- October 19, 2022
- isthisamug
Closer To Home
Platforms
About
"Closer To Home" is a narrative-driven adventure game where you play as a young author returning to their hometown after a long absence. The game explores themes of memory, identity, and the complexities of small-town life as you reconnect with old friends and confront the ghosts of your past. As you navigate the town and its inhabitants, your choices will shape the outcome of your story, making for a unique and personalized experience.









- Unique and engaging art style that enhances the surreal and psychological themes of the game.
- Intriguing narrative that invites players to explore and interpret the story, keeping them engaged throughout.
- Challenging puzzles and exploration mechanics that reward curiosity and attention to detail.
- Convoluted map design and navigation can lead to frustration and confusion, making it difficult to progress.
- Some players may find the story too abstract or difficult to understand, which could detract from the overall experience.
- Technical issues such as frame drops and limited control options may hinder gameplay for some users.
story
14 mentions Positive Neutral NegativeThe game's story is described as complex and psychedelic, often leaving players puzzled yet intrigued, with a narrative that unfolds gradually through exploration. While some find the storytelling rewarding and thought-provoking, particularly in its themes of reality and dreams, others note that the interface can be confusing, making it challenging to follow quest lines. Overall, the unique art style and engaging dialogue enhance the experience, though the clarity of the story may vary for different players.
“The story, although psychedelic, makes its larger threads clear, and each area you discover is unfurling one more piece of a larger mystery.”
“Its gripping story will leave you wondering even after you've seen all it has to offer.”
“Engaging story that makes you think about the nature of your reality and life.”
“But I don't understand the story at all; maybe that's intentional, I don't know.”
“The interface in itself is pretty unfriendly; just interacting with this game can be a point of confusion, let alone trying to make progress following quest lines that don't make sense.”
“That said, I didn't particularly get a good sense of personality early in the game; I think some of the darker tones later in the story are easier to follow.”