Card Blast! Game Cover

"Card Blast!" is a fast-paced puzzle card game for casual players, where you save cards from a conveyor and create winning hands. Use powerful "Boosts" like freeze, nuke, or rocket to achieve higher scores and overcome challenging single-player scenarios or battle other players in event leaderboards. The game provides a fun blend of skill and luck, ensuring an entertaining experience.

  • iPad
  • iPhone
  • Phone
  • Android
  • Mobile Platform
  • Tablet

Reviews

46%
Audience ScoreBased on 159 reviews
monetization3 positive mentions
stability7 negative mentions
  • The game is fun and addictive, providing a satisfying gameplay experience.
  • Many players enjoy the challenge of the game, with some finding it rewarding to overcome difficult levels.
  • The game offers a unique concept for a card game, differing from standard solitaire.
  • The game frequently crashes and has major bugs, preventing players from progressing or even loading the app.
  • Level 160 and other specific levels are considered nearly impossible to complete, leading to frustration among players.
  • There are issues with the game's mechanics, such as unresponsive buttons and problems with power-ups, which hinder gameplay.
  • stability7 mentions

    The stability of the game is notably problematic, with frequent reports of freezing and crashing, particularly during key moments such as activating boosts or claiming rewards. Players have experienced issues where inputs are not registered, leading to frustrating gameplay interruptions. Overall, these stability issues significantly detract from the gaming experience.

    • “It doesn't register your input picking the boost, so it never unfreezes.”
    • “There is a bug - the game freezes when you try to claim rewards, and when you restart the game, it says that the reward was claimed, but you actually receive nothing.”
    • “The game freezes on level 7 as soon as you get the free frenzy boost screen.”
  • gameplay6 mentions

    The gameplay is characterized by a solid core mechanics and engaging loop, but players express frustration with the lack of rewards after failed attempts, which hinders progression. The game features challenging elements, such as a random card draw system that limits player agency and introduces frustrating design choices, particularly in later levels. Overall, while the game is enjoyable, it suffers from some design flaws that can detract from the experience.

    • “I love the core mechanics and gameplay loop, but I think you should get the rewards you've earned (gems and coins) from levels after you fail them, so you can buy power-ups to help you pass the level.”
    • “If you're good at this game, you're willing to endure some of the most frustrating game design I've ever seen: a steadily increasing rate of falling cards like Tetris, but horizontally. Unlike Tetris, you can't see what's coming next. Progressing requires an arbitrary number of specific hands that boils down to sketchy RNG. Drag and drop gameplay leads to accidental card placement and severe penalties, making it plenty challenging.”
    • “If you're good at this game, you're willing to endure some of the most frustrating game design I've ever seen: a steadily increasing rate of falling cards like Tetris, but horizontally... unlike Tetris, you can't see what's coming next. Progressing requires an arbitrary number of specific hands that boils down to sketchy RNG. Drag and drop gameplay leads to accidental card placement and severe penalties. Plenty challenging.”
    • “The game's reliance on random card draws as the basic mechanic means you, the player, have very little agency.”
    • “Fun game until you reach the jungle levels, which introduces an incredibly annoying mechanic.”
  • music4 mentions

    The music in the game has received overwhelmingly negative feedback, with many users finding it annoying and difficult to mute, as settings are only accessible from the main menu. While some players enjoy the gameplay, they express frustration over the intrusive audio that detracts from the overall experience.

    • “Card Blast is pretty fun! The game has these cute little bamboo things and there's a catchy bus song. You can't let the cards reach it, or else you lose. Then you put the card into the little bamboo things, and after a while, you'll get a match. I love it! Can you make another game like this?”
    • “Music and sounds are incredibly annoying, and the settings are only available from the main menu - but new levels autostart, so you have to quit the level to shut off the noise.”
    • “Terrible music and sophomoric gameplay.”
    • “Super annoying music that you can't turn off.”
  • monetization3 mentions

    The game's monetization strategy appears to have been heavily reliant on microtransactions, which were removed following its acquisition by Netflix, resulting in a disjointed currency system. While the game is free to play without ads, the reliance on a Netflix subscription raises questions about the true cost to players.

    • “The game is entirely free with no ads, although one could argue that your Netflix subscription isn't exactly 'free'...”
    • “It seems like the game was designed for in-app purchases but was stripped down to just the levels after being acquired by Netflix.”
    • “The monetization model appears to have been set up for microtransactions, which were removed after Netflix took over, leaving gaps in how the currencies function.”
    • “This game was definitely set up for microtransactions, which were removed for Netflix, leaving gaps in how the currencies work.”
    • “Clearly designed for in-app purchases, then stripped of everything but the levels once acquired by Netflix.”
  • emotional1 mentions

    The emotional response to the game is overwhelmingly negative, with one user expressing a strong disdain for both the game and its creators, indicating a lack of emotional engagement or connection.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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