Cascade Tactics
- February 16, 2022
- Mythic Machine Software LLC
- 5h median play time
Cascade Tactics is a tactical RPG and a spiritual successor to Final Fantasy Tactics and Tactics Ogre. Improve your team and progress through a series of turn-based battles on an isometric grid. Interactive Gameplay - Stop opponents from committing actions, push characters into or away from harm, change the target of opponent's actions! Interesting Abilities that Redefine the Tactical RPG - Tele…
Reviews
- Cascade Tactics features a dynamic combat system with a wide variety of classes and abilities, allowing for deep strategic gameplay.
- The game offers multiple modes, including survival and roguelike, which enhance replayability and provide a satisfying grind for character progression.
- The job system is flexible, allowing players to mix and match classes, which adds depth to character customization and strategy.
- Some players have reported game-breaking bugs and issues with controller support, which can hinder the overall experience.
- The game can become repetitive over time, with missions and maps lacking variety as players progress.
- There are concerns about the AI behavior, with instances of allies attacking each other and a lack of inventory management options.
- story14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The story in Cascade Tactics is generally considered passable within the tactical RPG genre, providing a solid backdrop for gameplay but lacking depth and variety in choices. While it effectively supports the combat system and offers quests that enhance gameplay, players note that it could benefit from more climactic moments and narrative complexity. Overall, the story is present but not a central focus, with some players expressing a desire for further development in future updates.
“I like how CT stays true to the TRPG genre but makes deliberate choices to build on the classics: upgrading team gear, secondary classes that add skills/passives, different modes for a variety of challenges, and quests for story or for upgrading your passives.”
“Story was pretty good; it needs a bit more climax or maybe choices and story routes, but it was good enough to add gravity to fights.”
“I enjoy what I’ve experienced; I saw all the story that was available a couple of years ago, and I’m excited to see how it’s developed.”
“There are two things that I want to address which I didn't really like about the game: (1) missions get repetitive after a certain amount of levels and (2) on numerous occasions during missions enemies will be attacking enemies or allies attacking allies for no apparent reason, a bug in the game?”
“Not much story, just”
“Story is present but not intrusive.”
- gameplay6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The gameplay features diverse job mechanics and abilities, creating a satisfying loop of battling and upgrading troops. However, while there is potential, users have noted significant functionality issues that detract from the overall experience.
“A very satisfying gameplay loop - battle, upgrade/manage troops, repeat.”
“Each job has different mechanics and abilities.”
“The gameplay in the Steam video is mostly just the zoomed-in parts.”
“The casting mechanic is pretty neat too.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are praised for their wonderful sprite work, animation, and backdrops, contributing to a great art style that enhances the overall battle system.
“Great art style and battle system.”
“Graphics and art style – wonderful sprite work, animation, and backdrops.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users express a desire for improved control optimization, specifically the ability to hold down the arrow button to move multiple tiles at once, rather than having to tap for each individual tile.
“Optimization of controls – I'd like to be able to hold the arrow button down to move multiple tiles, rather than tapping for each tile.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, leading to a diminished enjoyment and overall fun experience.
“It's tedious and makes the game no fun to play.”
“The grinding feels endless and takes away from the enjoyment of the game.”
“I find myself doing the same repetitive tasks over and over, which really kills the excitement.”