Chip's Challenge 2
- May 28, 2015
- Niffler Ltd.
In "Chip's Challenge 2" , players join Chip McCallahan and Melinda the Mental Marvel to conquer 200 new levels from the International Brain Game Club, created by Vladimir Gerajkee. This sequel features 79 additional game elements, abilities, and monsters, allowing players to explore and complete challenges as both characters. Help Chip and Melinda triumph in this exciting puzzle adventure!
Reviews
- Chip's Challenge 2 expands on the original with more clever and well-designed puzzles, offering a greater sense of challenge.
- The addition of a level editor allows players to create and share custom levels, enhancing replayability and community engagement.
- The game successfully evokes nostalgia while introducing new mechanics and elements that keep the gameplay fresh and engaging.
- Many levels suffer from poor design, leading to frustrating trial-and-error gameplay and hidden traps that can waste significant time.
- The game lacks modern features such as undo controls and checkpoints, which can make it feel outdated and frustrating for players accustomed to more forgiving puzzle games.
- Audio mixing issues and limited background music can detract from the overall experience, making it less enjoyable during long play sessions.
- gameplay43 mentions
- 7 % positive mentions
- 86 % neutral mentions
- 7 % negative mentions
The gameplay of this sequel introduces a variety of new mechanics and tools, allowing for more complex puzzles and level designs, but many players find these additions overwhelming and unintuitive. While improvements have been made in level design and tutorial support, the game still suffers from trial-and-error gameplay and frustrating mechanics that can lead to frequent player deaths. Overall, it offers a mix of engaging challenges and tedious moments, with a nostalgic feel that may not appeal to everyone.
“On top of that, the game also adds in new tools and mechanics, as well as the ability to play as Melinda, who has her own strengths and weaknesses compared to Chip.”
“Basically the expansion of the original installment, with many new mechanics introduced (including the ones found in the spiritual successor game Chuck's Challenge) opening up for more level design possibilities, making this game feel like a different game than its predecessor.”
“There's a good balance of long and short levels as well, and puzzles that really make you think about the quirks of the game mechanics.”
“Although many of the problems were fixed in the sequel, some levels still have that notorious trial-and-error, instant untelegraphed death gameplay that merely punishes the player for not having made it to that point of the stage previously, though it feels like fewer this time around.”
“As I play above 150 levels, it's just a little bit of frustration, thanks to its new mechanics, much more complicated puzzles, more threats, and even a very long playtime on some levels.”
“Although this game makes some improvements to its predecessor, like some better level design, better tutorial levels to introduce mechanics, and workshop support, it still contains lots of puzzles that are tedious or rely far too heavily on trial-and-error, and many of the new mechanics are needlessly complicated or unintuitive.”
- music26 mentions
- 12 % positive mentions
- 77 % neutral mentions
- 12 % negative mentions
The music in the game is characterized by a limited selection of looping tracks, primarily featuring MIDI-quality piano pieces reminiscent of Scott Joplin, which some players find nostalgic but ultimately boring. Many users report issues with sound balance, noting that sound effects often overpower the music, leading some to turn off the in-game music entirely. Overall, while the soundtrack has its iconic moments, it lacks variety and modern quality, reflecting the game's retro aesthetic.
“To this day, the iconic music pops up in my head.”
“The music is, on the other hand, a collection of Scott Joplin piano pieces.”
“I do wish they would have added the Atari Lynx look and music in too, but oh well.”
“As a result, it looks and plays just like a game from 1991, complete with midi-quality music and low-res graphics that can’t even be scaled up to modern resolutions.”
“There are sound effects that are louder than the sun exploding, all while the music plays on a midi piano heard from a house down the road or something.”
“While I personally found the soundtrack a little boring, it's easy to change simply by replacing the music files.”
- graphics16 mentions
- 13 % positive mentions
- 69 % neutral mentions
- 19 % negative mentions
The graphics in the game are basic and reminiscent of early 90s titles, with low-resolution visuals and midi-quality music that have aged adequately over time. While the graphics have not significantly improved from the previous installment, they effectively serve their purpose and complement the enhanced puzzle mechanics and level design. Overall, the aesthetic is a nostalgic blend of retro gaming styles, appealing to fans of classic games.
“The game has some really basic graphics, but for the time the game came out, it's definitely aged well!”
“The graphics tiles and design of the levels are all awesome, and there are 79 additional features to play with, consisting of new game elements, abilities, and monsters.”
“The graphics on cc2 are not much improved but they serve their purpose.”
“As a result, it looks and plays just like a game from 1991, complete with midi-quality music and low-res graphics that can’t even be scaled up to modern resolutions.”
“For starters, the look and feel of the game is highly familiar, falling somewhere between the Atari Lynx game and the Windows 3.1 game in terms of aesthetics.”
- grinding6 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Players note that while the game improves upon its predecessor with better level design and tutorial support, it still suffers from tedious puzzles that often require trial-and-error, leading to frustrating repetition. Hidden hazards and complex mechanics can make progress feel unnecessarily complicated, although the inclusion of a level editor and community contributions offers some relief. Overall, the grinding aspect remains a significant challenge, reminiscent of the original game's reputation for difficulty.
“At some points, the levels in Chip's Challenge 2 may not be as tedious compared to the original game, which has been labeled as 'the Dark Souls of puzzle games.' However, this one features a level editor with many contributors publishing their submissions in the Steam Workshop.”
“Although it does improve on its predecessor in some ways, such as having levels that are generally better designed than those in the first game, there are still many levels that end up being long and tedious, where one mistake can force you to repeat tons of work, or contain hidden hazards, secret traps, and dead ends that are unavoidable unless you know they're there.”
“Although this game makes some improvements to its predecessor, like some better level design, better tutorial levels to introduce mechanics, and workshop support, it still contains lots of puzzles that are tedious or rely far too heavily on trial-and-error and many of the new mechanics are needlessly complicated or unintuitive.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Chip's Challenge 2 is noted for its smooth performance, particularly for players who enjoy tile-based puzzles, and features a variety of elements that enhance the gameplay experience.
“If you just like touring tile-based puzzles, Chip's Challenge 2 runs smoothly and has quite a few elements.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the humor in the game particularly enjoyable, especially during moments like acquiring speed boots, which elicit laughter and add to the overall fun experience.
“It's straight-up hilarious when you get the speed boots! LOL”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story aspect of the game revolves around the collection of chips, which are frequently visible but require skill and quick reflexes to obtain. This creates a dynamic challenge that adds depth to the gameplay experience.