Boids

Boids Game Cover

Boids This is my implementation of the famous "Boids" flocking algorithm, which was developed by Craig Reynolds in 1986 (link to Craig's website). The boids--which happen to be fish in this implementation--follow 3 relatively simple rules:  Separation (avoid collisions)Alignment (match velocity of local boids)Cohesion (move towards the center of local flock Yet out of these simple rules, complex a…

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