Bad Game Design
- April 10, 2019
- Night City™
This project demonstrates the value of feedback and clarity in interaction design. While this may seem obvious, the complexity of the core interactions in games you play may surprise you. Take for example, firing a weapon in Modern Warfare 2. Feedback includes (deep breath): Muzzle flare visual effectGun firing sound effectsCamera shakeGun recoil animationCrosshair animation (expands with recoil)…