Bionic Heart 2
- September 22, 2014
- Winter Wolves
The story picks up after the first game ends, where Tom, Luke, and Helen escape to Mars with fake IDs, and Tanya remains on Earth to fight Nanotech, the company led by Richard Meier.
Reviews
- The game features a high level of sophistication in writing with parallel and intertwining plots told from multiple perspectives.
- It offers a significant amount of replay value with 24 different endings and unique dialogue battles.
- The new character art and social boss fights are seen as improvements over the prequel.
- The humor and depth of characters from the first game are largely missing, making the sequel feel shallow and less engaging.
- Many players found the plotlines to be contrived and unsatisfying, with recycled dialogue and illogical progression.
- The overall tone is much more serious, which some players felt made the game boring compared to its predecessor.
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game has been largely criticized for its absence, with reviewers noting a significant loss of the dark wit that characterized the first installment. Characters are described as shallow and mundane, leading to a contrived experience that lacks the engaging qualities of its predecessor. Many hope for a return to the original's humor in any potential sequels.
“If developers ever make a sequel, please bring back the dark humor from the first game!”
- story2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The story features a limited number of endings, primarily focusing on characters ending up together, often after engaging in morally questionable actions. While players can use a skip function to explore different outcomes, the narrative maintains impressive cohesion across its various plot threads, despite some challenges in tracking character choices.
“Using the skip function to attain more endings, I had some trouble remembering the choices each character made that were the same or different from my already-achieved endings, but it was impressive to see the cohesion of the story despite having several plot threads for each path.”
“Basically, there are only two (maybe three) storylines where they end up together, and in most cases, they had to commit horrible acts.”
“The plot feels incredibly shallow, with predictable twists that fail to engage the player.”
“Character development is almost non-existent, making it hard to care about their journeys.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics feature a pleasing art style complemented by a nice background music score, though some users noted a lack of expressive detail as a minor drawback.
“I liked the art style; the background music was nice too.”
“The graphics are stunning and really bring the game world to life.”
“The attention to detail in the environments is impressive, making every scene visually captivating.”
- replayability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's serious tone compared to its prequel, along with the inclusion of 24 different endings, significantly enhances its replayability, offering players a diverse and engaging experience.
“The more serious tone of this over the prequel was a welcome change, and the 24 endings provide great variety and replay value.”
“Each playthrough offers new choices and outcomes, making it hard to put down.”
“The different character paths and storylines ensure that no two runs feel the same.”