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In this pulse-pounding arcade style shoot 'em up, players control giant armored robots, loaded with hi-tech weaponry. Chose from two types of mechs: the PLG-90, armed with a high-tech laser rifle or the NúllPunktur with the Vibroblade! Comprised of five 3-minute episodes, players must protect the mothership while slashing, shooting and boosting their way to the end of each level and defeat the bos…

cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
cloudphobia screenshot
+22

81%
Audience ScoreBased on 32 reviews
gameplay8 positive mentions
story3 negative mentions

  • The game features a unique graphical style and addictive gameplay that keeps players engaged.
  • It offers a challenging experience with a time limit mechanic that requires strategic play, making it rewarding for those who enjoy skill-based games.
  • The soundtrack is well-received, enhancing the overall experience of the game.
  • The game crashes at stage 3, and attempts to fix the issue have not been successful for many players.
  • The game is very short, with a full playthrough taking less than 15 minutes, which may not satisfy players looking for more content.
  • The graphics and overall presentation feel dated and underwhelming compared to more modern titles in the genre.
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay is characterized by its challenging and rewarding mechanics, reminiscent of classic arcade shooters like the Time Crisis series. Players must balance a tight time limit with the need to eliminate enemies to protect their mothership, creating a dynamic experience that feels akin to mech dogfights from anime. While some reviews praise the unique gameplay elements, others find it lacking in depth and content for its price.

    • “Great shmup with a unique graphical style accompanied by its challenging, yet rewarding gameplay.”
    • “The gameplay, on the other hand, forces you to boost with a tight time-limit, but also slows you down with stage hazards and the need to shoot down every single ship you encounter to avoid damage to your mothership.”
    • “Graphics are meh, gameplay is meh, the content (for the full price one is expected to pay) is also meh.”
    • “The main gameplay idea is this: on one hand, you cannot let too many enemies pass or else the mothership gets destroyed.”
  • music
    16 mentions Positive Neutral Negative

    The game's music has received mixed reviews, with many praising the soundtrack, particularly the tracks for stages 1, 2, and 4, which feature enjoyable musical references. However, stage 3's music is criticized for its stark difference from the rest of the soundtrack, leading to a perception of inconsistency. Overall, while some find the music to be a standout feature, others consider it average.

    • “The music is also pretty nice; you can even download the soundtrack for free when you get the game.”
    • “My favorites are the music for stage 1, 2, and 4, which contains some nice musical references to stage 1.”
    • “Has an absolute killer soundtrack to go with the style of the game.”
    • “Not too fond of the stage 3 music though because it sounds very different from the rest of the soundtrack.”
    • “Music is rather average.”
    • “Not too fond of the stage 3 music though because it sounds very different from the rest of the soundtrack.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics are noted for their unique style and well-executed effects, which some players feel were ahead of their time, particularly for a 2D/3D rails shooter. However, many reviews also point out that the visuals are somewhat dated compared to more recent titles, with some describing them as mediocre and reminiscent of older Japanese freeware. Overall, while the graphics have their charm, they may not meet the expectations of players accustomed to modern standards.

    • “Great shmup with a unique graphical style accompanied by its challenging, yet rewarding gameplay.”
    • “The graphical effects are well executed and felt ahead of their time when I first played it, especially for a 2D/3D rails shooter.”
    • “Graphics are meh, gameplay is meh, the content (for the full price one is expected to pay) is also meh.”
    • “Feel quite a bit like Japanese freeware from 10 years ago with updated graphics and controls.”
    • “Of course the graphics are behind the times when you compare the game to more recent shoot 'em ups, but I think for its age (even before it released on Steam) the game looks quite good.”
  • story
    10 mentions Positive Neutral Negative

    The game's story is largely considered minimal and unclear, with players expressing confusion about the narrative connections between stages. The central premise revolves around a countdown to the destruction of a mother-ship, but overall, the storytelling is perceived as simplistic and lacking depth.

    • “The story is pretty much non-existent in the game.”
    • “I still don't really have an idea what happens storywise in the stages and how they are connected.”
    • “The story is simple: your mother-ship will be destroyed in 3 minutes.”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers highlight the captivating atmosphere of stage 2, characterized by a stunning purple, sunset-like ambiance that enhances the gameplay experience, particularly during boosting moments.

    • “My favorite stage in that regard is stage 2 with the purple, sunset-like atmosphere, especially when you're boosting.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is significantly impacted by its lack of a continue option, as players must complete it in a single credit (1cc), which can enhance the challenge but may deter some from replaying.

    • “The game's lack of a continue option means that the only way to beat it is by achieving a one-credit clear, which significantly enhances its replay value.”
    • “The challenge of completing the game without continues adds a layer of excitement and encourages players to return for multiple attempts.”
    • “The necessity of mastering the game mechanics to achieve a one-credit clear makes each playthrough feel fresh and rewarding.”

Buy cloudphobia

25h Median play time
25h Average play time
25-25h Spent by most gamers
*Based on 2 analyzed playthroughs

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