- December 7, 2016
- Marsbound
- 25h median play time
cloudphobia
Platforms
About
In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Chose from two types of mechs: the PLG-90, armed with a high-tech laser rifle or the NúllPunktur with the Vibroblade! Comprised of five 3-minute episodes, players must protect the mothership while slashing, shooting and boosting their way to the end of each level and defeat the bos…











- The game features a unique graphical style and well-executed graphical effects that feel ahead of their time.
- Gameplay is challenging yet rewarding, with a unique mechanic that requires players to balance speed and enemy destruction to protect the mothership.
- The game has a nostalgic value for long-time fans and offers a satisfying arcade experience with addictive mechanics.
- The game crashes at stage 3, and many players have reported issues with fixes that either don't work or create new problems.
- The game is very short, with a full playthrough taking under 15 minutes, which may not provide enough content for some players.
- The graphics and overall presentation feel dated and underwhelming compared to more recent titles in the genre.
gameplay
11 mentions Positive Neutral NegativeThe gameplay is characterized by its challenging and rewarding mechanics, reminiscent of classic arcade shooters, with a unique blend of fast-paced action and strategic time management. Players must balance the urgency of defeating enemies to protect their mothership while navigating hazards, creating a dynamic experience that some find addictive, though opinions on its overall execution and length vary.
“Great shmup with a unique graphical style accompanied by its challenging, yet rewarding gameplay.”
“Gameplay-wise, it has the same addictive arcade quality as the Time Crisis series.”
“The gameplay, on the other hand, forces you to boost with a tight time-limit, but also slows you down with stage hazards and the need to shoot down every single ship you encounter to avoid damage to your mothership.”
“The gameplay, on the other hand, forces you to boost with a tight time limit, but also slows you down with stage hazards and the need to shoot down every single ship you encounter to avoid damage to your mothership.”
“Graphics are meh, gameplay is meh, the content (for the full price one is expected to pay) is also meh.”
“The main gameplay idea is this: on one hand, you cannot let too many enemies pass or else the mothership gets destroyed.”