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Class of '09: The Flip Side Game Cover

About

"Class of '09: The Flip Side" is a voiced visual novel set in a high school from 2007 to 2009, featuring mean teenage girls and real-inspired stories. Join Jecka, Nicole's blonde best friend, as you navigate her traumatic problems and discover 5 new endings. The game keeps its easy-to-play model with sitcom-style storytelling, offering a relatable and engaging experience.

Class of '09: The Flip Side screenshot
Class of '09: The Flip Side screenshot
Class of '09: The Flip Side screenshot
Class of '09: The Flip Side screenshot
Class of '09: The Flip Side screenshot

51%
Audience ScoreBased on 2,468 reviews
humor720 positive mentions
gameplay6 negative mentions

  • The voice acting is top-notch, with great performances that enhance the emotional impact of the story.
  • The game offers a unique perspective by focusing on Jecka, providing depth to her character and her experiences.
  • Despite its darker tone, the game still contains moments of humor that resonate with fans of the series.
  • The game has significantly fewer choices and endings compared to the previous titles, making it feel more like a linear story.
  • Many characters feel out of character, particularly Nicole, which disappoints fans who loved her complexity in earlier games.
  • The heavy focus on foot fetish content and dark themes can be off-putting and uncomfortable for many players.
  • humor
    780 mentions Positive Neutral Negative

    The humor in "Class of '09: The Flip Side" has received mixed reviews, with many players noting a significant shift from the comedic tone of the previous games. While some found moments of dark humor and absurdity that elicited laughter, others criticized the game for relying heavily on shock value and uncomfortable themes, particularly surrounding foot fetishes, which detracted from the overall comedic experience. Overall, the game is seen as darker and less funny than its predecessors, with many players expressing disappointment in the lack of memorable jokes and character consistency.

    • “This game made me laugh.”
    • “It's so funny and the voice acting is beyond amazing.”
    • “Very funny, I loved the character representation in this, seeing the characters from a new perspective was really fresh!”
    • “This game is for the most part extremely unfunny, and most of the horrific stuff that happens is just played straight for no laughs. If it was supposed to be for laughs, then the creator definitely failed in that department.”
    • “The writing is not only out of character for everyone in the home start path but also just plain unfunny.”
    • “The game is just not funny; the endings are not the issue, but the dialogue is nowhere near the level of the previous games.”
  • story
    411 mentions Positive Neutral Negative

    The story of "Class of '09: The Flipside" has received mixed reviews, with many players expressing disappointment over its linearity and lack of meaningful choices, offering only a few routes and endings compared to its predecessors. While some appreciate the darker themes and character perspectives, particularly Jecka's, others criticize the heavy focus on uncomfortable and fetishistic content, which detracts from the narrative's potential. Overall, the game is seen as a less engaging experience, with many feeling it lacks the humor and depth that characterized the earlier installments.

    • “An incredible piece of story writing masquerading as a low-budget visual novel.”
    • “The shift from Nicole to Jecka as the protagonist does more than just change the storyline—it fundamentally changes our perspective and experience with the game.”
    • “It surprisingly makes an impactful story and puts you in the shoes of someone who has to experience these disgusting things every day, it says something important and profound and really makes you empathize with Jecka who is forced to go through all of this.”
    • “You can play an entire story and maybe make 2 choices.”
    • “With only five story paths/endings and few choices clocking in at around 3 hours total, it feels a little lazy and underwritten.”
    • “The story overall feels like it's just torture porn of Jecka.”
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay of this title has received largely negative feedback, with many users noting its limited choices and short duration, often recommending watching gameplay videos instead of purchasing the game. Players expressed disappointment over the lack of depth, with only five endings and minimal interactivity, leading to a feeling of watching rather than playing. Overall, the consensus suggests that the game may not justify its price, as it offers little more than a few hours of content primarily focused on dialogue and niche themes.

    • “Imagine my surprise during the first hour or so of gameplay.”
    • “Honestly, I thought this game was great. I liked seeing it from Jecka's perspective rather than Nicole's; it felt different and somewhat relatable in some ways. Although a big part of this game is about dating your teachers and foot fetishes, I loved it. This game is so funny and entertaining.”
    • “However, it doesn't pad out any of its gameplay, and it's quite easy to just go straight into another route to play without having to redo any choices, which is either a like or dislike for some people.”
    • “Instead, I feel like the actually bad part of this game was the fact that there was little to no real gameplay.”
    • “There are only 5 choices you can make and 5 endings; at times I forgot that I was playing the game and I genuinely thought I was watching gameplay instead.”
    • “Even by visual novel standards, there is almost 0 gameplay as you only are able to pick from a few provided choices every 30 minutes or so, as opposed to the previous titles where there were a multitude of options that all led you down certain paths.”
  • emotional
    52 mentions Positive Neutral Negative

    The emotional aspect of the game is a complex blend of heart-wrenching narratives and dark humor, with players experiencing a profound connection to the characters, particularly Jecka, whose emotional struggles resonate deeply. While the voice acting enhances the emotional weight of the story, some players feel the game veers into uncomfortable territory, overshadowing its humor with heavy themes of trauma and despair. Overall, the game elicits strong emotional responses, ranging from sadness to discomfort, making it a polarizing yet impactful experience.

    • “Her behavior demands more emotional investment, and this is where the game’s brilliance lies.”
    • “The way Jecka's current emotional situation clashes with Nicole's, and then both of them not being each other's support because of their own baggage... loved it.”
    • “Jecka's voice actress really put her all into it, and I found my heart breaking for Jecka in a lot of the paths.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the artwork, character design, and voice acting as top-notch and visually appealing. However, some players expressed disappointment over the lack of engine improvements and the graphic nature of certain scenes, which they felt detracted from the overall experience. While the visuals are generally well-received, the thematic content and execution have sparked debate among players regarding appropriateness and depth.

    • “The graphics, character design, backgrounds, CGs, story, dialogue, humor, and voice acting are all top notch, near perfect.”
    • “The artwork was amazing as usual, and it was great getting to see their world with more detail in every route, and the characters' expressions are hilarious.”
    • “Incredible writing, voice acting, and artwork.”
    • “The game not only has the least amount of choices out of any of the games (only 10 in total) but is also way more vile, like scenes where you watch Jecka sell her body by stepping on people (where we also are given POV artwork of the act) and given descriptions of Jecka's feet in great detail. It doesn't feel like a commentary or a joke about pervs with foot fetishes, but rather the dev playing out his sick fantasies.”
    • “Listen, I really tried to like this game but this is honestly the worst one out of the trilogy. I understand that these games do have shocking themes, but this one just showed too much and it was way too graphic for my liking.”
    • “Not only was most of the content filled with unnecessarily graphic dialogue, this game's humor was seriously lacking.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the intro and theme music for their emotional impact and catchy melodies, while others criticize the repetitive nature of the soundtrack throughout the gameplay. The vocal performances are noted for their range and ability to enhance the dramatic moments, particularly in connection with the protagonist's struggles. Overall, while the music has its highlights, it seems to lack variety and depth in certain areas.

    • “The 'I'm sorry, miss you' message and then just hearing the piano music fade in.”
    • “The highlight of this game is the intro; the music in it slaps and 'this is the flipside' low-key slaps.”
    • “As for the actual content - most range and emotion in the vocal performances yet, Jecka's story is heart-wrenching beyond what I could have imagined, and the use of music, although subtle, elevated the drama to a whole 'nother level.”
    • “Once the story gets its point across about an abusive character like Jecka's dad, it just keeps repeating the same song and dance of making Jecka miserable for wanting to get through college and not get hit in her home.”
    • “That garbage I've been making, it's not music!”
    • “Only good thing about this game is the voice acting and the music.”
  • optimization
    12 mentions Positive Neutral Negative

    The optimization of the game has received mixed feedback, with some users noting technical issues like stuttering during gameplay. However, the voice acting performances are consistently praised as top-notch, adding depth and emotion to the characters and their stories, particularly in the case of Jecka. While the writing and pacing have been criticized for feeling directionless at times, the overall vocal delivery enhances the experience significantly.

    • “The actual moment-to-moment character writing and vocal performances in the flip side remain entirely consistent with the rest of the series, which is to say it's very fast-paced and funny.”
    • “As for the actual content - most range and emotion in the vocal performances yet, Jecka's story is heart-wrenching beyond what I could have imagined, and the use of music, although subtle, elevated the drama to a whole 'nother level.”
    • “All the jokes that did land with me were probably a result of the amazing performances put on by the cast, especially Jecka.”
    • “I found most of the routes to be very directionless—stuttering to a halt midway through, seeming not to develop at all even in dialogue, with characters and conversations seeming to retrace the footsteps of the conversations you just watched them have over and over.”
    • “Technical: there is some game stuttering present.”
    • “There weren't nearly as many laugh-out-loud funny lines, though the script and voice acting is still phenomenal.”
  • character development
    11 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising its depth and humor, while others criticize a perceived regression in key characters. While the writing and art are highlighted as strong points, several reviewers feel that the character arcs, particularly for Nicole and Jecka, lack progression and fail to build on previous developments. Overall, the game is noted for its comedic elements, but many players express disappointment in the depth of character growth compared to earlier installments.

    • “The lines are so well made and the art is on point; the character development is awesome. I am sad to see the series ending because I honestly want to see more from a fan's perspective. I highly recommend this game.”
    • “What I’m saying is, SBN3, you wrote the first and second game's story because you didn’t care about generic social norms, but you cared about character development.”
    • “I don’t expect much, but your biggest strength is when you’re being satirically comedic or making the world hyperbolically comedic to create a more exaggerated response to an already outrageous situation, because by doing this, you have undoubtedly created character development.”
    • “I would expect maybe Nicole and Jecka would have a little character development; it kinda feels like they’ve regressed or maybe the years of Percs and Xanax use have finally taken a toll on their mental psyche, and they're now a shell of who they used to be.”
    • “Hardly any character development.”
    • “Not only that, but it throws away all of the character development that Nicole, Jecka, and Emily had in Re-Up.”
  • monetization
    8 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized, with many users feeling it is a blatant cash grab that undermines the quality and integrity of the original titles. Players express disappointment over the perceived exploitation of fans, with some describing the game as mean-spirited and deceptive in its marketing, particularly regarding its dark themes and questionable content. Overall, the sentiment suggests a strong aversion to the game's monetization strategy, leading to a lack of trust in potential future releases.

    • “School start was slightly better, but honestly it felt like a cash grab and a mockery of the first two games.”
    • “This game had such a cool concept, but when playing it, it just came off as a mean-spirited cash grab.”
    • “Truly disappointing, especially with all the advertising around the game.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, opinions on replayability are mixed; while some players appreciate the variety in dialogue options and humor that enhance replay value, others feel that certain entries in the series, particularly the latest one, lack significant replayability and resemble a linear movie experience. Some users express disappointment, noting that earlier titles offered more replayability at a lower cost.

    • “The edgy humor is so creative, and I loved that there are so many different dialogue options towards the same ending path; it gives the game replayability.”
    • “Plenty of content too, very replayable.”
    • “In terms of routes, humor, and replayability - sure, re-up wins.”
    • “Which is fine, if that's what SBN3 wants to charge then whatever, but you'll definitely feel some regret as this is probably the least replayable entry in the series.”
    • “There's not much replayability when the game is more like a movie.”
    • “This series has very little replayability and is somehow also one of the only games I have felt justified paying for in quite some time.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is a mixed bag; while it successfully maintains the gritty storytelling and familiar vibes from previous installments, some elements, such as certain video sequences and plot twists, detract from its overall immersion. The fye route, in particular, is noted for its potential to be atmospheric but ultimately falls short due to narrative inconsistencies.

    • “Class of '09: The Flipside is a great follow-up to the first two Class of '09 games, and does its best to be different while bringing along a lot of the same comedy, locations, atmosphere, and characters that we are already familiar with.”
    • “The videos are also detrimental to the game's atmosphere.”
    • “This game keeps with the vibes and atmosphere and gritty storytelling of the previous two.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively time-consuming and monotonous, leading to a sense of tedium, especially as the series expanded to accommodate fan demand. The repetitive nature of grinding detracts from the overall enjoyment, making the experience feel like a chore rather than an engaging challenge.

    • “You'll need a second life for grinding.”
    • “The series got so popular that the creators kept making more to please fans, but over time, it started to feel... tedious.”
    • “All of the endings are very boring and somewhat tedious to listen to/watch.”

Buy Class of '09: The Flip Side

3h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 28 analyzed playthroughs

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