Baby Shark: Sing & Swim Party
- September 15, 2023
- Recotechnology S.L.
"Baby Shark: Sing & Swim Party" is a rhythm-based adventure game where players swim through the ocean with the Shark family, singing songs from popular videos like "Baby Shark Dance" and "Disco Sharks." The game features seven unique locations, from the vibrant Tropical Bay to the mysterious Kingdom of the Deep. Join the Fin-tastic Festival and sing, dance, and rock with performers from all over the sea!
Reviews
- The game is family-friendly and provides a fun way for kids to engage with music and rhythm.
- The visuals are appealing and the rhythm mechanics are well-executed, making it enjoyable for young players.
- It serves its intended purpose of entertaining children and can be a fun addition to family gatherings.
- The game is overpriced for the limited content it offers, with only a few minigames and repetitive gameplay.
- Technical issues and lack of customization options make it frustrating for some players, especially on PC.
- The gameplay can become monotonous quickly, leading to a lack of engagement and enjoyment over time.
- graphics5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The game features simplistic, cartoonish 2D graphics that resemble those found in low-effort mobile apps, which may disappoint PC gamers accustomed to higher visual standards. While the visuals are described as family-friendly and pleasant, the overall lack of depth and quality in the graphics reflects a missed opportunity for a more impressive presentation.
“The game features simple, cartoony 2D graphics that are charming and appealing.”
“It got the family-friendly bangers and the visuals are pretty nice.”
“Despite the challenges of 3D graphics programming, the visuals in this game showcase a commendable level of skill and creativity.”
“The game features simple, cartoony 2D graphics, of the type you normally expect to see in low-effort mobile apps.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
“3D graphics programming does require a degree of skill and competence, and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990s.”
- music4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The music aspect of the game primarily features a limited selection of baby shark-themed songs, which players find repetitive and shallow, contributing to an overall unsatisfying experience. While the campaign includes 60 levels with various remixes, the gameplay is described as overly simplistic and not rewarding, leading to frustration over the high price tag.
“Campaign features 60 levels with various remixes of Baby Shark, and serves its intended function of permanently planting the song in your subconscious very well.”
“Despite being targeted for young players, the gameplay loops are rather unrewarding, as it feels more like a simple music player than a game.”
“There's an eye-watering AAA price tag slapped on a barebones, shallow game experience. This time it's an ultra-simple rhythm/QTE game with a dozen or so baby shark-themed songs that require you to push an arrow key in time.”
“Very overpriced, and the music is making me lose brain cells.”
- gameplay3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The gameplay is primarily centered around two minigames: a five-lane obstacle avoidance and star collecting game, and a d-pad rhythm game. While the rhythm and parkour elements provide an engaging experience, some players find the overall gameplay loop to be simplistic and lacking in rewards, especially for a title aimed at younger audiences.
“Both the challenge of rhythm and parkour make for an exciting gameplay loop that keeps you constantly entertained.”
“The entire gameplay can be boiled down to two minigames: a five-lane obstacle-avoiding, star-collecting one and a D-pad rhythm game.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that after completing the main story, the focus shifts to grinding for cards and stickers, indicating that the post-game experience involves repetitive farming activities.
“I beat the story and now I'm just farming the cards and stickers.”
“The grinding feels endless and repetitive, making it hard to stay engaged.”
“I wish there was more variety in the grinding mechanics; it gets boring quickly.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story is engaging enough to motivate players to complete it, after which they often shift their focus to farming cards and stickers, indicating a satisfying narrative experience that encourages continued gameplay.
“The story felt disjointed and lacked a coherent flow, making it hard to stay engaged.”
“I found the characters to be one-dimensional and their motivations unclear, which diminished my investment in the plot.”
“The narrative was predictable and failed to offer any meaningful twists or depth.”