- May 5, 2011
- Iridium Studios
- 14h median play time
Before the Echo
Platforms
About
Before the Echo is a single-player Comedy Role Playing game with an intriguing story and perfected game mechanics, featuring stunning visuals and an outstanding soundtrack by Ronald Jenkees and Michael Wade Hamilton. Engage in a 10+ hour story mode with deep item synthesis and spell customization while encountering quirky characters. Enjoy full integration of Steam achievements and cloud saves.
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- Innovative gameplay that combines rhythm mechanics with RPG elements, providing a unique experience.
- Engaging story with humorous dialogue and well-developed characters, keeping players invested.
- Catchy soundtrack featuring music from Ronald Jenkees, enhancing the overall enjoyment of the game.
- Repetitive gameplay due to limited song variety and the need to grind for item drops, which can become tedious.
- Some players may find the voice acting and writing cringeworthy or overly self-aware.
- Difficulty spikes can be frustrating, especially when transitioning between levels and facing bosses.
music
805 mentions Positive Neutral NegativeThe music in the game has received mixed reviews, with many praising its catchy and enjoyable tracks, primarily composed by Ronald Jenkees, which enhance the overall experience. However, a common criticism is the limited variety of songs, leading to repetitiveness during gameplay, especially as players often find themselves grinding the same tracks to progress. While the music is generally well-produced and fits the rhythm-based combat system, the lack of diversity can detract from the enjoyment for some players.
“The music, composed by Ronald Jenkees, is equally impressive, with catchy electronic beats and memorable melodies that drive the rhythm gameplay and set the tone for each encounter.”
“A brilliant gem with amazing gameplay, great music, and an interesting story.”
“The music is great, and the gameplay is fun.”
“The music is absolutely terrible, but what can you expect from an indie game? I guess the only real complaint I'd have about it is that all of the songs are so similar that it kind of sounds like you're listening to the same song over and over again.”
“The music is boring, and the gameplay is kind of terrible in that it's basically DDR, but DDR on those annoying songs that you can never get the rhythm for.”
“The music variety could be bigger though. The only real flaw to Sequence is the general elevator-esque feel to the very little music in the game, and the poorly thought out randomly generated number system that governs the drop rates and crafting rates.”