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Chroma Game Cover

About Chroma

Chroma is a single player casual platformer game. It was developed by Eery Firefly and was released on November 28, 2024. It received positive reviews from players.

Through Anxiety and Creativity, follow the story of Noa. Chroma is a third-person 3D solo adventure game in which you play as Noa, an art student who evolves within her creativity. You will evolve through fantastic and dreamlike environments devoid of colors. With the help of her companion, bring back colors and life to the world in order to progress and understand what Noa is going through. R…

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Reviews

81%Audience ScoreBased on 16 reviews
story5 positive mentions
grinding2 negative mentions

  • Smooth gameplay with good jumping mechanics and a creative color mechanic.
  • Beautiful visuals and art style complemented by magical music and good voice acting.
  • Heartwarming and well-thought-out story addressing themes like art, family, and anxiety.
  • Several game-breaking bugs and rough edges, including random deaths, stuck moments, and unreliable triggers.
  • Automatic camera angles and checkpoint respawns cause frustration, disorientation, and motion sickness.
  • Short length and limited polish typical of a student project, with some tedious and repetitive elements detracting from overall experience.
  • story

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The story is generally seen as thoughtful, emotional, and immersive, with good voice acting and artwork enhancing the experience. However, some players find it short or occasionally frustrating due to game bugs, precise trigger points, and frequent journal prompts. Overall, the story appeals most to those who engage with its narrative elements closely.

    • “I was immersed in the background story (including its good voice acting), and the artwork is very nice.”
    • “Nice story, and good voice acting.”
    • “This is a beautiful retro platformer with an immersive story.”
    • “I know that someone was trying to tell an emotional story here, and at times I could almost feel the game tugging on the old heartstrings, but it never quite got there.”
    • “One of the biggest frustrations is having to constantly open the journal every few seconds as new story elements are added.”
    • “I can't give my opinion on the story yet as the game seemed to bug out near the end for me—I approached the trailer, but nothing happened, so I couldn’t progress further.”
  • gameplay

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The gameplay is generally smooth with enjoyable jumping mechanics and a creative color-based concept, but lacks enemy interaction and can feel padded. Some issues include imprecise mechanics, problematic automatic camera angles causing unintended falls, and inconsistent respawn behavior. Overall, while the gameplay is solid, it falls short of matching top-tier visuals and could benefit from tighter controls and clearer environmental cues.

    • “As far as gameplay goes, it's all good here, it's smooth, and the jumping is good.”
    • “One thing I will say is the mechanics could be a little tighter and knowing what surface I can stand on and what is slippery would be helpful to know.”
    • “But the mechanics of the automatic camera angle have caused me to fall off and die too many times; some respawns backtrack quite a long way (though at least game progress is retained) and others don't respawn chroma with me (so I have to respawn yet again).”
    • “My issue with the ranged 'attack' is that the developers seemed to have put in more things to interact with than necessary, but that is probably due to the fact there are no enemies, just to pad the gameplay a little bit.”
    • “One thing I will say is the mechanics could be a little tighter, and knowing what surface I can stand on and what is slippery would be helpful to know.”
    • “The mechanics of the automatic camera angle have caused me to fall off and die too many times. Some respawns backtrack quite a long way (though at least game progress is retained), and others don't respawn chroma with me, so I have to respawn yet again.”
  • graphics

    6 mentions Positive Neutral Negative
    67% positive mentions, 16% neutral mentions, 17% negative mentions

    The game features strong and appealing visuals with a magical art style that enhances immersion, especially in its narrative elements. However, while the graphics are commendable, the overall polish and technical stability are lacking, typical of a student project.

    • “The graphics in this game are really quite good, which at least makes the game look more appealing.”
    • “The art style and music was just magical.”
    • “I was immersed in the background story (including its good voice acting), and the artwork is very nice.”
    • “The students made an art-heavy narrative platformer about an artist bringing colour to a colourless world, and while the students nailed the visuals fairly well, like all student projects this is short, lacks polish, and is filled with game-breaking bugs that will never be fixed.”
  • grinding

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game tends to become tedious over time, disrupting the overall flow and engagement.

    • “It got a tad tedious after a while.”
    • “It disrupts the flow and feels tedious.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game attempts to deliver an emotional story and evokes some heartfelt moments, but ultimately falls short of fully engaging the player's emotions. Despite its familiar concept, the subject matter remains heartwarming.

    • “I know that someone was trying to tell an emotional story here, and at times I could almost feel the game tugging on the old heartstrings... but it never quite got there.”
    • “A similar concept to many games I've played but still a heartwarming one given its subject matter.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is consistently praised for being captivating and magical, greatly enhancing the overall artistic experience.

    • “The art style and music was just magical.”
    • “Music was amazing.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s replayability is hindered by the absence of achievements, which users feel would enhance motivation for multiple playthroughs.

    • “The lack of achievements is also a letdown since they add replayability to games like this.”
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Frequently Asked Questions

Chroma is a casual platformer game. Common tags for Chroma include indie, linear, emotional, relaxing, nature and others.

Chroma is available on PC and Windows.

Chroma was released on November 28, 2024.

Chroma was developed by Eery Firefly.

Chroma has received positive reviews from players. Most players liked Chroma for its story but disliked it for its gameplay.

Chroma is a single player game.

Similar games include Astral Coconut, Dawn of the Falkonir, Hekaba, Bloodquest From HELL, Bugnauts! and others.