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CASE: Animatronics

CASE: Animatronics has decent atmosphere and unintentionally hilarious voice acting, but nothing really stands out, and most of the game is filled with boring and familiar horror cliches.
CASE: Animatronics Game Cover
63%Game Brain Score
gameplay, story
stability, music
68% User Score Based on 838 reviews
Critic Score 40%Based on 1 reviews

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CASE: Animatronics Game Cover

About

CASE: Animatronics is a single player simulation game with a horror theme. It was developed by NamexPrime and was released on August 3, 2016. It received negative reviews from critics and mostly positive reviews from players.

"CASE: Animatronics" is a first-person stealth horror game where you play as overworked detective John Bishop. While working late, the police department's security system is hacked, all exits are locked, and the power is shut off. To make matters worse, you're being pursued by animatronics controlled by a mysterious hacker, with red eyes and shifting, clanking metal sounds, in a terrifying fight for survival.

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68%
Audience ScoreBased on 838 reviews
gameplay30 positive mentions
stability21 negative mentions

  • The game has a good and interesting story that keeps players engaged and wanting to play again.
  • The atmosphere is tense and eerie, with detailed graphics and sound design that enhance the horror experience.
  • The gameplay mechanics of stealth and resource management create a thrilling challenge for players.
  • The game suffers from a lack of polish, with numerous bugs and glitches that disrupt gameplay.
  • Voice acting is bland and does not add to the immersion, detracting from critical narrative moments.
  • The AI of the animatronics is poorly designed, often leading to frustrating encounters and a lack of challenge.
  • gameplay
    102 mentions Positive Neutral Negative

    The gameplay of "Case: Animatronics" is primarily focused on stealth, resource management, and puzzle-solving, creating a tense atmosphere as players navigate a dark environment filled with lifelike animatronics. While the game offers a unique free-roaming experience reminiscent of "Five Nights at Freddy's," it suffers from glitches, unclear objectives, and occasionally frustrating mechanics that can detract from the overall experience. Despite these issues, the game has garnered a dedicated fanbase among those who appreciate its horror elements and strategic gameplay.

    • “The gameplay centers around stealth and resource management, emphasizing the importance of observation and patience.”
    • “The combination of environmental puzzles and stealth-based challenges ensures that gameplay remains varied, requiring both strategic thinking and quick reflexes.”
    • “The gameplay is a blend of stealth, puzzle-solving, and sheer survival.”
    • “Some players have noted occasional glitches and minor control issues that can disrupt the flow of gameplay.”
    • “The objectives aren't very clear, and neither are the mechanics or checkpoints, so I kept running in circles and dying over and over.”
    • “The gameplay is where I think the game takes a dive though.”
  • story
    92 mentions Positive Neutral Negative

    The game's story receives mixed reviews, with some players finding it intriguing and engaging, while others criticize it as underdeveloped and poorly executed. Many note that the narrative is pieced together through scattered notes, which can be difficult to follow amidst gameplay distractions, leading to a lack of immersion. Overall, while some appreciate the horror elements and potential for a deeper storyline, others feel it falls short, often comparing it unfavorably to the Five Nights at Freddy's franchise.

    • “It has a good and interesting story that makes you want to play it again and again.”
    • “The story is incredibly weak; you're trapped in a police station with glass exit doors and yet you need several keycards to escape.”
    • “Its tense gameplay, terrifying animatronics, and gripping storyline make it worthy of attention.”
    • “Notes are found way out of order, making it difficult to piece together the story.”
    • “Lack of a comprehensive storyline and characters you can't get attached to because it's so on the nose you might as well have drawn stick figures and labeled them 'bad guy', 'good guy', 'child who is angry'.”
    • “The story really doesn’t go deep given that it’s all about the gameplay.”
  • graphics
    51 mentions Positive Neutral Negative

    The graphics of "Case: Animatronics" receive a generally positive reception, with many players praising the detailed environments, atmospheric lighting, and overall visual fidelity, especially for a Unity game. While some users note issues like lag and loading times, the game's visuals are often described as impressive and well-optimized, contributing to a tense and immersive experience. However, a few reviews mention that the graphics are not groundbreaking and can feel simplistic at times.

    • “The game's graphics and sound design are impressive, with a moody and atmospheric score adding to the tension.”
    • “The graphics in 'Case: Animatronics' are quite impressive, featuring detailed environments and atmospheric lighting that enhance the sense of despair and fear.”
    • “Excellent game, good story, amazing graphics, smooth gameplay.”
    • “The graphics in 'Case: Animatronics' are quite poor, the story is boring, and the fail rate is just too high, making the game very repetitive in order to move one small step forward.”
    • “The history is poor, the graphics are poor, the settings in the game are non-existent, and the movement and control mechanics are frustrating.”
    • “The graphics aren't particularly bad, nor are they really appealing to look at in a specific way.”
  • atmosphere
    46 mentions Positive Neutral Negative

    The atmosphere in "Case: Animatronics" is widely praised for its tension and eerie immersion, featuring detailed environments, dim lighting, and unsettling audio cues that create a sense of dread and constant suspense. While many players find the atmosphere chilling and effective in enhancing the horror experience, some criticize technical issues and gameplay elements that detract from the overall immersion. Overall, the game successfully evokes a creepy and claustrophobic environment, making it a compelling choice for fans of survival horror.

    • “With power cut and exits sealed, survival depends on careful navigation, strategic planning, and quick thinking, creating a high-stakes atmosphere that keeps players constantly on edge.”
    • “The 3D police station is detailed and atmospheric, with dim lighting, flickering lights, and realistic textures that convey a sense of abandonment and dread.”
    • “The atmosphere and sound are very good; I never truly felt safe, and the unknown was always a factor, with metallic footsteps and thumping through the vents leaving me in constant suspense.”
    • “The game’s atmosphere is tense and eerie, with dark environments and unsettling audio cues that keep players on edge.”
    • “The atmosphere is thick with tension, and the metallic echoes in the corridors make every moment a test of courage.”
    • “I am so confused as to how this has so many positive reviews and people claiming it is legitimately scary, the voice acting in this had me laughing after every line, the jumpscares are kind of wonky, the audio controls do not work, and the gameplay that I experienced was pretty bland - this was so ridiculous and not scary in the slightest, also I get it's to add atmosphere or whatever but the flashlight blinking every 2 seconds is one of the most annoying things ever.”
  • stability
    21 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with players reporting frequent glitches and bugs that disrupt gameplay, such as animatronics becoming invisible or blocking progress. While some minor issues are noted as charming or humorous, the overall consensus is that these technical problems significantly detract from the experience, making it frustrating rather than enjoyable. Despite the game's potential, many reviewers emphasize the need for substantial fixes to improve stability.

    • “The idea of this game is great, but it is so buggy that it's not even fun to play.”
    • “The game suffers from numerous glitches that detract from the overall experience.”
    • “There isn't enough depth to the game and the amount of bugs and glitches currently present really take away from the playing experience.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is largely derived from its unintentionally funny voice acting and absurd plot, which many players found more amusing than scary. While some appreciated the comedic elements, others felt that the humor diminished over time, especially with changes to the voice acting. Overall, the game is seen as a mix of genuine hilarity and frustrating gameplay, making it a unique experience in the horror genre.

    • “At first I was terrified playing this game, but the more the characters talk, the more I started losing it laughing.”
    • “The story and voice acting is hilariously goofy, the robots look great, and there's so many ways to approach gameplay!”
    • “The voice acting is horrible but in a funny way; maybe it's intended, but the main character seems... special.”
  • music
    10 mentions Positive Neutral Negative

    The game's music primarily consists of ambient sounds that enhance the atmosphere of suspense and isolation, effectively signaling danger without a traditional score. While the sound effects are well-executed and contribute to the tension, some players feel the music can be overly loud, occasionally drowning out crucial audio cues. Overall, the soundtrack is noted for its ability to maintain a tense environment, though it lacks a compelling narrative or memorable melodies.

    • “- Atmospheric music keeps the game tense and is pretty good.”
    • “The game relies heavily on ambient sound, from metallic footsteps to distant clanks, to signal danger and maintain a constant sense of suspense, foregoing a traditional musical score to reinforce the feeling of isolation.”
    • “The music does add to the atmosphere but it is too loud and covers up the sound clues sometimes -- and the sound clues are key to this game.”
    • “The music signified the danger I was in and how exposed I was if I didn't pay attention.”
  • grinding
    9 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and repetitive, often leading to frustration, especially with lengthy cutscenes and certain gameplay mechanics. While some acknowledge moments of fun amidst the grind, the overall sentiment leans towards it being a monotonous experience that can detract from enjoyment.

    • “The game's checkpoint system, while helpful, sometimes places you before lengthy cutscenes, making repeated attempts tedious.”
    • “Repetitive and tedious sections.”
    • “It is just tedious and annoying.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with some players noting significant bugs and performance issues that detract from the experience. While others appreciate its graphical appeal and decent performance, many still call for improvements to address the optimization shortcomings. Overall, the game is seen as needing better optimization to enhance player engagement.

    • “The game runs smoothly with good performance.”
    • “Graphically, it is really appealing and well optimized.”
    • “There are glaring issues though; the game has bugs unseen before, not much optimization, and lacks any real substance to keep players engaged.”
    • “Overall, the game is okay if you can handle terrible English and performance.”
    • “There are some optimization issues in various parts of the game.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability, as players find little incentive to revisit it after completing the main content and collecting all achievements and collectibles. Overall, it seems to lack features that encourage multiple playthroughs.

    • “There are both trading cards and achievements, but the game doesn't really have any replayability after the first time.”
    • “Second, there is little replay value once you complete the game and collect all the notes.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers note that the character development features fairly good level and character designs, suggesting a solid foundation for character growth and engagement within the game.

    • “The character development is impressive, with well-crafted designs and depth.”
    • “I appreciate the level of detail in character designs and their growth throughout the game.”
    • “The characters are well-developed, making their journeys engaging and relatable.”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional impact of the game is undermined by voice acting that lacks depth, diminishing immersion during key narrative moments. Additionally, players express disappointment that despite being free-to-play, the game's quality feels insulting compared to other titles in the genre.

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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

CASE: Animatronics is a simulation game with horror theme.

CASE: Animatronics is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 3 hours playing CASE: Animatronics.

CASE: Animatronics was released on August 3, 2016.

CASE: Animatronics was developed by NamexPrime.

CASE: Animatronics has received negative reviews from players and negative reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

CASE: Animatronics is a single player game.

Similar games include CASE 2: Animatronics Survival, Monstrum, The Hat Man: Shadow Ward, Home Sweet Home, Hektor and others.