- October 9, 2018
- NAYUTA STUDIO
CINERIS SOMNIA
Platforms
About
"Cineris Somnia" is a story-driven, atmospheric adventure game set in a surreal world. As Nayuta, you'll explore dreamscapes, solve puzzles, and uncover the truth behind your forgotten past. With its distinctive art style and emotionally charged narrative, Cineris Somnia offers a unique and memorable gaming experience.










- CINERIS SOMNIA features a captivating atmosphere and a beautifully crafted story that resonates emotionally with players, often evoking tears.
- The game is visually stunning, with detailed environments and a haunting soundtrack that enhances the overall experience.
- Each chapter presents unique narratives that are engaging and thought-provoking, making it a memorable journey for fans of atmospheric storytelling.
- The gameplay is often criticized for its slow movement speed and excessive backtracking, which can make exploration feel tedious and frustrating.
- Navigation can be confusing due to poorly designed maps and unclear objectives, leading players to rely on walkthroughs.
- Some technical issues, such as awkward camera angles and dated graphics, detract from the immersive experience.
- story270 mentions Positive Neutral Negative
The story of "Cineris Somnia" is a deeply emotional and atmospheric narrative that unfolds through the exploration of various chapters, each focusing on the lives of different girls and their struggles. Players engage with the story primarily through environmental storytelling, notes, and dialogue, creating a rich tapestry of interconnected tales that evoke feelings of sadness and reflection. While the pacing can be slow and the gameplay somewhat monotonous, the compelling narrative and haunting soundtrack make it a worthwhile experience for those who appreciate story-driven games.
“I felt the emotions of the game and the story; it made me cry a little.”
“Each chapter has a moving story that gradually expands as you explore each area.”
“The story kept me engaged and all the symbolism was probably my favorite part of the game.”
“Senseless story and empty similar rooms like a liminal space.”
“You just run around, with no story whatsoever, guessing what to do next, because the game won’t give you a single hint.”
“The story is the weakest of the three, though.”