- January 3, 2019
- indienova
Clocker
Platforms
About
"Clocker is a single-player, fantasy role-playing puzzle game with a unique time mechanic. Players control two protagonists, a father and daughter, using their special abilities to solve puzzles, manipulate time, and uncover the story from different perspectives. With a hand-drawn sketchy style, large and complex logic framework, and heart-warming plot, Clocker offers a vexing and thrilling time-based adventure."











- The game features an interesting time manipulation mechanic that influences the entire plot and offers replayability with multiple endings.
- It has a beautiful art style and engaging music that enhances the overall experience.
- The puzzles can be challenging and rewarding, providing a satisfying gameplay experience for those who enjoy puzzle games.
- The English translation is poorly done, making the dialogue awkward and difficult to follow.
- The game is very short, and obtaining the 'true' ending requires significant effort, often necessitating a walkthrough.
- Controls are clunky and lack mouse support, which can lead to a frustrating user experience.
story
10 mentions Positive Neutral NegativeThe story is a heartfelt exploration of time and relationships, focusing on a father and daughter striving to reunite despite temporal obstacles. While the narrative is engaging and visually appealing, some reviewers feel it is brief and lacks depth, describing it as "half-baked." Overall, it offers a touching experience, particularly for its low price point.
“It has nice visuals, music, and an interesting story about time, and how you should treasure it before it's gone.”
“The story is quite interesting, with a daughter and father trying to get back to each other, blocked by time. Depending on the ending, either they continue the time loop until a future version of you breaks it, or they finally succeed in getting back to each other, mending their previously rough relationship in the process.”
“Neat, colorful presentation and a heartwarming story.”
“The story is shallow.”
“The story is simple; the puzzle itself is the game.”
“I recommend buying it on sale because it's really a short story.”