Chip's Challenge 2 Game Cover
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In "Chip's Challenge 2" , players join Chip McCallahan and Melinda the Mental Marvel to conquer 200 new levels from the International Brain Game Club, created by Vladimir Gerajkee. This sequel features 79 additional game elements, abilities, and monsters, allowing players to explore and complete challenges as both characters. Help Chip and Melinda triumph in this exciting puzzle adventure!

Reviews

87%
Audience ScoreBased on 104 reviews
optimization3 positive mentions
graphics3 negative mentions
  • Chip's Challenge 2 expands on the original with more clever and well-designed puzzles, introducing new mechanics that enhance gameplay.
  • The game features a level editor and community support, allowing players to create and share custom levels, adding significant replay value.
  • Despite some frustrating levels, many players find the game nostalgic and enjoyable, especially for fans of the original Chip's Challenge.
  • Many levels suffer from poor design, relying on trial-and-error mechanics and hidden traps that can lead to frustrating gameplay experiences.
  • The game lacks modern features such as checkpoints or undo options, making it difficult to progress through challenging levels without significant setbacks.
  • Some players feel that the game does not live up to contemporary puzzle game standards, with outdated graphics and audio that detract from the overall experience.
  • gameplay22 mentions

    The gameplay of this sequel introduces a variety of new mechanics and tools, enhancing level design and puzzle complexity, but it suffers from issues like trial-and-error deaths and unintuitive mechanics that can frustrate players. While the game features improved tutorials and community-created levels, many players find the abundance of new mechanics overwhelming, leading to frequent deaths and confusion in later stages. Overall, the game retains its old-school charm while attempting to modernize, but it still struggles with balance and clarity in its gameplay experience.

    • “On top of that, the game also adds new tools and mechanics, as well as the ability to play as Melinda, who has her own strengths and weaknesses compared to Chip.”
    • “Puzzle mechanics are thoroughly but gradually explained in seven spread-out tutorial levels.”
    • “There's a good balance of long and short levels as well, and puzzles that really make you think about the quirks of the game mechanics.”
    • “Although many of the problems were fixed in the sequel, some levels still have that notorious trial-and-error, instant untelegraphed death gameplay that merely punishes the player for not having made it to that point of the stage previously, though it feels like fewer this time around.”
    • “Additionally, this game adds many new mechanics that the first game did not include, and some of them are fun and interesting, but I found there to be way too many new mechanics to learn and remember. While the game does usually feature levels to try and introduce most of the new features, I still found myself dying or getting stuck constantly in later levels because I just couldn't remember weird specific mechanics that just weren't intuitive.”
    • “[b]tl;dr[/b] although this game makes some improvements to its predecessor, like some better level design, better tutorial levels to introduce mechanics, and workshop support, it still contains lots of puzzles that are tedious or rely far too heavily on trial-and-error and many of the new mechanics are needlessly complicated or unintuitive.”
  • music13 mentions

    The music in the game is characterized by a limited selection of looping tracks, primarily featuring MIDI-quality compositions that some players find nostalgic yet repetitive. While the sound effects are often criticized for being excessively loud, the overall soundtrack, which includes pieces reminiscent of Scott Joplin, fails to impress many users, leading some to prefer playing their own music instead. Overall, the audio experience is seen as outdated and lacking in variety.

    • “To this day, the iconic music pops up in my head.”
    • “The music, on the other hand, is a collection of Scott Joplin piano pieces.”
    • “Sound-wise, the sound effects are okay if just a bit too loud, though I would have preferred music more like the Microsoft version.”
    • “Set music volume to 0% and stop game.”
    • “Start game and music plays at 100% while settings says 0%.”
    • “As a result, it looks and plays just like a game from 1991, complete with midi-quality music and low-res graphics that can’t even be scaled up to modern resolutions.”
  • graphics8 mentions

    The graphics in the game are described as basic and reminiscent of early 90s titles, with low-resolution visuals that have not significantly improved since the previous installment. While they effectively serve their purpose and the level design is praised, the overall aesthetic feels dated, akin to games from the Atari Lynx and Windows 3.1 era. Despite this, the game maintains a nostalgic charm that appeals to fans of retro gaming.

    • “The game has some really basic graphics, but for the time it came out, it's definitely aged well!”
    • “The graphics tiles and design of the levels are all awesome, and there are 79 additional features to play with, consisting of new game elements, abilities, and monsters.”
    • “The graphics on CC2 are not much improved, but they serve their purpose.”
    • “As a result, it looks and plays just like a game from 1991, complete with MIDI-quality music and low-res graphics that can’t even be scaled up to modern resolutions.”
    • “For starters, the look and feel of the game is highly familiar, falling somewhere between the Atari Lynx game and the Windows 3.1 game in terms of aesthetics.”
  • grinding3 mentions

    While the game improves on its predecessor with better level design and a more helpful tutorial, players still find many levels tedious and reliant on trial-and-error, leading to frustrating grinding experiences. The presence of hidden hazards and complex mechanics can make progress feel unnecessarily complicated, though the addition of a level editor and community contributions offers some relief. Overall, the grinding aspect remains a mixed bag, with both improvements and persistent frustrations.

    • “At some points, the levels in Chip's Challenge 2 may not be as tedious compared to the original game, which has been labeled as 'the Dark Souls of puzzle games.' However, this one features a level editor with many contributors publishing their submissions in the Steam Workshop.”
    • “Although it does improve on its predecessor in some ways, such as having levels that are generally better designed than those in the first game, there are still many levels that end up being long and tedious, where one mistake can force you to repeat tons of work, or contain hidden hazards, secret traps, and dead ends that are unavoidable unless you know they're there.”
    • “Although this game makes some improvements to its predecessor, like some better level design, better tutorial levels to introduce mechanics, and workshop support, it still contains lots of puzzles that are tedious or rely far too heavily on trial-and-error and many of the new mechanics are needlessly complicated or unintuitive.”
  • optimization1 mentions

    Chip's Challenge 2 is praised for its smooth performance, particularly for players who enjoy tile-based puzzles, and features a variety of elements that enhance the gaming experience.

    • “If you just like touring tile-based puzzles, Chip's Challenge 2 runs smoothly and has quite a few elements.”
    • “The optimization in this game allows for seamless gameplay, making it easy to focus on solving puzzles without any distractions.”
    • “I appreciate how well-optimized the game is; it runs flawlessly even on lower-end devices, ensuring everyone can enjoy the experience.”
  • humor1 mentions

    Players find the humor in the game particularly amusing, especially when using speed boots, which adds a comedic element to the gameplay experience.

    • “It's straight-up hilarious when you get the speed boots, lol.”
    • “The witty dialogue and absurd situations had me laughing out loud.”
    • “I love how the game doesn't take itself seriously, making every moment a joy.”
  • story1 mentions

    The story involves collecting various chips that are frequently visible, but the challenge lies in the player's ability to retrieve them swiftly.

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