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Climb The Backrooms Game Cover

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Climb The Backrooms is a single player and multiplayer casual platformer game with horror and violence themes. It was developed by LovDEV and was released on July 11, 2025. It received positive reviews from players.

Ascend through the twisted levels of the Backrooms using physics-based object manipulation to overcome obstacles, solve mind-bending puzzles, and uncover unsettling secrets.

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83%
Audience ScoreBased on 709 reviews
humor52 positive mentions
stability16 negative mentions

  • Unique and creative puzzles with a physics-based climbing mechanic that offer fun and engaging gameplay.
  • Highly enjoyable cooperative multiplayer experience with up to four players, emphasizing teamwork, social interaction, and humorous moments.
  • Developer actively interacts with players in-game, adding entertaining and memorable trolling moments that enhance the overall fun.
  • Technical issues including bugs, glitches, poor optimization, and inconsistent voice chat functionality detract from gameplay quality.
  • Repetitive and sometimes overly simple puzzles, short levels, and a lack of depth in horror elements make the game less appealing for solo or repeat play.
  • Some game mechanics such as item placement, control schemes, and achievement unlocking are frustrating or poorly implemented.
  • humor
    52 mentions Positive Neutral Negative

    The humor in the game is widely praised, especially for its funny voice lines, developer interactions, and cooperative play moments that often lead to hilarious mishaps. Players find the blend of scary and comedic elements creates a unique and enjoyable experience, particularly when playing with friends. While some consider it more suited for a short, fun session rather than long-term replayability, the humor consistently stands out as a key appeal.

    • “The contrast between the eerie setting and the often humorous co-op mishaps gives the game a unique tonal balance that many players find appealing.”
    • “I loved this game. Me and my friend finished it in multiplayer, but in single player it's just as amazing—a real challenge with hilarious game devs. 10/10 would definitely recommend playing again!”
    • “Compared to most other backrooms games, it's not just mostly walking. The physics puzzles are fun and when playing with a friend, that voice chat makes for hilarious moments.”
  • gameplay
    33 mentions Positive Neutral Negative

    The gameplay is generally praised for its unique mechanics, cooperative fun, and engaging environmental interaction, often creating dynamic and inventive puzzle-solving experiences. However, some players find certain mechanics awkward or frustrating, with issues like clunky item handling and repetitive level resets detracting from enjoyment. Overall, the game offers a light, entertaining experience best suited for playing with friends.

    • “The core gameplay loop is *perfect* and wouldn't change a thing, always felt fresh.”
    • “The physics-based mechanics, like moving objects to clear paths, add a layer of interactivity that makes every level feel dynamic and inventive.”
    • “Gameplay and fun factor: the game shines in its cooperative mode, where teamwork amplifies the fun.”
    • “This ♥♥♥♥ is actually terrible, uninteresting premise, horrible item grabbing and rotating mechanics that GMod perfected forever ago.”
    • “The climbing mechanics feel intentionally awkward, reinforcing the sense that you are not meant to be in these spaces.”
    • “The main mechanic of placing objects to traverse those sections is janky at best, resulting in a very, very frustrating experience.”
  • graphics
    17 mentions Positive Neutral Negative

    The game features a deliberately minimalist visual style that captures the eerie backrooms aesthetic through flat textures and harsh lighting, though it lacks advanced graphical fidelity or customization options. While some appreciate the atmosphere and unique visuals, others criticize poor optimization, fixed motion blur, and occasional visual glitches. Overall, the graphics effectively support the game's mood but could benefit from better polish and settings flexibility.

    • “Visually, the game does not aim for realism or high-end graphical fidelity, instead leaning into deliberate minimalism.”
    • “Flat textures, harsh lighting, and repeating geometry reinforce the unsettling familiarity that defines the backrooms aesthetic.”
    • “Atmosphere and immersion: the backrooms’ signature creepy aesthetic, damp carpets, buzzing fluorescents, and endless corridors on some levels is captured well.”
    • “- Max graphics quality automatically gives you motion blur with zero way to turn it off.”
    • “The game's physics are glitchy (which is a big problem considering that 90% of the game's puzzles are physics based), the audio is terrible (extremely loud at some points, while other times it's just gone), and the graphics look like someone just added a bunch of free assets into a game engine and called it a day.”
    • “The graphics of the game are okay but also not that well optimized.”
  • stability
    16 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, and stability issues that cause freezes, lag, and frustrating gameplay, especially in multiplayer and certain levels. While some players enjoy it despite these problems, many find the performance inconsistent and believe it needs significant improvements to reach a polished, reliable state.

    • “Launching either solo or multiplayer just freezes on a low-resolution screenshot of the pool rooms; I refunded the product after multiple attempts to get it to work.”
    • “The current state of the game should not be allowed to be sold on Steam due to way too many performance issues, bugs, and glitches.”
    • “Not fun, buggy, settings reset each new level.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with significant performance issues, audio problems, and bugs impacting the experience. While lowering graphics settings can improve FPS without heavily compromising quality, the overall optimization remains poor and detracts from playability.

    • “For the dev performance alone, it's well worth the $5.”
    • “Performance and gameplay are perfect.”
    • “Not well optimized, but the current reduction of the graphics settings to low helps a lot in increasing the FPS and it doesn't even worsen the quality that much, so it's not that bad.”
    • “AI voices everywhere and horribly optimized.”
    • “The current state of the game should not be allowed to be sold on Steam due to way too many performance issues, bugs, and glitches.”
    • “It’s fun with friends, but it’s either extremely unoptimized or they’re mining bitcoin.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is widely praised for being enjoyable, memorable, and well-integrated with the levels, with some tracks even inspiring players to sing along. However, the main menu music received some mixed feedback for not fitting the game's overall theme.

    • “The songs are great, the puzzles are great, omg all of it was well done.”
    • “I love the level designs and the music.”
    • “The music in the lobby from the football / basketball area is really great also.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game's atmosphere effectively conveys a sense of unease and isolation through its use of liminal spaces and signature creepy aesthetic, especially enhancing solo play. However, some players feel the atmosphere falls flat, finding it more focused on puzzles and parkour, with limited scares or genuine immersion beyond dim lighting and basic visuals. Overall, the atmosphere is appreciated by those valuing slow, tense exploration but criticized by others for lacking depth and consistent tension.

    • “From the very beginning, the game establishes an atmosphere of unease rooted not in shock but in disorientation.”
    • “Still, for players who enjoy slow, deliberate progression and the oppressive loneliness of liminal spaces, solo play amplifies the game’s atmospheric strengths.”
    • “Atmosphere and immersion: the backrooms’ signature creepy aesthetic, damp carpets, buzzing fluorescents, and endless corridors on some levels is captured well.”
    • “Game wasn't fun, can't compare to the other Backrooms games; no atmosphere, just feels like puzzle and parkour with large amounts of running.”
    • “The game tries to create an unsettling atmosphere, but it does so by just dimming the lights and having some JPEGs on the walls.”
    • “However, there wasn't an overall scary tone or atmosphere for the most part.”
  • story
    4 mentions Positive Neutral Negative

    The story is unconventional and minimal, focusing more on creative experimentation and atmosphere rather than traditional horror narratives, which may divide players. Some appreciate the unique approach, while others find the story lacking or nonexistent.

    • “While it may frustrate those seeking polished horror storytelling or traditional scares, it stands out as a creative experiment that embraces awkwardness, uncertainty, and shared struggle as core design strengths.”
    • “It does have a storyline that's really cool.”
    • “The story is non-existent.”
  • emotional
    4 mentions Positive Neutral Negative

    The game evokes strong emotional responses, including feelings of psychological unease and deep personal recognition, leading to moments of both distress and overwhelming joy. The voice acting, in particular, is noted for creating a lasting emotional connection with players.

    • “The developer made me feel like I was losing my mind.”
    • “I cried more than once, not because the game was frightening (though it was), but because I recognized something in it.”
    • “The woman's voice made me feel overwhelming joy; I will forever be her little dreamer.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in the game is marked by repetitive and tedious levels that can feel annoying, with some portions relying on cheap jumpscares. However, the mix of challenging and satisfying segments, along with the unclear progress, adds to the overall atmosphere and experience.

    • “Very cheap jumpscares and the levels are just tedious, repeating themselves.”
    • “There are tedious rooms that are really annoying for no reason at all.”
    • “Some levels were very tedious to complete, although others were fun and satisfying.”
  • replayability
    3 mentions Positive Neutral Negative

    Players generally find the game lacks strong replayability, especially for solo play, but its multiplayer mode and humor provide enough enjoyment to justify occasional sessions, particularly when purchased at a discount.

    • “Players often note that the game’s price point and replayability—especially in multiplayer— make these issues easier to overlook.”
    • “This is 100% a game that you buy on sale and play once with friends, as this game has no replayability, but it is funny overall.”
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3h Median play time
3h Average play time
2-3h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Climb The Backrooms is a casual platformer game with horror and violence themes.

Climb The Backrooms is available on PC and Windows.

On average players spend around 3 hours playing Climb The Backrooms.

Climb The Backrooms was released on July 11, 2025.

Climb The Backrooms was developed by LovDEV.

Climb The Backrooms has received positive reviews from players. Most players liked this game for its humor but disliked it for its stability.

Climb The Backrooms is a single player game with multiplayer and local co-op support.

Similar games include Escape the Backrooms, PANICORE, Inside the Backrooms, RV There Yet?, Backrooms: Escape Together and others.