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Class of '09: The Flip Side Game Cover

About Class of '09: The Flip Side

Class of '09: The Flip Side is a single player action game with horror, thriller, comedy, anime and others themes. It was developed by SBN3 and was released on September 23, 2024. It received neutral reviews from players.

The Class of '09 series transforms the visual novel medium into a fully voiced American-style sitcom that anyone can pick up and enjoy! You can choose the adventure of mean teenage girls featuring biting social accuracy as they navigate life from 2007 to 2009. The stories and characters are all inspired by real events, encounters, and personalities experienced by the writer/lead developer. Clas…

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Games Like Class of '09: The Flip Side

Looking for games like Class of '09: The Flip Side? Here are top action recommendations with a horror, thriller, comedy, anime and erotic focus, selected from player-similarity data — start with Class of '09: The Re-Up, Class of '09 or The Coffin of Andy and Leyley.

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Reviews

56%Audience ScoreBased on 3,206 reviews
humor884 positive mentions
gameplay9 negative mentions

  • Unique perspective on Jecka's story adds depth and emotional weight to the series.
  • Excellent voice acting and expressive artwork enhance storytelling.
  • Maintains the dark humor and edgy tone consistent with the series' style.
  • Significantly fewer choices and endings compared to previous games, leading to a more linear, movie-like experience.
  • Overuse of fetish-themed content, especially foot-related scenes, which many find uncomfortable or distracting.
  • Tone is much darker and more depressing, lacking the humor balance of earlier entries, with no genuinely happy endings for Jecka.
  • humor

    958 mentions Positive Neutral Negative
    92% positive mentions, 0% neutral mentions, 8% negative mentions

    The humor in the latest "Class of '09" installment is notably darker, more morbid, and less consistently funny than its predecessors, with many players finding the shock and fetish content—especially the extensive foot fetish routes—repetitive and off-putting. While there are still moments of sharp, absurdist, and biting dark humor that fans appreciate, much of the game leans heavily into uncomfortable, drawn-out scenes that many felt lacked the witty satire and comedic balance present in earlier entries. Overall, the humor divides opinions: longtime fans see echoes of the series' trademark edgy comedy, but many criticize this entry for being less humorous, more unsettling, and inadequately blending its darker themes with effective comedy.

    • “The writing is sharp, the humor balances satire and discomfort well, the voice acting is consistently excellent, and the art style fits the tone perfectly.”
    • “The game maintains its trademark quirky humor and dark comedic elements together with its unique aesthetic style that attracts fans of its unconventional narrative.”
    • “The actual moment to moment character writing and vocal performances in the flip side remain entirely consistent with the rest of the series, which is to say it's very fast paced and funny.”
    • “Main criticism is that there is one storyline where there is a fetish joke, but it goes on way too long to the point it's just weird and not funny.”
    • “After finishing everything, this is just overpriced, poorly written shock content and fetish porn that feels like a never ending Family Guy cutaway gag: majorly unfunny with very rare hidden gems in it (the 7 seconds bit was basically the only funny part aside from the hat man).”
    • “The characters are terrible, Nicole and Jecka's dad especially, the routes are either laughably bad or make me want to gouge my eyes out, and the jokes are stretched out to death and not funny, just sad.”
  • story

    533 mentions Positive Neutral Negative
    17% positive mentions, 77% neutral mentions, 6% negative mentions

    The story of "Class of '09: The Flipside" offers a darker, more emotionally intense narrative from Jecka's perspective, contrasting with the original games' humor and character dynamics. While some players appreciated its depth, realism, and fresh viewpoint on familiar events, many criticized its limited player choices, shorter length, and heavy focus on unsettling, fetish-related and traumatic themes that felt out of place or excessive. Overall, it is a polarizing continuation that may appeal mainly to series fans interested in exploring Jecka's story but is generally viewed as less engaging and satisfying than prior entries.

    • “Class of '09: Flip Side adds depth and complexity to the main story, offering a fresh perspective on its characters and events.”
    • “This visual novel continues the dark-humored satire of Class of '09 by showing Jecka's story through her friendship with the first protagonist after their high school graduation disrupts her life.”
    • “The players use dialogue options to decide Jecka's story path while they experience events that range from comically strange to deeply sad.”
    • “The humor felt forced, with way fewer choices than the other games. The story felt really long and boring most of the time.”
    • “With only five story paths/endings and few choices totaling around 3 hours, it feels lazy and underwritten.”
    • “Literally half of the routes are scenes of the writer's barely disguised fetish, and the other half have barely any choices to progress the story.”
  • gameplay

    88 mentions Positive Neutral Negative
    9% positive mentions, 81% neutral mentions, 10% negative mentions

    The gameplay is widely criticized for its extremely limited interactivity, offering only a handful of choices and few endings, resulting in a brief, passive experience that feels closer to watching a video than actively playing. Many reviewers suggest that the game's short length and lack of meaningful player agency make it better suited for viewing via online playthroughs rather than purchase. While some find aspects entertaining, the consensus is that the gameplay depth and duration do not justify the price.

    • “Even by visual novel standards, there is almost zero gameplay as you only are able to pick from a few provided choices every 30 minutes or so, as opposed to the previous titles where there were a multitude of options that all led you down certain paths.”
    • “First off, the gameplay: the last two games had significantly more endings, meaning that there were more moments per story arc where you have to pick what to do next.”
    • “The gameplay limits players to make basic dialogue selections, which creates fewer impactful choices than previous games, resulting in a viewing experience that feels more like passive watching than active participation.”
    • “Even by visual novel standards, there is almost zero gameplay as you only are able to pick from a few provided choices every 30 minutes or so as opposed to the previous titles where there were a multitude of options that all led you down certain paths.”
    • “There is no gameplay whatsoever, meaning only a small handful of choices you have to make: you can only sit there and watch.”
  • emotional

    73 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional impact is raw and intense, offering a stark, often painful exploration of themes like substance abuse, trauma, depression, and strained relationships. While some players found its honesty and voice acting deeply moving and appreciated its realistic, introspective narrative, others felt overwhelmed by the heavy content and less humor compared to earlier titles, resulting in a divisive but undeniably powerful emotional experience.

    • “The humor is brutal, but the emotional moments hit even harder.”
    • “I heavily understand the dislike on the foot fetish content, but if you try to push through the game and really connect with it, it makes you actually care about Jecka and Nicole. They are not perfect like in dating sims, hence the Rejection Sim tagline. After going through every ending, I finally finished and the ending I got genuinely made me cry. The game is good because it's realistic: painful, cringe-worthy, funny, and dramatic. Sometimes you just have to feel pain to feel the good feelings even more.”
    • “And all made possible thanks to the massively talented Kayli Mills playing as Jecka, driving us on a character-driven waking nightmare by unrelentingly giving us one of the most emotionally honest and heartbreaking performances I have ever felt.”
  • graphics

    57 mentions Positive Neutral Negative
    37% positive mentions, 58% neutral mentions, 5% negative mentions

    The game's graphics are widely praised for their unique 2000s-inspired art style, expressive character sprites, and detailed photographic backgrounds that enhance its dark, quirky tone. Voice acting is consistently highlighted as top-notch, complementing the artwork effectively. However, some players find certain visuals, particularly fetish-related scenes, provocative or off-putting, which impacts their overall experience despite the strong artistic quality.

    • “Character sprites are expressive but restrained, and the use of photographic backgrounds reinforces the grounded tone.”
    • “The graphics, character design, backgrounds, CGs, story, dialogue, humor and voice acting are all top notch, near perfect.”
    • “Several creative decisions carry this visual novel: the empathy we feel for Jecka as she continuously tries to find a solution for her problems (or at least delay the consequences of her actions) and inability to find morally and spiritually healthy alternative solutions; the well-drawn artwork, whose depictions contribute to the tones of awkwardness, shock, and desperation, (and sometimes fanservice); the voice acting, masterfully delivered.”
    • “Also worth mentioning is the lack of improvement to the engine itself, which could've really used some graphical, animation, and menu updates, but I don't really consider that a point against the game, since it does the job and doesn't get in the way while being intuitive enough to use.”
    • “Listen, I really tried to like this game, but this is honestly the worst one out of the trilogy. I understand that these games do have shocking themes, but this one just showed too much and it was way too graphic for my liking.”
    • “Not only was most of the content filled with unnecessarily graphic dialogue, this game's humor was seriously lacking.”
  • music

    24 mentions Positive Neutral Negative
    13% positive mentions, 66% neutral mentions, 21% negative mentions

    The game's music, especially the intro and theme tracks, is widely praised for fitting the tone and enhancing the atmosphere with relaxing, nostalgic, and emotionally impactful pieces. While some users find the soundtrack repetitive and limited beyond the standout intro, many agree that the subtle use of music elevates the drama and suspense throughout the story. Overall, the music is considered a strong aspect that complements the game's themes and characters effectively.

    • “Even the menu music fits the theme of the game extremely well.”
    • “The music from the title screen is relaxing and nostalgic, and the music from the game intro really suits Jecka's preppy style and personality!”
    • “As for the actual content - most range and emotion in the vocal performances yet, Jecka's story is heart-wrenching beyond what I could have imagined, and the use of music, although subtle, elevated the drama to a whole 'nother level.”
    • “Once the story gets its point across about an abusive character like Jecka's dad, it just keeps repeating the same song and dance of making Jecka miserable for wanting to get through herself to college and not get hit in her home.”
    • “That garbage I've been making, it's not music!”
    • “0/10 OST, 5/10 gameplay, 6/10 gameplay.”
  • optimization

    14 mentions Positive Neutral Negative
    36% positive mentions, 57% neutral mentions, 7% negative mentions

    Optimization-wise, the game features some technical stuttering that affects smoothness, but its top-notch visual design and fully voiced performances significantly enhance the experience. The voice acting, particularly Kayli Mills as Jecka, delivers emotionally powerful and consistent portrayals that elevate the storytelling despite minor performance hiccups. Overall, while technical optimization could improve, the strong audio-visual presentation remains a highlight.

    • “The interface remains clean and unobtrusive, keeping attention focused on dialogue and performance.”
    • “+ VA performances are top-notch.”
    • “The actual moment-to-moment character writing and vocal performances in The Flip Side remain entirely consistent with the rest of the series, which is to say it's very fast paced and funny.”
    • “Technical: there is some game stuttering present.”
  • character development

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    Character development in the game is mixed, with some praise for depth and perspective, particularly with Jecka's character, but criticism notes a regression or lack of growth for key characters like Nicole and Jecka. While earlier titles balanced humor and edgy themes to enhance character arcs, the latest installment is seen as neglecting this aspect, resulting in minimal development overall.

    • “Seeing things from Jecka's perspective adds depth to the story and her character design.”
    • “The lines are so well made and the art is on point, the character development is awesome. I am sad to see the series ending because I honestly want to see more from a fan's point of view. I highly recommend this game.”
    • “There is a link back to the first game which I really like, but it's a very simple plotline. Any interaction with Jecka's dad after about 10 minutes is him wanting to go full Mike Tyson, which for character development really paves a path on what he is going to be like for the rest of the game.”
    • “I would expect maybe Nicole and Jecka would have a little character development, it kinda feels like they've regressed or maybe the years of percs and Xanax use has finally taken a toll on their mental psyche and they're now a shell of who they used to be.”
    • “Hardly any character development.”
    • “Not only that but it throws away all of the character development that Nicole, Jecka, and Emily had in Re-Up.”
  • monetization

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users perceive the monetization of the game series as primarily exploitative, viewing recent installments as spiteful, poorly developed cash grabs that exploit the fanbase. Many feel the games misuse advertising, misleading players about tone and content, ultimately resulting in disappointment and distrust toward future releases.

    • “School Start was slightly better but honestly felt like a cash grab and a mockery of the first two games.”
    • “It's quasi-confirmed that this is a cash grab made to take as much money as possible from the fans he hates so much.”
    • “This game had such a cool concept but when playing it, it just came off as a mean-spirited cash grab.”
  • replayability

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's replayability is mixed, with some players appreciating the multiple endings, diverse dialogue options, and extra content that encourage exploring different story routes. However, others feel it lacks replay value compared to previous series entries, criticizing its linear, movie-like structure and limited incentives to replay. Overall, replayability depends largely on individual expectations and attachment to the series.

    • “The inclusion of multiple endings and extra content increases the replay value for players who want to explore all story routes.”
    • “The edgy humor is so creative and I loved that there are so many different dialogue options towards the same ending path, it gives the game replayability.”
    • “Plenty of content too, very replayable.”
    • “Which fine, if that's what sbn3 wants to charge then whatever but you'll definitely feel some regret as this is probably the least replayable entry in the series.”
    • “The first one has more replayability and is cheaper than this one!”
    • “There's not much replayability when the game is more like a movie.”
  • atmosphere

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The atmosphere maintains continuity with the trilogy’s familiar settings, reinforcing a gritty and oppressive tone rather than comedic chaos. However, some feel it fails to capture the era’s spirit effectively and is occasionally undermined by narrative missteps. Overall, it preserves the dark, biting humor and ambiance that fans appreciate from the series.

    • “Class of 09' the flipside is a great follow-up to the first two Class of 09' games, and does its best to be different while bringing along a lot of the same comedy, locations, atmosphere, and characters that we are already familiar with.”
    • “This game keeps with the vibes and atmosphere and gritty storytelling of the previous two.”
    • “There's very little in terms of the atmosphere of the era, with only one ending somewhat exploring it.”
    • “The videos are also detrimental to the game's atmosphere.”
    • “The familiar presentation helps maintain continuity across the trilogy, but here it also amplifies the oppressive atmosphere, as mundane environments become stages for emotional stagnation rather than chaotic comedy.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 33% neutral mentions, 67% negative mentions

    Grinding in the game is often described as slow, tedious, and uncomfortable, reflecting the pressures of early adulthood rather than offering fast-paced excitement. Many players find the experience repetitive and the endings unengaging, leading to a sense of tediousness over time.

    • “You'll need a second life for grinding.”
    • “The result is a game that feels intentionally uncomfortable, less interested in outrageous escalation and more committed to depicting the slow, grinding pressures of early adulthood.”
    • “The series got so popular that the creators kept making more to please fans, but over time, it started to feel tedious.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences occasional freezes, audio looping issues, and significant lag, particularly after reaching an ending, which may impact overall stability.

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Play Times

3h Median play time
4h Average play time
3-4h Spent by most gamers
*Based on 29 analyzed playthroughs
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Frequently Asked Questions

Class of '09: The Flip Side is a action game with horror, thriller, comedy, anime and others themes. Common tags for Class of '09: The Flip Side include indie, lgbtq+, psychological, psychological horror, retro and others.

Class of '09: The Flip Side is available on PC, Mac OS and Windows.

On average players spend around 4 hours playing Class of '09: The Flip Side.

Class of '09: The Flip Side was released on September 23, 2024.

Class of '09: The Flip Side was developed by SBN3.

Class of '09: The Flip Side has received neutral reviews from players. Most players liked Class of '09: The Flip Side for its humor but disliked it for its gameplay.

Class of '09: The Flip Side is a single player game.

Similar games include Class of '09: The Re-Up, Class of '09, The Coffin of Andy and Leyley, Life is Strange: Double Exposure, New Tales from the Borderlands and others.