- February 28, 2017
- Andy Howard Games
Bayou Island: Point and Click Adventure
Platforms
About
"Bayou Island: Point and Click Adventure" is a game where you explore a mysterious island filled with puzzles and secrets. As Andy, the main character, you must uncover the truth behind the island's strange happenings and find your missing father. With unique hand-drawn graphics and a captivating storyline, this game offers an immersive and challenging experience for adventure game enthusiasts.





- The game has a cute concept and nice atmosphere, with enjoyable music and some funny jokes.
- It's a short game that can be entertaining for those who appreciate classic point-and-click adventures.
- The developer shows promise and has been responsive to feedback, indicating potential for improvement in future projects.
- The game is extremely short, often taking less than an hour to complete, which may leave players feeling unsatisfied.
- Puzzles are overly simplistic and the plot is predictable, lacking depth and engagement.
- The voice acting and animations are subpar, contributing to a low production value that detracts from the overall experience.
story
28 mentions Positive Neutral NegativeThe game's story is generally viewed as predictable and lacking depth, with many reviewers noting its short length and lack of engaging puzzles or dialogue. While some appreciate the initial concept and art style, they feel the execution falls flat, resulting in a narrative that feels rushed and poorly developed. Overall, the story is seen as a missed opportunity, with potential that was not fully realized.
“It has a great concept for story, setting, characters, atmosphere... everything has a great concept to it!”
“I thought the backgrounds were lovely; they had a sort of storybook pastel cutout look that's neat.”
“The storyline is pretty good, but the ending in itself is a little lackluster.”
“The dialogues were extremely boring and there was no interesting plot or puzzles at all in this game.”
“The art and animation abilities of the developer were limited and as a result, the script was written to convince the player that the glaring plot holes are acceptable.”
“It only has one path for you to play, very easy puzzles, story is lacking, and felt like a demo.”