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Burkina Faso: Radical Insurgency

Burkina Faso: Radical Insurgency Game Cover
69%Game Brain Score
story, gameplay
76% User Score Based on 42 reviews

Platforms

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Burkina Faso: Radical Insurgency Game Cover

About

"Burkina Faso: Radical Insurgency" is a tactical first-person shooter game set in the African nation of Burkina Faso. The game features 9 missions, 21 weapons, and various customization options for weapons and players. With campaign and free play modes, tactical realism features, and a permadeath option, players must fight against radical insurgents in a challenging and immersive experience.

Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot
Burkina Faso: Radical Insurgency screenshot

76%
Audience ScoreBased on 42 reviews
grinding2 negative mentions

  • The game features a great variety of weapons with decent customization options, making the shooting experience enjoyable.
  • The gunplay is well-polished, with realistic recoil and sound design that enhances immersion.
  • The developer is actively updating the game, showing commitment to improving the experience and adding new content.
  • The AI behavior is inconsistent, often leading to frustrating encounters where enemies can be overly aggressive or unresponsive.
  • Movement and controls can feel sluggish, making it difficult to react quickly in tense situations, which detracts from the tactical gameplay.
  • The game lacks depth in mission structure and objectives, often reducing gameplay to repetitive tasks with little variation.
  • story
    24 mentions Positive Neutral Negative

    The game's story is described as minimal and lacking depth, with a mission structure that often feels repetitive and straightforward, focusing primarily on combat and objectives. While players appreciate the variety in mission attempts and the tactical elements, the hostage missions can be tedious and frustrating due to confusing layouts and aggressive AI. Overall, the narrative experience is considered bare-bones, with little emphasis on character development or engaging storytelling.

    • “One aspect I love about the game is that if you fail a mission ten times, you try ten more times and each time you play that mission it will be different.”
    • “The missions are fun and straight to the point; you infiltrate, you kill, and you gather intel.”
    • “Black One: Blood Brothers if you want a single-player tactical mission feel with a little indie jank.”
    • “Mission structure devolves to 'shoot people, press E on thing on a table, mission complete,' with little variation. Character customization has pretty much no point for a single-player first-person shooter with no way of seeing your own character except for his arms.”
    • “Bare bones as far as story.”
    • “Only thing that was frustrating would be that the hostage missions are very tedious. I got lost in one of them trying to figure out which door I didn't open that happened to have the last person I had to rescue, and that wasn't very fun.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay is noted for its simplicity compared to other tactical shooters, lacking complex mechanics and features, such as the inability to gently open doors or significant customization options beyond cosmetics. Players find the objectives straightforward, primarily revolving around combat and item retrieval. However, there is optimism for future updates that may introduce new maps and gameplay variations.

    • “I'm very excited to see what the devs cook up in terms of new maps and gameplay!”
    • “New mechanics and ways of adding variation to gameplay.”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998; less features/mechanics, simple objectives (kill bad guys, find thing and press F).”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998. There are fewer features and mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic options, and simple objectives (kill bad guys, find something, and press F).”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998. There are fewer features and mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic options, and simple objectives (kill bad guys, find something, and press F).”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998. There are fewer features and mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic options, and simple objectives (kill bad guys, find something, and press F).”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game, particularly in hostage missions, to be tedious and frustrating, often leading to confusion and a lack of enjoyment as they navigate through complex environments to complete objectives.

    • “The hostage missions are very tedious; I got lost in one of them trying to figure out which door I hadn't opened that happened to have the last person I had to rescue, and that wasn't very fun.”

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