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Climb The Backrooms Game Cover

About Climb The Backrooms

Climb The Backrooms is a single player and multiplayer casual platformer game with horror and violence themes. It was developed by LovDEV and was released on July 11, 2025. It received positive reviews from players.

Ascend through the twisted levels of the Backrooms using physics-based object manipulation to overcome obstacles, solve mind-bending puzzles, and uncover unsettling secrets.

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Games Like Climb The Backrooms

Looking for games like Climb The Backrooms? Here are top casual platformer recommendations with a horror and violence focus, selected from player-similarity data — start with Escape the Backrooms, Backrooms: Escape Together or PANICORE.

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Reviews

84%Audience ScoreBased on 925 reviews
humor64 positive mentions
stability17 negative mentions

  • Highly enjoyable cooperative multiplayer experience with up to four players, fostering teamwork and chaos.
  • Creative and varied physics-based puzzles and platforming levels providing fun and challenge.
  • Developer actively engages with players in-game, enhancing social interaction and creating memorable moments.
  • Several technical issues including physics glitches, poorly optimized graphics, bugs with achievements and coin system, and occasional crashes.
  • Gameplay can become repetitive with similar puzzle mechanics, unbalanced difficulty especially when playing solo, and some levels perceived as tedious or boring.
  • Limited horror atmosphere and scares; not a traditional backrooms game, more focused on puzzle-platformer elements with inconsistent theme implementation.
  • humor

    64 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players consistently praise the game's humor, especially highlighting amusing moments that arise during multiplayer sessions and interactions with the developer, who often joins games and adds a playful, prank-filled dynamic. The blend of funny co-op mishaps, quirky voice lines, and comical jump scares creates a uniquely entertaining experience that is best enjoyed with friends. While some note the game's rough edges, its humor remains a standout feature that keeps players laughing throughout.

    • “The contrast between the eerie setting and the often humorous co-op mishaps gives the game a unique tonal balance that many players find appealing.”
    • “Honestly a lot more fun than I thought, my face hurt from laughing so much.”
    • “The levels were fun, it was funny, and the random scares/encounters were cool.”
  • gameplay

    40 mentions Positive Neutral Negative
    33% positive mentions, 57% neutral mentions, 10% negative mentions

    The gameplay offers a mix of cooperative fun with creative puzzles and physics-based mechanics, which some players find engaging and entertaining for a few hours. However, many criticize the game for clunky controls, unfair monster mechanics, awkward physics, and a lack of polish, which often results in frustration rather than enjoyment. Overall, the gameplay may appeal to casual players looking for a light co-op experience but falls short for those seeking a serious or refined horror challenge.

    • “Played the game for the first time recently, was hanging out and messing around with some friends, loving the mechanics of the game and overall experiences.”
    • “The physics-based mechanics, like moving objects to clear paths, add a layer of interactivity that makes every level feel dynamic and inventive.”
    • “Gameplay and fun factor: the game shines in its cooperative mode, where teamwork amplifies the fun.”
    • “And whilst you'd be focusing on the task, the game will randomly spawn a monster that will in almost all cases instantly kill you and send you back to spawn or to your last checkpoint, which honestly makes dying feel really inconsequential and just adds a layer of frustration to the overall gameplay loop, if you could even call it that.”
    • “Aside from the level design being nothing like what you would expect if you've only read the Backrooms wiki, the art style, mechanics, and overall tone of this game feels way too goofy and unserious for it to be for any true Backrooms horror fan, whilst the whole gameplay just comes off as being a lot like a glorified Roblox obby that's themed around the internet's bastardized version of the Backrooms, which begs the question of why should anyone even spend money on this game if they could just open up Roblox and type the word 'Backrooms' into the search bar to find very similar games, without having to pay a single dime?”
    • “The game is almost baseline unplayable unless you have 1 friend; other than that, the monster mechanics just don't seem fair at the slightest as they can detect you through walls, behind, or even across the maze. Yes, there are many mazes that feel like fillers as are the 'Simon Says' parts.”
  • graphics

    20 mentions Positive Neutral Negative
    30% positive mentions, 55% neutral mentions, 15% negative mentions

    The game's graphics adopt a minimalist, deliberately unsettling style that captures some backrooms aesthetics but lean more towards a playful, less serious tone. While visually adequate with decent atmosphere, the graphics suffer from limited customization options, occasional glitches, and variable optimization, leading to mixed user opinions on quality and immersion. Overall, the visuals are functional but lack polish and deep fidelity expected by some fans.

    • “Visually, the game does not aim for realism or high-end graphical fidelity, instead leaning into deliberate minimalism.”
    • “Flat textures, harsh lighting, and repeating geometry reinforce the unsettling familiarity that defines the backrooms aesthetic.”
    • “Atmosphere and immersion: the backrooms’ signature creepy aesthetic, damp carpets, buzzing fluorescents, and endless corridors on some levels is captured well.”
    • “- Max graphics quality automatically gives you motion blur with zero way to turn it off.”
    • “The game's physics are glitchy (which is a big problem considering that 90% of the game's "puzzles" are physics based), the audio is terrible (extremely loud at some points, while other times it's just gone), and the graphics look like someone just added a bunch of free assets into a game engine and called it a day.”
    • “The graphics of the game are okay but also not that well optimized.”
  • stability

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is widely criticized due to frequent freezes, glitches, and bugs that often hinder gameplay, sometimes preventing the game from even reaching the title screen. While some players enjoy the game despite these issues, many find the bugs frustrating and believe the game's current unstable state detracts significantly from the overall experience.

    • “It doesn't open at all, I can't even get to the title screen when it freezes.”
    • “And launching either solo or multiplayer just freezes on a low resolution screenshot of the pool rooms. I refunded the product after multiple attempts to get it to work.”
    • “The current state of the game should not be allowed to be sold on Steam due to way too many performance issues, bugs, and glitches.”
  • optimization

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game suffers from inconsistent optimization, with users reporting various performance issues, audio problems, and graphical glitches. Lowering graphics settings improves FPS without severely impacting quality, but overall the game feels poorly optimized and buggy, despite smooth gameplay in some cases.

    • “The game runs smoothly with zero performance issues.”
    • “Performance and gameplay are perfect.”
    • “Although not well optimized, reducing graphics settings to low significantly increases FPS without greatly worsening quality.”
    • “Ai voices everywhere and horribly optimized.”
    • “The current state of the game I would say should not be allowed to be sold on Steam due to way too many performance issues, bugs, and glitches.”
    • “It’s fun with friends, but it’s either extremely unoptimized or they’re mining bitcoin.”
  • atmosphere

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's atmosphere is noted for its unsettling, eerie environments with distinctive Backrooms aesthetics like damp carpets and buzzing fluorescents, creating a sense of unease through disorientation and oppressive loneliness. However, many players found it lacked genuine fear or tension, with gameplay leaning more towards puzzles and platforming than horror, resulting in a less immersive or scary experience overall.

    • “Each level has its own atmosphere and challenges, and I kept wanting to see what was waiting for me next.”
    • “From the very beginning, the game establishes an atmosphere of unease rooted not in shock but in disorientation.”
    • “Atmosphere and immersion: the Backrooms’ signature creepy aesthetic, damp carpets, buzzing fluorescents, and endless corridors on some levels is captured well.”
    • “There is quite a lot of horror aspect to the game, but not once did I feel scared or intimidated by the atmosphere or any of the monsters, especially since dying in the game feels very inconsequential to the point where you can literally just get back to where you were before you died in a matter of seconds after respawning, and you're more likely to spend the most time dying whilst trying to jump over buzzsaws or trying to use bounce pads to get over death pits.”
    • “Game wasn't fun, can't compare to the other Backrooms, no atmosphere, just feels like puzzle and parkour with large amounts of running.”
    • “The game tries to create an unsettling atmosphere, but it does so by just dimming the lights and having some jpegs on the walls.”
  • music

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's music is widely praised for its catchy, memorable tracks and unique live performance moments, enhancing the overall experience and level design. However, the main menu music received mixed reactions, with some feeling it doesn't quite fit the game's theme. Additionally, certain in-game songs remain elusive and mysterious to players.

    • “Dev came, made my friend shizo, gave us a total banger of a song and left, coolest online gaming moment of my life.”
    • “The songs are great, the puzzles are great, omg all of it was well done.”
    • “I catch myself singing the song the game dev was jamming to in his solo performance.”
    • “The main menu music may not be for everyone's taste and I don't feel it fits the theme of the game.”
    • “I have a question about the song playing from the radio in one of the first levels.”
    • “Me and my friends tried to Shazam it, used weird websites, searched the lyrics and many other ways but we couldn't find the song anywhere.”
  • story

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The story is seen as a creative and unique element that embraces awkwardness and uncertainty rather than traditional horror storytelling, with some users finding it cool and interesting. However, others feel the story is lacking or nonexistent. Overall, it complements the game's experimental design but may not satisfy those seeking a polished narrative.

    • “The story at the end was quite cool and the game itself had some fun puzzles.”
    • “Also it does have a storyline that's really cool too.”
    • “The story is nonexistent.”
    • “While it may frustrate those seeking polished horror storytelling or traditional scares, it stands out as a creative experiment that embraces awkwardness, uncertainty, and shared struggle as core design strengths.”
  • emotional

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong and varied emotions, from psychological tension and haunting recognition to overwhelming joy, deeply resonating with players on a personal level. Its emotional impact is both intense and memorable.

    • “Dev made me feel like I was losing my mind.”
    • “I cried, more than once, not because the game was frightening (though it was), but because I recognized something in it.”
    • “The woman's voice made me feel overwhelming joy; I will forever be her little dreamer.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game involves repetitive and sometimes tedious levels that can feel annoying or drawn-out, but this can also contribute to the suspenseful atmosphere. While some stages are fun and satisfying, others rely on cheap scares and monotonous tasks. Overall, grinding may test patience but adds to the immersive experience for some players.

    • “Very cheap jumpscares and the levels are just tedious that repeat themselves.”
    • “Fun but there are tedious rooms that are really annoying for no reason at all.”
    • “Some levels were very tedious to complete but others were very fun and satisfying/scary.”
  • replayability

    3 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    Players generally find the game's replayability limited, with most enjoying it primarily for a single multiplayer session. While the experience is fun and entertaining, its value is often tied to a lower price point or playing with friends rather than long-term engagement.

    • “Nevertheless, players often note that the game’s price point and replayability—especially in multiplayer—make these issues easier to overlook.”
    • “This is 100% a game that you buy on sale and play once with friends, as this game has no replayability, but it is funny overall.”
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Play Times

3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Climb The Backrooms is a casual platformer game with horror and violence themes. Common tags for Climb The Backrooms include first-person, 3D, linear, psychological, supernatural and others.

Climb The Backrooms is available on PC and Windows.

On average players spend around 3 hours playing Climb The Backrooms.

Climb The Backrooms was released on July 11, 2025.

Climb The Backrooms was developed by LovDEV.

Climb The Backrooms has received positive reviews from players. Most players liked Climb The Backrooms for its humor but disliked it for its stability.

Climb The Backrooms is a single player game with multiplayer and local co-op support.

Similar games include Escape the Backrooms, Backrooms: Escape Together, PANICORE, RV There Yet?, Emissary Zero and others.