- December 7, 2016
- Marsbound
- 25h median play time
cloudphobia
Platforms
About
In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Chose from two types of mechs: the PLG-90, armed with a high-tech laser rifle or the NúllPunktur with the Vibroblade! Comprised of five 3-minute episodes, players must protect the mothership while slashing, shooting and boosting their way to the end of each level and defeat the bos…











- The game features a unique graphical style and addictive gameplay that keeps players engaged.
- It offers a challenging experience with a time limit mechanic that requires strategic play, making it rewarding for those who enjoy skill-based games.
- The soundtrack is well-received, enhancing the overall experience of the game.
- The game crashes at stage 3, and attempts to fix the issue have not been successful for many players.
- The game is very short, with a full playthrough taking less than 15 minutes, which may not satisfy players looking for more content.
- The graphics and overall presentation feel dated and underwhelming compared to more modern titles in the genre.
- gameplay22 mentions Positive Neutral Negative
The gameplay is characterized by its challenging and rewarding mechanics, reminiscent of classic arcade shooters like the Time Crisis series. Players must balance a tight time limit with the need to eliminate enemies to protect their mothership, creating a dynamic experience that feels akin to mech dogfights from anime. While some reviews praise the unique gameplay elements, others find it lacking in depth and content for its price.
“Great shmup with a unique graphical style accompanied by its challenging, yet rewarding gameplay.”
“The gameplay, on the other hand, forces you to boost with a tight time-limit, but also slows you down with stage hazards and the need to shoot down every single ship you encounter to avoid damage to your mothership.”
“Graphics are meh, gameplay is meh, the content (for the full price one is expected to pay) is also meh.”
“The main gameplay idea is this: on one hand, you cannot let too many enemies pass or else the mothership gets destroyed.”