- July 9, 2024
- Leon Matthew Simanjuntak
Burkina Faso: Radical Insurgency
Platforms
About
"Burkina Faso: Radical Insurgency" is a tactical first-person shooter game set in the African nation of Burkina Faso. The game features 9 missions, 21 weapons, and various customization options for weapons and players. With campaign and free play modes, tactical realism features, and a permadeath option, players must fight against radical insurgents in a challenging and immersive experience.
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- The game features a great variety of weapons with decent customization options, making the shooting experience enjoyable.
- The gunplay is well-polished, with realistic recoil and sound design that enhances immersion.
- The developer is actively updating the game, showing commitment to improving the experience and adding new content.
- The AI behavior is inconsistent, often leading to frustrating encounters where enemies can be overly aggressive or unresponsive.
- Movement and controls can feel sluggish, making it difficult to react quickly in tense situations, which detracts from the tactical gameplay.
- The game lacks depth in mission structure and objectives, often reducing gameplay to repetitive tasks with little variation.
story
24 mentions Positive Neutral NegativeThe game's story is described as minimal and lacking depth, with a mission structure that often feels repetitive and straightforward, focusing primarily on combat and objectives. While players appreciate the variety in mission attempts and the tactical elements, the hostage missions can be tedious and frustrating due to confusing layouts and aggressive AI. Overall, the narrative experience is considered bare-bones, with little emphasis on character development or engaging storytelling.
“One aspect I love about the game is that if you fail a mission ten times, you try ten more times and each time you play that mission it will be different.”
“The missions are fun and straight to the point; you infiltrate, you kill, and you gather intel.”
“Black One: Blood Brothers if you want a single-player tactical mission feel with a little indie jank.”
“Mission structure devolves to 'shoot people, press E on thing on a table, mission complete,' with little variation. Character customization has pretty much no point for a single-player first-person shooter with no way of seeing your own character except for his arms.”
“Bare bones as far as story.”
“Only thing that was frustrating would be that the hostage missions are very tedious. I got lost in one of them trying to figure out which door I didn't open that happened to have the last person I had to rescue, and that wasn't very fun.”