Box Maze 2: Agent Cubert
- January 5, 2018
- GamersHype Productions
Jump back into the life of Cubert who after saving his GF from Red has signed up to the S.S.B (Secret Services of Boxes). Your first mission as Agent Cubert is to save the daughter of Gaston. Make your way through 100 new exciting levels while avoiding dangerous hazards and new enemies. Your goal is to progress through the games levels which get harder as you go along, collect pizzas, sweets a…
Reviews
- The game features a large number of achievements (219), which may appeal to completionists.
- Some players found the game to be addictive and enjoyed the cute aesthetic.
- Compared to its predecessor, Box Maze 1, some players felt that Box Maze 2 showed improvement.
- The game is criticized for being bland, basic, and lacking in fun or challenge.
- Controls are described as floaty, and there are numerous bugs, including issues with saving progress.
- Many players found the level design poor, with frustrating mechanics leading to cheap deaths and a lack of meaningful gameplay.
- graphics3 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have been criticized for their low quality and lack of customization options, including the inability to change resolution or adjust settings. This has led to disappointment among PC gamers, who expect a higher standard of visual fidelity.
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high-quality, visually impressive game that PC gamers are used to seeing.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization practices in the industry are criticized for exploiting others' work, often resulting in low-quality, retro-style games that serve as cash grabs on platforms like Steam, primarily using tools like Gamemaker Studio. This trend reflects a pattern of unethical behavior aimed at maximizing profits with minimal effort.
“The industry has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, either through this account or through closely linked/alternate accounts.”
“GameMaker Studio is most commonly used to create retro pixel shovelware and cash grabs.”