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"Cat Notebook" is a walking simulator that offers a unique and challenging experience, drawing comparisons to Dark Souls and Yume-nikki. As a cat, you'll explore a notebook filled with distinct illustrations and songs, delving into a labyrinth of audiovisual elements. With over 40 hours of gameplay, this game is not for the faint of heart, challenging players with its exasperating difficulty and limited features. Please note that enjoyment may only be found while in a delirious state, according to the game's description.

cat notebook screenshot
cat notebook screenshot
cat notebook screenshot
cat notebook screenshot
cat notebook screenshot

84%
Audience ScoreBased on 102 reviews
music20 positive mentions
grinding2 negative mentions

  • The art is unique, captivating, and beautifully designed, showcasing a variety of abstract cat-themed illustrations.
  • The music is diverse and enhances the overall experience, providing a relaxing and immersive atmosphere.
  • The game is a creative expression of the developer's passion, offering a surreal and introspective journey through its colorful world.
  • The character moves excruciatingly slowly, making navigation tedious and frustrating, with no option to adjust speed without modifying game files.
  • There is a lack of guidance or menus, leaving players confused about controls and objectives, which detracts from the experience.
  • The gameplay is extremely limited, essentially reducing the experience to a slideshow with no real interactivity or gameplay mechanics.
  • music
    58 mentions Positive Neutral Negative

    The music in "Cat Notebook" is described as a diverse and engaging soundtrack that ranges from upbeat and jazzy to ominous, complementing the unique cat-themed artwork. While some users appreciate the ambient and looping nature of the tracks, others note that the looping can be rough and the overall experience feels more like a music album than a traditional game. Despite mixed feelings about the music's execution, many reviewers express admiration for the passion behind the compositions and the overall artistic presentation.

    • “The art is stellar, unique and captivating, the music has a range from upbeat and jazzy to ominous and nebulous, befitting the otherworldly cats that litter each and every screen.”
    • “The music is incredible too, taking the short, repeating style of Yume Nikki and polishing it to create a totally unique auditory experience.”
    • “You slowly move through a gallery of cat-themed art set to a variety of nice ambient music.”
    • “This isn't really a game, it's just a bunch of drawings and chill music in the background.”
    • “Cat notebook is more like a music album than a game, but even then it's not a very convenient music album.”
    • “Until a soundtrack is made available, I wouldn't say it's worth the money.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics are described as captivating, featuring a warped sense of reality and abstract visuals that enhance the overall experience. With 96 unique pieces of cat artwork and a thoughtfully curated soundtrack, the aesthetic encourages exploration and anticipation, making it feel more like an art installation than a traditional game. Users appreciate the combination of visuals and music, which often leaves a lasting impression.

    • “Other than that, I really like the aesthetic and the good sense of exploration as the slow walking speed brings anticipation for what art you're going to see next after the current one you're on.”
    • “I still very much enjoy the visuals, and occasionally some pages really blow me away with their music.”
    • “It is more of an experience and an artwork than a game.”
    • “Its warped sense of reality, perspective, and abstract visuals just captivates me to the point that despite its controls and speed, I was determined to keep playing.”
    • “Naircat's songs and artwork are very thoughtfully made.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is primarily characterized as a walking simulator with minimal interactive elements, leading to a consensus that it lacks substantial gameplay depth. While some players appreciate the artistic aspects, many criticize the experience for being marred by limited features and a lack of engaging mechanics, resulting in a tedious experience despite the potential for extended playtime.

    • “• 40+ hours of gameplay”
    • “Technically, there's an infinite amount of gameplay, as the game has no ending that I can discern.”
    • “If you defined the end of gameplay as having seen all the pictures, though, then that'd be 40 hours of slowly walking with an average of 24 minutes and 45 seconds per image.”
    • “Walking simulator, no gameplay; the author is honest about it, vanish from Steam.”
    • “Tl;dr—great art, marred by bad-to-broken gameplay.”
    • “If you defined the end of gameplay as having seen all the pictures, then that'd be 40 hours of slowly walking with an average of 24 minutes and 45 seconds per image.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the need to backtrack through frustrating maze-like screens after reaching dead ends. This repetitive slog detracts from the overall enjoyment of the gameplay experience.

    • “And still, dead ends mean you have to tediously slog back through several dreadful screen mazes.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is widely praised for its cleverness and subtlety, appealing to players who appreciate nuanced comedic elements. Many find it hilarious, suggesting that a deeper understanding enhances the comedic experience.

    • “This game is hilarious! It takes a special kind of brain to appreciate the finer nuances and subtleties of the humor.”
  • story
    2 mentions Positive Neutral Negative

    The story aspect is described as intriguing and engaging, with users emphasizing its authenticity and depth. However, there seems to be a playful or ironic tone in the repetition, suggesting a mix of seriousness and humor in the narrative presentation.

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