Automatic Transform Hierarchy Experiment: Bacilli

Automatic Transform Hierarchy Experiment: Bacilli Game Cover

Today I wanted to test an idea I had for ShipBasher wherein instead of using a traditional transform hierarchy, I could parent all of a ship's modules to it directly and handle parts breaking off based on contiguous overlapping "solid" volumes. This would allow stable structures like rings that wouldn't snap from only being broken on one side - rather, if a part of a ship is connected to the rest …

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