Ball of Balls

Ball of Balls Game Cover

Ball of Balls is a simple tech demo that can be used to explore the performance difference between traditional scenegraph (gameobject) and DOTS (ECS) techniques in Unity for rendering and managing large numbers of physics-enabled colliding objects. The following settings are available: NS: Number of ballsU0: Initial speed (direction is random)FF: Force factor for keyboard-based manipulationSE: Sp…

  • Windows

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