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About

Blacksmith Master is a single player open world city builder game with economy, medieval and historical themes. It was developed by Untitled Studio and was released on May 15, 2025. It received positive reviews from players.

This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Blacksmith Master puts you in charge of your own medieval forge and has you manage resource acquisition and refinement alongside the production and sale of finished goods. Find and hire the best staff for each respec…

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85%
Audience ScoreBased on 1,243 reviews
gameplay45 positive mentions
grinding49 negative mentions

  • Engaging and satisfying management gameplay with a nice progression system and variety of crafting options.
  • Great balance between casual play and more involved management; allows automation and individual worker assignment.
  • Appealing art style and relaxing music contribute to a cozy immersive atmosphere.
  • Developer is active with regular updates, fixes, and community engagement.
  • Customization of workshop layout and shop decoration is extensive and rewarding.
  • Ability to directly control blacksmiths adds a hands-on element to the management sim.
  • Late-game can become repetitive and grindy with long waiting times between unlocks and achievements.
  • Optimization issues leading to performance drops and frame rate problems, especially with large numbers of employees and customers.
  • Assistants and blacksmiths have limited AI, causing inefficient pathfinding and item handling leading to bottlenecks.
  • Lack of more challenging features, events, or consequences reduces urgency and gameplay depth.
  • The tech tree and progression feel linear with some awkward unlocking requirements and imbalance in crafting priorities.
  • Inventory and item management systems can be tedious and lack bulk or priority handling options.
  • Manual leveling of many workers becomes tedious without better UI or automation options.
  • Limited building space and layout constraints restrict creative freedom in workshop design.
  • gameplay
    160 mentions Positive Neutral Negative

    The gameplay features a satisfying and addictive core loop focused on managing a blacksmith shop, with strategic elements like research trees, worker management, and building layouts that are well paced and enjoyable. However, it tends to become repetitive and grindy after extended play, lacking significant endgame content or challenge, and can suffer from slow pacing and limited interaction in later stages. While casual and relaxing for fans of the genre, many highlight a need for more variety, deeper mechanics, and quality-of-life improvements to sustain long-term engagement.

    • “Finding ways to improve how quickly you can produce things, working towards the next tier with a pretty extensive and deep research mechanic with all the upgrade mechanics combine into a really satisfying game loop that is easy to get hooked on.”
    • “The core gameplay loop is well designed, engaging, and remains satisfying throughout the playtime.”
    • “Really well thought out, great mechanics, well paced so it's not overwhelming with enough complexity as you progress to keep it interesting.”
    • “After around 15 hours of gameplay, it gets too grindy.”
    • “The talent trees and resource farming features are awkward and don't add enough to really push gameplay interest past a few hours.”
    • “It's setting up a factory floor with drones on repeat; there's no skill involved or dynamic gameplay really at all.”
  • graphics
    66 mentions Positive Neutral Negative

    The graphics feature a charming, cozy, and old-school indie aesthetic that suits the management and crafting gameplay well, with clean and cohesive visuals that are easy to read. While not highly detailed or flashy, the art style and lighting create a pleasant atmosphere that many find appealing, despite occasional minor glitches and UI inconsistencies. Overall, the visuals effectively complement the game's niche theme and contribute positively to the immersive experience.

    • “Overall, the game has surprisingly detailed visuals and an array of options for how you want to play, as long as you enjoy Factorio-style games.”
    • “The graphics are very cohesive, easy to read, and pleasant to look at.”
    • “The soundtrack, graphics, gameplay and mechanics are incredible, from a small and humble business to a great forge!”
    • “Graphics are basic, UI can be majorly improved, as well as other bits.”
    • “To see the art for the game not match the in-game art style was a huge letdown.”
    • “My rating: 6 / 10 until they optimize the game & the graphics.”
  • grinding
    53 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and grindy, especially during manual worker leveling, late-game blueprint unlocking, and micromanaging large workshops. While the progression is steady and can feel rewarding early on, many players find the later stages overly repetitive, slow, and requiring excessive micromanagement, which can detract from the overall experience. Some appreciate the complexity and optimization involved, but improvements like better shortcuts and less repetitive tasks are needed to alleviate the grind.

    • “Progression feels steady and rewarding, not rushed and not grindy.”
    • “After around 15 hours of gameplay, it gets too grindy.”
    • “Beyond that 10 hour mark it just becomes more and more of a waiting, AFK farming style game and gets worse as you start nearing the end of all possible unlockable items, waiting for a blueprint, or a level up just to unlock something which isn't that game altering by that point in the game making little to no changes in gameplay.”
    • “Managing all the assistance needed if you have a big workshop is also quite tedious.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing, atmospheric, and medieval-inspired tone that complements gameplay and immersion effectively. While some find the limited looping tracks repetitive and in need of more variety, most players enjoy the soothing, ambient soundtrack that enhances the calming and meditative experience. Overall, the music is considered a strong, integral part of the game's charm and atmosphere.

    • “The music and sound effects are pleasant and satisfying, helping to create a calm and immersive atmosphere that complements the gameplay perfectly.”
    • “The art style is charming, the music sets the perfect tone, and there's a surprising amount of depth for a game that's so easy to pick up.”
    • “What has remained (and what I'm glad for, by the way) is the music, which evokes a nice medieval atmosphere that certainly wasn't that great in the real world.”
    • “Music is 2 out of 10.”
    • “Music is an okay track but after a few loops I had to mute it. Maybe add a few more songs. Music creates the atmosphere, but having to mute it because it is too repetitive means I'm not getting that atmosphere anymore.”
    • “Music is pretty rough to listen to.”
  • optimization
    40 mentions Positive Neutral Negative

    The game performs well in early stages but suffers significant optimization and frame rate issues in late-game when managing large numbers of employees and customers, causing noticeable slowdowns and bottlenecks. While the developers are actively improving quality of life and performance, further optimization patches and endgame mechanics are needed to maintain smooth gameplay as complexity increases. Overall, the optimization is functional but requires refinement to handle large-scale operations without performance degradation.

    • “If you enjoy chill business sims where optimization and planning matter more than combat, this is absolutely worth your time.”
    • “I appreciate all the time the dev has put into improving QoL and performance issues.”
    • “The game performance is super smooth, the art style pleasant and warm.”
    • “Late-game performance dips are noticeable, especially with a large number of employees and customers—performance starts to drop significantly.”
    • “Performance by the end of the game is horrible; I had to lower resolution, remove entire storefront and research floors to improve frame rates due to excessive NPCs and employees.”
    • “At around $11m and 837 employees, the frame rate crashes; an optimization patch from the developers would be appreciated.”
  • story
    38 mentions Positive Neutral Negative

    Players generally find the game lacks a meaningful story or narrative, with many expressing a desire for structured story missions, quests, or lore to provide context and engagement. Suggestions include adding quest-driven objectives, special blueprint unlocks, and a narrative reflecting the growth and challenges of the player's business. Overall, a narrative layer with story-driven content is seen as a valuable enhancement to deepen player investment.

    • “Just as a good book must end after following such a tale, and the longing remains, so did the story of my budding business turned massive empire and my desire to continue with the enterprise I had nurtured from humble beginnings.”
    • “I would love to see a better sense of story in this game: who we are, why we're threatened, why it all matters.”
    • “My personal opinion is that it would be greatly improved by some story elements - small things such as random events, plus something larger that players can participate in even if only indirectly, since the whole game revolves around the shop.”
    • “No story - would be cool if there was some narrative element to the game that ran alongside the game.”
    • “It's unclear what you are working towards, as there is no story to really keep you engaged.”
    • “☑ no story”
  • atmosphere
    13 mentions Positive Neutral Negative

    The atmosphere is widely praised for its cozy, serene, and immersive qualities, enhanced by charming art design and strategic gameplay rhythm. While the music effectively complements the mood and creates a relaxing ambiance, some users find it repetitive and suggest adding more tracks to maintain its impact. Overall, the blend of sound, visuals, and pacing creates a compelling and enjoyable environment.

    • “The music fits perfectly as well, relaxing and atmospheric without being distracting.”
    • “Its mix of serene atmosphere, layered systems, and approachable pacing make it a title that’s easy to recommend for players seeking a relaxed yet engaging experience.”
    • “The music and sound effects are pleasant and satisfying, helping to create a calm and immersive atmosphere that complements the gameplay perfectly.”
    • “The music is an okay track, but after a few loops, I had to mute it. Maybe add a few more songs. Music creates the atmosphere, and having to mute it because it is too repetitive means I'm not getting that atmosphere anymore.”
    • “The music is an okay track, but after a few loops, I had to mute it. Maybe add a few more songs. Music creates the atmosphere, and having to mute it because it is too repetitive means I'm not getting that atmosphere anymore.”
    • “What has remained (and what I'm glad for, by the way) is the music, which evokes a nice medieval atmosphere that certainly wasn't that great in the real world.”
  • stability
    11 mentions Positive Neutral Negative

    Stability reviews are mixed, with many users experiencing smooth performance and minimal bugs even with large staff numbers, while others report crashes and glitches, particularly after extended play or on certain platforms like Mac. Overall, the game is generally stable with solid graphics, though some visual glitches and occasional freezing occur under heavy load.

    • “So far (end game) the playthrough has been bug free, it has run very smoothly even with 400+ staff.”
    • “Even in early release, the game is largely bug free and has pretty good quality of life.”
    • “Bug free (so far) with a stable release - I’ve yet to encounter any issues or bugs and I’m hopeful it’ll continue to be that way.”
    • “After you are in the game for about 4 hours, it starts glitching out and crashing.”
    • “The game allows you to have an almost unlimited number of staff, but it incredibly freezes if you get a significantly higher amount of them just sitting.”
    • “The amount of micromanagement you have to do, because the game is buggy or badly designed, is too much for me to give it a good review yet.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability in this game is divisive: while some players find it nearly endless due to branching tech paths, many feel it lacks long-term engagement beyond full completion and achievements. The limited content and repetitive endgame can reduce motivation to replay, though active development offers ongoing interest for some. Pricing adjustments may better reflect its replay value.

    • “Great game with almost endless replayability; every tech unlocked leads down a different path.”
    • “Beyond its replayability, the main reason I keep coming back is the active and responsive development.”
    • “For an early access management game, this is pretty good, although there isn't much replayability past 100%ing the achievements and near the end game a fair amount of afking waiting for things to tick over.”
    • “Beyond 100% completion of this game there isn't anything keeping you in it with no replay value.”
    • “Content is not enough to cover a replay value.”
    • “As of now, I don't see the game having any replayability.”
  • monetization
    6 mentions Positive Neutral Negative

    Monetization is viewed critically by some users, who see the game as a cash grab reminiscent of mobile titles with aggressive monetization, while others appreciate its absence of intrusive microtransactions, comparing it favorably to similar games in the genre. Overall, the game feels more like a casual mobile experience, suggesting it would be better suited to a lower price point or free-to-play model.

    • “This game is a really nice surprise, I have been looking for a Shop Heroes-style game without scummy monetization.”
    • “This game is just a cash grab attempt to make additional gains on their success from a different game.”
    • “This feels like a cash grab after they made Tavern Master.”
    • “This game feels considerably underdeveloped and more akin to a casual mobile title that would be appropriately priced in the $5 range or even offered as a free-to-play experience with optional advertisements.”
  • humor
    3 mentions Positive Neutral Negative

    Users find the humor in the game enjoyable and amusing, often stemming from its unique focus on space and layout design. While it may not be groundbreaking in humor, its cleverness adds a fun and entertaining element.

    • “This added a focus on space and how you design your layouts that requires more attention to detail than a normal game of this genre; it also makes it pretty hilarious at times, I loved it!”
    • “Is it going to break records for ingenuity or humor?”
    • “That’d be both useful and hilarious.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional feedback is generally neutral to positive, with a clear recommendation despite some frustrations. Users express satisfaction with overall gameplay but experience irritation due to poor assistant interactions and inefficient item storage, which can impact immersion and enjoyment.

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19h Median play time
24h Average play time
7-35h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Blacksmith Master is a open world city builder game with economy, medieval and historical themes.

Blacksmith Master is available on PC, Mac OS, Windows, Linux and others.

On average players spend around 24 hours playing Blacksmith Master.

Blacksmith Master was released on May 15, 2025.

Blacksmith Master was developed by Untitled Studio.

Blacksmith Master has received positive reviews from players. Most players liked Blacksmith Master for its gameplay but disliked it for its grinding.

Blacksmith Master is a single player game.

Similar games include Tavern Master, Little Big Workshop, Patron, Startup Company, Another Brick in The Mall and others.