- February 4, 2021
- Ricci Cedric Design
Binarystar Infinity
Platforms
About
"Binarystar Infinity" is a 1-bit shoot 'em up game with challenging arcade-style gameplay and handcrafted levels. Players must defend against an unknown mothership that destroyed their moon, either in single-player mode or with a friend in co-op. The game features nostalgic 1-bit graphics and smooth feedback controls, with the option for a more intense experience with friendly fire in co-op mode.






- The game features a polished and enjoyable shoot 'em up experience with a fun balance of power-ups and straightforward gameplay.
- The pixel art style, while minimalistic, is complemented by a great soundtrack that enhances the overall experience.
- Replayability is high with multiple game modes, including Survival and Boss Rush, providing additional challenges after completing the main campaign.
- The game suffers from a lack of difficulty progression, with many bosses and levels feeling repetitive and predictable.
- Visuals can be overly aggressive and straining on the eyes, with a limited color palette that may detract from the experience.
- Gameplay can be frustrating due to power-up mechanics that can lead to losing upgrades and a lack of control over weapon selection.
graphics
13 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players appreciating the retro pixel art style and its consistency, while others criticize it for being overly simplistic and difficult to navigate due to poor color choices and high contrast. Many users express a desire for more customization options and improved visual clarity, particularly regarding bullet detection. Overall, while the aesthetic has its charm, it may not appeal to everyone and can detract from the gameplay experience.
“Don't let the pixel graphics fool ya!”
“The 1-bit aesthetic is nice and everything is visually clear.”
“Unlike many self-proclaimed retro shooters, this one rings true by that statement and genuinely sticks to a consistent and minimal aesthetic.”
“What is neat at first glance quickly becomes an eyesore. Aesthetic preferences aside, I found myself wondering if they put all that work into the art and design of the game, at least add some more palettes or make it a few more colors... seriously.”
“You do get some fun pickups like orbiting defense orbs and so on, but any depth in gameplay is quickly eradicated by some of the laziest visuals I've seen.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”