- June 15, 2017
- Alfa System
Castle of Shikigami
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Platforms
About
"Castle of Shikigami" is a vertical scrolling shoot-em-up game where players control characters with unique abilities to fight against supernatural enemies. Set in a modern-day Japan with mythical elements, players must unravel the mysteries behind the Castle of Shikigami while surviving an onslaught of hostile forces. The game features multiple endings based on player performance and story progression, adding replayability value.







- The game features a unique scoring system that rewards grazing, adding depth and strategy to gameplay.
- Each character has distinct playstyles and abilities, providing variety and encouraging experimentation.
- The boss designs are impressive and thematic, enhancing the overall experience of the game.
- The graphics and audio quality are subpar, with repetitive backgrounds and uninspiring music.
- Gameplay can feel clunky and slow, making it difficult to navigate certain bullet patterns.
- Technical issues, such as controller support problems and audio glitches, detract from the overall experience.
gameplay
20 mentions Positive Neutral NegativeThe gameplay features a mix of solid foundational mechanics, particularly in grazing and scoring, but suffers from slow character movement that can lead to frustration, especially with certain patterns. While the hitboxes can feel imprecise, the distinct abilities of the six characters encourage experimentation. Evo mode offers a fresh take on the game with altered enemy patterns, adding variety to the experience.
“Evo mode is a remix of the game where the characters and scoring mechanics stay unchanged, but the enemy waves and boss patterns are all different.”
“The gameplay is dated, of course, but each of the six characters is wildly different from each other.”
“Variety comes mainly from the different shot types and mechanics of the individual characters.”
“The character movement is incredibly slow; it's so slow that it becomes a flaw of the game. For some characters, you won't manage to pass through certain patterns that require faster movement or prior anticipation. This will lead to frustration, as you'll likely die repeatedly when encountering new patterns.”
“Screen filled with slow-moving bullets gameplay.”
“Hitboxes feel a bit wonky; it's not always clear just how close your character actually is to a particular projectile or enemy. This is unfortunate since grazing is a key mechanic in the game.”