- March 10, 2020
- Toucan Studio
Climbros
Platforms
About
"Climbros" is an arcade-style game that can be played as a single-player or local multi-player with up to 2 players in co-op mode. The game challenges players to climb, jump, and swing through various obstacles and conditions, including snowy rocks, enormous trees, and drifting asteroids. Players can test their skills in different locations and environments while working together to reach their common goal. The game features unique characters, tons of unique locations, and a variety of challenges.








- Climbros offers a unique and fun co-op experience, especially with friends, making it a great choice for quick gameplay sessions.
- The mechanics are snappy and responsive, with engaging gameplay that includes a grappling hook for dynamic movement and teamwork.
- The game features nice locations, fun boss fights, and a great soundtrack, contributing to an enjoyable overall experience.
- The game lacks keybinding options, making the default controls feel awkward and not intuitive for PC players.
- The final boss is significantly harder than the rest of the game, which can lead to frustration, especially in co-op mode.
- Some quests and challenges require excessive farming for crystals, which can detract from the fun and lead to a less enjoyable experience.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is engaging and designed for quick sessions of 5-30 minutes, featuring snappy mechanics and enjoyable co-op experiences. Players appreciate the fun movement mechanics, particularly the grappling hook, which adds a dynamic element to traversal, though some find the final part of the game frustrating. Overall, the game offers a humorous and entertaining campaign with unexpected twists.
“A very solid and fun game for quick 5-30 minute gameplay sessions.”
“The mechanics are snappy and crisp.”
“Great movement mechanics and the campaign goes to some fun and unexpected places!”
“Realism is definitely not the intent, as the main traversal mechanic is grabbing on and jumping to the next grab point.”