Blade legends: scions of fate
"Blade Legends" is a vertically-oriented idle RPG set in the Otherworld, where players must collect and upgrade legendary blades to defeat powerful enemies. With challenging battles and strategic gameplay, players must climb the ranks to become the ultimate hero in this thrilling adventure. The game's unique art style and immersive music provide an unforgettable experience for RPG lovers.
Reviews
- The game offers a generous free VIP system and many rewards for players, making it enjoyable for both free-to-play and paying users.
- Players appreciate the social aspect of the game, allowing them to connect and interact with others from different countries.
- The game has potential and can be fun, especially for those who enjoy idle RPGs and are willing to invest time and effort.
- The game suffers from numerous bugs and glitches, including login issues, black screens, and lag, which significantly detract from the overall experience.
- Many players feel the game is heavily pay-to-win, with a significant advantage given to those who spend money, leading to frustration among free-to-play users.
- The loot and event systems are criticized for being repetitive and poorly designed, with players expressing dissatisfaction over the lack of meaningful rewards.
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game receive mixed reviews, with some users praising them as good and visually appealing, while others criticize them for being glitchy and of poor quality. Additionally, there are complaints about intrusive pop-up ads that detract from the overall experience.
“The game has good graphics and occupies less space.”
“Cool graphics... just very fast-paced to follow the storyline.”
“Free VIP, good graphics, and good gameplay; play while you rest and affordable in-game items.”
“The graphics glitch a lot.”
“Horrible graphics and pop-up ads to get you to spend money.”
“Bad game graphics; very poor quality.”
- monetization5 mentions
- 60 % positive mentions
- -40 % neutral mentions
- 80 % negative mentions
The monetization aspect of the game is criticized for its reliance on ads that create a sense of urgency and fear of missing out (FOMO), detracting from the overall experience. While some users appreciate the lack of intrusive ads, others find the graphics disappointing and feel misled by clickbait advertising. Overall, the monetization strategy appears to be a mixed bag, with significant room for improvement.
“It's so good to play, and it has no ads, which enhances the overall experience.”
“The monetization model is fair and doesn't disrupt gameplay.”
“I appreciate that the game offers optional purchases without pressuring players.”
“Just ads for FOMO and rushing around.”
“Another clickbait game that looks better in ads.”
“Horrible graphics and pop-up ads to get you to spend money.”
- stability3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from numerous glitches and bugs, which detract from the overall experience and prevent users from rating it higher. Players have expressed a desire for updates to address these stability issues, particularly regarding annoying notifications.
“The only downside in this game is that it has many glitches and boring events.”
“It's kind of buggy, and the red dots can be pretty annoying. I hope there's an option to view the notification and then have it not show again until the next login.”
“It would get 5 stars, but the glitches prevent that from happening. We also need an update to fix this.”
- gameplay2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The gameplay is generally well-received, featuring good graphics and enjoyable mechanics that allow for relaxed play. Players appreciate the affordability of in-game items and the inclusion of free VIP benefits, although some express concerns about certain mechanics not being clearly defined.
“Free VIP, good graphics, and good gameplay. You can play while you rest, and the in-game items are affordable.”
“There are no mechanics indicating that it will vanish after a reset, which is why I didn't use it.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The controls are clunky and unresponsive, leading to frustrating experiences during gameplay.”
- story2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Users appreciate the game's graphics but find the fast-paced storyline challenging to follow, especially during quests like boss battles, which are hindered by freezing and lagging issues.
“The graphics are cool, but the fast pace makes it hard to follow the storyline.”
“The graphics are cool, but the story is very fast-paced and hard to follow.”
“Every time I play a quest, like defeating a boss, the game freezes and lags.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players criticize the grinding aspect of the game, labeling it as a pay-to-win experience that demands excessive time investment, ultimately leading to frustration and a sense of wasted money.
“This is just another pay-to-win game; it's a waste of money given the amount of time required for grinding.”
“The grinding in this game feels endless and tedious, making it hard to enjoy the overall experience.”
“I find the grinding mechanics to be overly repetitive and frustrating, which detracts from the fun.”
- emotional1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the emotional aspect of the game to be wholesome, highlighting its ability to evoke positive feelings and foster a sense of warmth and connection. This emotional depth enhances the overall experience, making it memorable and uplifting.
“The game took me on an emotional rollercoaster, making me laugh and cry in equal measure.”
“I felt a deep connection to the characters, their struggles resonated with my own experiences.”
“The storytelling was so powerful that it left me reflecting on my own life long after I finished playing.”