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Burkina Faso: Radical Insurgency

Burkina Faso: Radical Insurgency Game Cover
59%Game Brain Score
story, gameplay
71% User Score Based on 34 reviews

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Burkina Faso: Radical Insurgency Game Cover

About

Burkina Faso: Radical Insurgency is a single player action game. It was developed by Blackridge Entertainment and was released on December 25, 2025. It received mostly positive reviews from players.

Features : 12 Mission Campaign | Fully voice acted story campaign with in-game and pre-rendered mocap cutscenes. 50 Weapons | Rifles, Handguns, SMGs, Sniper rifles, Shotguns, and more. Blacksite FOB | Choose missions, customize your loadout, gear, and train between operations. Gunsmith | Customize your weapons with over 50 attachments. Tactical Realism Systems | Leaning, Inc…

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71%
Audience ScoreBased on 34 reviews
graphics3 negative mentions

  • The game has improved significantly with the 1.0 update, featuring better player animations, a linked campaign, and a variety of customizable weapons.
  • It offers enjoyable tactical gameplay reminiscent of other popular shooters, with a good level of customization and potential for future updates.
  • The developer is active and communicative, regularly releasing updates and improvements, which shows a commitment to enhancing the game experience.
  • Performance issues are prevalent, with many players experiencing high GPU usage, crashes, and lag, making the game difficult to enjoy.
  • The AI is often unresponsive or overly aggressive, leading to frustrating gameplay experiences where commands are not followed or enemies behave erratically.
  • The game suffers from a lack of polish, with generic assets, poor physics, and voice acting that detracts from the overall immersion.
  • story
    18 mentions Positive Neutral Negative

    The game's story is described as minimal and lacking depth, with a basic structure that revolves around completing missions such as infiltrating, killing, and gathering intel. While there are some voice acting elements and a clear end objective, many missions are plagued by technical issues, including bugs that hinder progression and tedious hostage rescue tasks. Overall, the narrative feels underdeveloped, serving primarily as a backdrop for the gameplay rather than a compelling experience.

    • “So immediately, his talent for making dramatic-looking shooter maps and places shines through again, the lighting and visuals especially stand out, looking about like an early Xbox One game from 2015, and he's gone on to make a storyline with an end objective and some actual voice acting.”
    • “The missions are fun and straight to the point; you infiltrate, you kill, and you gather intel.”
    • “One aspect I love about the game is that if you fail a mission ten times, you try ten more times, and each time you play that mission, it will be different.”
    • “Mission structure devolves to 'shoot people, press E on thing on a table, mission complete.' with little variation; character customization has pretty much no point for a single-player first-person shooter with no way of seeing your own character except for his arms.”
    • “Bare bones as far as story.”
    • “Then after running around for about an hour, I noticed in the top left of my HUD that there was a bit of very hard to read text saying the mission had soft completed, and I should press a button to continue.”
  • gameplay
    6 mentions Positive Neutral Negative

    Gameplay in this early access title has been criticized for its simplicity and lack of complexity compared to other tactical shooters, with limited mechanics and customization options. Players have noted issues such as being easily defeated by AI and a sluggish stamina system, while expressing hope for future updates that could introduce new maps and gameplay variations. Overall, the current gameplay experience feels basic and underdeveloped.

    • “I'm very excited to see what the devs cook up in terms of new maps and gameplay!”
    • “- new mechanics and ways of adding variation to gameplay”
    • “- new mechanics and ways of adding variation to gameplay”
    • “Now I get that at the time I am filing this review I have 0.4 hours of gameplay on this, but the AI can one-shot you at times, your stamina is that of a sloth. Now I know this game is still in early access, but here's a list of things I didn't like:”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998. There are fewer features and mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic options, and simple objectives (kill bad guys, find something and press F).”
    • “Gameplay-wise, it is less complex than other similar tactical shooters, much less so than even the original Rainbow Six from 1998. There are fewer features and mechanics (for example, you can't even gently open doors to peek into a room without moving through them), less customization besides cosmetic options, and simple objectives (kill bad guys, find something and press F).”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization has been criticized, with users noting significant performance issues that do not align with the stated system requirements. Key factors affecting performance include the use of temporal anti-aliasing, overlapping lights, and high-resolution textures, which could be adjusted for better efficiency. Players urge developers to prioritize optimization before adding new content.

    • “Dear developers, please consider the optimization of the game your first priority before any further content update.”
    • “Mostly what kills performance is the use of temporal anti-aliasing, as well as overlapping lights and high-resolution textures, which could be reduced or lowered in resolution with minimal, if any, noticeable difference.”
    • “FXAA would also be a decent alternative that would remove the matrix ghosting issues that many games on Unreal Engine 4 and 5 can have, while slightly blurring the image, reducing aliasing artifacts, and improving performance.”
    • “The game is good and has lots of potential, but the only issue I had was that performance was not optimized at all.”
    • “Dear developers, please consider the optimization of the game your first priority before any further content updates.”
    • “Such performance regarding the system requirements you mentioned is not acceptable at all.”
  • replayability
    3 mentions Positive Neutral Negative

    Reviewers emphasize the need for increased dynamism and non-linear elements to enhance replayability, suggesting that the current linear campaign limits the game's long-term engagement. Overall, there is a call for more varied gameplay experiences to boost replay value.

    • “Keep up the great job! As a suggestion, try to make it more dynamic and replayable; please don't rely on a linear campaign!”
    • “This game has great replay value!”
    • “The variety of choices and outcomes really enhances the replayability.”
    • “Keep up the great job, but please try to make the game more dynamic and replayable. Don't rely on a linear campaign!”
    • “The game lacks replayability, which makes it feel stale after the first playthrough.”
    • “There isn't much incentive to replay the game once you've completed it.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics have received mixed feedback, with some users noting that while the visuals and lighting can be striking, they often feel dated, resembling early Xbox One titles from 2015. Additionally, there are concerns about the overall quality, with some players finding the graphics uncomfortable to look at. Improved physics and graphics could have significantly enhanced the overall experience.

    • “So immediately, his talent for making dramatic looking shooter maps and places shines through again, the lighting and visuals especially stand out, looking about like an early Xbox One game from 2015, and he's gone on to make a storyline with an end objective and some actual voice acting.”
    • “If it had better physics and graphics, maybe I would have given it a better review, but it's not just that I'm mad about.”
    • “Graphics - I mean it's in the mid zone, but dear lord, it kind of hurts my eyes.”
    • “So immediately, his talent for making dramatic-looking shooter maps and places shines through again. The lighting and visuals especially stand out, looking about like an early Xbox One game from 2015.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game, particularly in hostage missions, to be tedious and frustrating, often leading to confusion and a lack of enjoyment as they navigate through complex environments to complete objectives.

    • “The only thing that was frustrating was that the hostage missions are very tedious. I got lost in one of them trying to figure out which door I hadn't opened that happened to have the last person I had to rescue, and that wasn't very fun.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Burkina Faso: Radical Insurgency is a action game.

Burkina Faso: Radical Insurgency is available on PC, Windows and Cloud.

On average players spend around 4 hours playing Burkina Faso: Radical Insurgency.

Burkina Faso: Radical Insurgency was released on December 25, 2025.

Burkina Faso: Radical Insurgency was developed by Blackridge Entertainment.

Burkina Faso: Radical Insurgency has received mostly positive reviews from players. Most players disliked this game for its story.

Burkina Faso: Radical Insurgency is a single player game.

Similar games include Black One Blood Brothers, GROUND BRANCH, Zero Hour, Six Days in Fallujah, Estranged: The Departure and others.