Borderlands: The Pre-Sequel
- October 16, 2014
- Gearbox Software
- 26h median play time
Even considering the occasional bugs, the game is more than worthy of your time if you’re a fan of the franchise.
"Borderlands: The Pre-Sequel" is a first-person shooter RPG set in the Borderlands universe, taking place between the original game and Borderlands 2. It follows the story of Handsome Jack's rise to power and features new low-gravity gameplay, ice and laser weapons, and vehicles for more destructive mayhem. Explore Pandora's moon and battle new enemies in this exciting prequel.
Reviews
- story6,477 mentions
- 26 % positive mentions
- 64 % neutral mentions
- 10 % negative mentions
The story of "Borderlands: The Pre-Sequel" focuses on the rise of Handsome Jack, providing a deeper understanding of his character and motivations leading up to "Borderlands 2." While some players appreciate the humor and character interactions, many criticize the pacing, repetitive fetch quests, and overall weaker narrative compared to its predecessors. Despite its flaws, the game is often recommended for fans of the series who want to explore the lore and backstory of beloved characters.
“Set between the events of Borderlands 1 and 2, the game dives into the backstory of Handsome Jack, which is basically a crash course in how a semi-likeable office manager becomes an intergalactic megalomaniac.”
“The story adds depth to the Borderlands lore and provides a fresh perspective on familiar events.”
“The story is solid and easier to focus on and get invested in than the other Borderlands games.”
“The game is buggy, some areas make no sense, and the plot has more holes than Swiss cheese... and that's me being generous.”
“The story is idiotic nonsense. Seriously, the entire plot boils down to: jack-is-evil-because-he-killed-3-civilians-so-roland-moxxi-and-lilith-break-their-alliance-by-attempting-to-murder-him-and-you.”
“The story is bland and dumb. The quests are a lot of 'go here, fetch this.'”
- gameplay2,842 mentions
- 32 % positive mentions
- 60 % neutral mentions
- 9 % negative mentions
The gameplay in "Borderlands: The Pre-Sequel" retains the core mechanics of its predecessors, offering a familiar looter-shooter experience with new elements like low-gravity movement, oxygen management, and unique character abilities. While many players appreciate the fun and chaotic nature of the gameplay, some criticize the pacing and repetitiveness of missions, as well as the introduction of mechanics that can feel cumbersome or unnecessary. Overall, the game is seen as a solid addition to the series, particularly for fans of "Borderlands 2," but it may not fully satisfy those seeking significant innovation or depth in gameplay.
“Borderlands: the pre-sequel is a captivating addition to the beloved Borderlands series, delivering a unique blend of humor, engaging gameplay, and a fresh setting.”
“The low-gravity environment creates a distinctive gameplay experience, with moon-specific mechanics such as jump boosts and oxygen management adding variety to combat and exploration.”
“The new gameplay mechanics, combined with the series' signature humor and chaos, make for a fun and engaging cooperative experience.”
“The gameplay is slow, the loot drops even worse than in Borderlands 2, the bosses are tiresome, and the vaunted grinder is just another money sink.”
“The oxygen mechanic is just an annoyance, not a challenge.”
“The low gravity mechanic slows down gameplay and makes movement feel sluggish, detracting from the fast-paced action that the series is known for.”
- humor1,583 mentions
- 96 % positive mentions
- 0 % neutral mentions
- 4 % negative mentions
The humor in "Borderlands: The Pre-Sequel" is a mixed bag, with many players noting that while it retains the franchise's signature irreverence, it often falls short compared to its predecessors, particularly "Borderlands 2." Some find the Australian humor and character interactions amusing, while others feel the jokes are forced or lack the charm and wit that made earlier games memorable. Overall, the game offers a blend of funny moments and dialogue, but many agree that it doesn't consistently hit the mark, leading to a more hit-or-miss comedic experience.
“Borderlands: the pre-sequel is a captivating addition to the beloved Borderlands series, delivering a unique blend of humor, engaging gameplay, and a fresh setting.”
“The game's humor remains a key component, infused with the franchise's signature irreverence.”
“While it draws heavily from internet culture and Reddit-style humor, the witty dialogue and absurd situations are sure to elicit laughs.”
“This game was so full of unfunny ironic observation dialogue, tedious quests, and annoying bugs that it made my friend hate gaming and me by association.”
“Dear writers: it's not funny to make me listen to what you think is funny when it doesn't even rise to the level of stoned teenager humor.”
“The game is criminally unfunny, the missions are irritating fetch quests, and the only memorable characters are from earlier games in the series.”
- graphics595 mentions
- 33 % positive mentions
- 64 % neutral mentions
- 4 % negative mentions
The graphics of "Borderlands: The Pre-Sequel" maintain the franchise's signature cel-shaded art style, which is praised for its vibrant and timeless appeal. While many reviewers note that the visuals are consistent with "Borderlands 2," some express disappointment in the lack of significant graphical improvements, suggesting that the game feels dated compared to newer titles. Overall, the game's aesthetic is generally well-received, with colorful environments and a unique comic-book style that continues to engage players.
“In terms of visuals, the game retains the series' distinctive cel-shaded art style, which remains vibrant and visually appealing.”
“The graphics have aged well thanks to the cel-shaded art style.”
“Graphically, the pre-sequel retains the franchise's distinctive cel-shaded art style, delivering colorful, comic-book-inspired visuals.”
“Somehow the graphics feel older than Borderlands 1 or 2.”
“The graphics are like a 2004 game.”
“There was no upgrade of graphics and while they are stylized, that is no excuse for some kind of upgrade.”
- grinding513 mentions
- 1 % positive mentions
- 3 % neutral mentions
- 96 % negative mentions
The grinding aspect of "Borderlands: The Pre-Sequel" has received overwhelmingly negative feedback, with players describing it as tedious and repetitive. Many reviewers lament the lack of boss farming for dedicated loot drops, excessive backtracking, and poorly designed maps that contribute to a frustrating experience. While some enjoy the grinding mechanics and the potential for loot, the overall sentiment is that the game feels like a chore, lacking the engaging farming elements that characterized previous entries in the series.
“Next to no farming was required for achievements, which I appreciate greatly.”
“If there was no grinding involved, I'm probably an hour from finishing the game, which I know is ridiculous to give up now, but I wasn't having fun anymore and being asked to repeat previous levels and zones to get my character to the level it needed to be was a chore I didn't want to undertake.”
“Bl has been known to be tedious but not that tedious.”
“This game was so full of unfunny ironic observation dialogue, tedious quests, and annoying bugs that it made my friend hate gaming and me by association.”
“The world design is mediocre, the gameplay is lackluster, and the boss fights are incredibly tedious and uninspiring, just the same thing over and over.”
“The lack of enough fast travel points means you spend half the game just running back and forth; incredibly tedious, not to mention you'll get lost almost every time you try to navigate any of the worlds.”
- stability313 mentions
- 3 % positive mentions
- 0 % neutral mentions
- 97 % negative mentions
The game's stability has been widely criticized, with numerous players reporting frequent bugs, crashes, and glitches that significantly hinder gameplay. Many users experienced issues such as freezing, unresponsive quests, and problematic vehicle controls, particularly with the moon buggy. While some found the game enjoyable despite these technical problems, the overall consensus is that the game suffers from a lack of polish and stability, making it frustrating for many players.
“Overall great game, runs great on my PC.”
“The game runs great and is optimized very well.”
“To start off, the game runs great; it's slightly laggy when I use it on my school laptop but still runs well.”
“Constant crashes and freezes that require me to shut down my PC.”
“The game is a buggy mess; in case you prefer playing sniper-like characters, don't bother trying to get particularly high stacks of buffs that depend on you not missing your target, the colliders on enemies sometimes just don't work, so you shoot right through them, even if they are frozen in place!”
“The side quests are a buggy nightmare that required multiple restarts due to vanishing items, characters glitching through objects, events not triggering, and actions/completion not registering.”
- music277 mentions
- 28 % positive mentions
- 62 % neutral mentions
- 10 % negative mentions
The music in the game has received mixed reviews, with some players appreciating its synthwave and electronic elements that fit the space theme, while others find it bland, forgettable, or lacking the dynamic quality of previous titles in the series. Many reviewers noted that the soundtrack does not enhance the gameplay experience as effectively as in earlier installments, leading to a sense of disappointment. Overall, while there are moments of enjoyable music, the consensus leans towards it being a weaker aspect of the game compared to its predecessors.
“The soundtrack, a haunting melody of hope and melancholy, served as a companion during my loneliest nights, weaving a tapestry of emotions that guided me through the tumultuous seas of my own existence.”
“The makers did an excellent job creating a unique in-game environment, and the soundtrack is awesome too!”
“The various environments are very cool and amplified by the truly awesome electronic soundtrack.”
“The music is like elevator music, dull, pointless, and designed to be totally not exciting.”
“The soundtrack is forgettable, so are the sound effects.”
“The music is just so half-arsed, cheap, and generic that I had to turn it off before I could even finish one playthrough.”
- replayability230 mentions
- 31 % positive mentions
- 57 % neutral mentions
- 11 % negative mentions
The replayability of "Borderlands: The Pre-Sequel" is a mixed bag among players. While some appreciate the variety of characters and skill trees that offer different play styles, many feel it lacks the extensive replay value found in "Borderlands 2," primarily due to a shorter campaign, fewer endgame options, and limited DLC content. Overall, while there are enjoyable elements that can encourage multiple playthroughs, the consensus is that it does not provide the same depth of replayability as its predecessor.
“This variety enhances replayability, as players can experiment with different builds and strategies.”
“You have 6 characters to choose from, all with 3 different skill trees, which offers the usual hundreds of hours of replayability.”
“Overall, it’s packed with humor, great gameplay, and endless replayability.”
“No replayability.”
“The main story is short and doesn't provide much replayability.”
“The game has no replayability whatsoever; the only reason you would ever want to play this game more than once is to try different vault hunters.”
- atmosphere195 mentions
- 24 % positive mentions
- 58 % neutral mentions
- 17 % negative mentions
The atmosphere in "Borderlands: The Pre-Sequel" is a mixed bag, with many players appreciating the unique low-gravity and oxygen mechanics that add a fresh twist to gameplay, while others find the overall environment dull and repetitive. The game's setting on a moon with limited atmosphere creates both engaging and frustrating moments, as players must manage oxygen levels and adapt to the lack of fire weapon effectiveness. While some enjoy the humorous and lively interactions among characters, others feel that the atmosphere lacks the charm and depth of previous entries in the series.
“The atmosphere feels alive, with moonlit landscapes filled with both danger and humor.”
“The interactions between characters, particularly the banter among the playable vault hunters, contribute to the game's lighthearted and entertaining atmosphere.”
“The game is great for the story and the atmosphere, however this game is living proof that the Australians are useless and cannot do anything right.”
“The atmosphere of this game is gloomy and the immersion just isn’t there; if it is, it just doesn’t feel right at all. The music is good but doesn’t lend itself too well to the depressing feeling I talked about. Side quests aren’t fun or creative like in Borderlands 2, and while the guns are still fun to collect, they could’ve done so much more with it.”
“The lack of atmosphere also means a lack of oxygen, so you're constantly running from safe spot to safe spot, and it drags the game down.”
“The atmosphere is dull and depressing.”
- optimization113 mentions
- 24 % positive mentions
- 47 % neutral mentions
- 29 % negative mentions
The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering and crashes, particularly on higher-end hardware. While some users noted that performance could be improved with specific tweaks, such as adjusting PhysX settings or using DXVK, others found the optimization to be poor overall, especially in comparison to previous titles in the series. Despite these challenges, a few players experienced smooth gameplay on lower-end systems, indicating that optimization may vary widely depending on individual setups.
“The game runs great and is optimized very well.”
“First of all, I'd like to say that this game is beautifully optimized.”
“It was just worth waiting; the gameplay is brilliant and the graphical optimization is perfect.”
“But the PC version is a stuttering trash heap.”
“I'm so tired of the poor optimization of this game.”
“Performance: my buddy and I who play this game are both rocking above and beyond the required specs for recommended on our rigs and performance is still sluggish at times.”
- monetization84 mentions
- 4 % positive mentions
- 2 % neutral mentions
- 94 % negative mentions
The monetization strategy for the game has drawn significant criticism, particularly for the inclusion of intrusive ads in a paid title, which many players feel undermines their purchase experience. Reviewers describe the game as a "cash grab," with frequent references to forced advertisements for other titles and DLC, leading to frustration over perceived exploitation of the franchise. While there are no microtransactions or pay-to-win mechanics, the aggressive promotion of other games has left a sour taste among players, who feel that the focus on advertising detracts from the overall enjoyment of the game.
“No microtransactions with the lootbox mechanic being available via free keys regularly distributed to customers.”
“Basically a hilarious FPS loot-fest before the days of microtransactions and pay-to-win shenanigans.”
“There is no cash grab here, there is no 'sell DLC as a game' - this is BL3, plain and simple.”
“As much as I have long enjoyed several Borderlands titles over the years, it is absolutely enraging to have Borderlands: The Pre-Sequel, a product I paid for - without ads - force an ad down my throat every time I load the game.”
“The game itself is fine, but the in-game ads pushed with the help of mini updates are not.”
“Bottom line would have to be that I would have been content if it had released at $30, but at $60 it feels like a cash grab that wasn't as good as either of its predecessors, and took half the work to make.”
- character development62 mentions
- 37 % positive mentions
- 58 % neutral mentions
- 5 % negative mentions
Character development in the game is a mixed bag, with some players praising the depth and evolution of characters like Handsome Jack, while others criticize the overall lack of impactful storytelling and character growth for new characters. The game is noted for its charming character designs and humor, but some feel that the writing and character arcs fall short compared to previous entries in the series. Overall, while there are moments of strong character development, particularly for established characters, many players express disappointment in the execution and depth of new characters.
“Great balance of serious world-building and character development, in-between very dated but charming humor.”
“The main storyline is very fun and nice to play through, the character development and twists are great and add to the experience.”
“It's interesting to see the character development that Jack goes through on his descent toward Handsome Jack.”
“Some players may find the storyline and character development to be lacking depth or impact.”
“Hire real writers, who aren't just out of woke college, and let them write coherent, well-structured stories, with character development that isn't designed to make you cringe.”
“Borderlands: The Pre-Sequel hit strongly on every note of the gameplay and even added some elements that made the game even more fun, but the storytelling took a heavy step back from individual character development to broad strokes about characters who merely played a secondary role in previous games.”
- emotional58 mentions
- 71 % positive mentions
- 0 % neutral mentions
- 29 % negative mentions
The emotional aspect of the game receives mixed reviews, with some players finding it deeply impactful and resonant, particularly in character development and narrative moments, while others criticize it for a lack of emotional depth and a boring storyline. Many express disappointment that it does not reach the emotional heights of previous entries in the series, particularly "Borderlands 2," and some even report feelings of apathy or frustration due to repetitive gameplay and shallow character interactions. Overall, while there are moments of emotional connection, they are often overshadowed by criticisms of the game's writing and pacing.
“This is not just a game; it's an emotional masterpiece that wove its narrative threads into the fabric of my existence, rescuing me from the depths of despair.”
“This game made me a bit emotional at times and I love the fact that the story shows who Jack really was before bad things happened, and it shows, over time, how his character changed for the worse, how he slowly began to lose his sanity and hate the Crimson Raiders.”
“So beautiful....I cried.......”
“I just can't bear to play the game through with the same unskippable cut scenes, same boring storylines, same humorless dialog.”
“This game had dry gameplay, a boring story, it was unfinished for almost a full year, and it really just seemed like the developers at Gearbox didn't give a damn about it.”
“For me, this is the worst Borderlands series I've played so far. This game offers nothing really new aside from zero gravity, new characters, new enemies reskinned and copy-pasted from the previous sequel, and a boring storyline.”
Critic Reviews
Borderlands: The Pre-Sequel Review
Though low gravity makes combat more interesting, Borderlands: The Pre-Sequel's missions and story feel like straight-up filler. This Pre-Sequel is strictly for devoted Vault Hunters.
60%Borderlands: The Pre-Sequel PS3 Review
Even considering the occasional bugs, the game is more than worthy of your time if you’re a fan of the franchise.
80%in the air
Low gravity makes The Pre-Sequel more than a simple rehash of the Borderlands formula
70%