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Atelier Yumia: The Alchemist of Memories & the Envisioned Land

Atelier Yumia: The Alchemist of Memories & the Envisioned Land Game Cover
72%Game Brain Score
story, gameplay
optimization, grinding
72% User Score Based on 665 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Atelier Yumia: The Alchemist of Memories & the Envisioned Land Game Cover

About

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a single player role playing game. It was developed by KOEI TECMO GAMES CO., LTD. and was released on March 20, 2025. It received mostly positive reviews from players.

Walk the forbidden path, no matter where it leads.

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72%
Audience ScoreBased on 665 reviews
story127 positive mentions
optimization47 negative mentions

  • The game features a charming story with a darker tone, exploring themes of alchemy and personal growth.
  • The open world design encourages exploration, with many secrets and treasures to discover.
  • The character designs and interactions are engaging, making the cast memorable and enjoyable.
  • The alchemy system is overly simplified, lacking the depth and complexity of previous Atelier games.
  • Combat is too easy, with little challenge even on higher difficulty settings, leading to a lack of engagement.
  • The game suffers from performance issues, including crashes and frame rate drops, detracting from the overall experience.
  • story
    574 mentions Positive Neutral Negative

    The story of "Atelier Yumia" is noted for its darker and more serious tone compared to previous entries in the series, focusing on themes of alchemy as a taboo and the protagonist's quest for self-discovery amidst a backdrop of environmental crisis. While some characters are well-developed and the narrative contains engaging moments, many players feel that the pacing is uneven, with certain emotional beats arriving too late and side quests lacking depth. Overall, the story is seen as competent but not groundbreaking, with a mix of enjoyable character interactions and predictable plot elements that may not fully satisfy long-time fans of the franchise.

    • “The story is darker than previous games, and I also particularly like how they don't fully spell the key mystery of the story, leaving players to have to put that last bit together while still keeping it pretty clear what happened.”
    • “The pacing allows characters to develop more naturally, and the story feels more grounded, striking a better balance between emotional moments and lighthearted charm.”
    • “Atelier Yumia is a great game with a compelling story and likable male supporting characters, something Atelier Ryza struggled to achieve.”
    • “The story begins to meander at this point.”
    • “The story was darker but not as fleshed out as it should have been.”
    • “The story is lackluster, the characters are boring and don't push the envelope like many older games, and the open-world often feels soulless.”
  • gameplay
    237 mentions Positive Neutral Negative

    The gameplay of "Atelier Yumia" has received mixed reviews, with many players noting a significant simplification of core mechanics, particularly the alchemy system, which detracts from the depth traditionally associated with the series. While the open-world exploration and new combat mechanics offer some fresh experiences, they often feel underdeveloped and repetitive, leading to a lack of challenge and engagement. Overall, the game presents a blend of innovative ideas and frustrating shortcomings, leaving fans divided on its execution and appeal.

    • “I do like the gameplay a lot with a mixture of great characters and story. The exploration aspect of the game is also fun, and the soundtrack is great, so I will be checking out more Atelier games in the future.”
    • “The exploration mechanics have been overhauled, finally taking a much more modern and interesting approach for a more open world dynamic.”
    • “The combat system is a new iteration from Ryza 3; they added a dodge mechanic on top of the guard and perfect guard mechanics, and you can literally run in circles around your enemies.”
    • “The alchemy system is so simplified and poorly tied to the gameplay loop that there is very little reason to explore it in-depth.”
    • “The two biggest things I would say are that (1) alchemy plays a very minor role in this game, which makes it just a generic JRPG, and (2) basically every game mechanic is underdeveloped and poorly thought out.”
    • “The lack of any depth behind the crafting system really hurts a core gameplay loop the series is known for, in other games in the series being able to sink 20-30 minutes into developing your items every couple of sessions which in turn will directly empower your team.”
  • optimization
    173 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with many players reporting poor performance, frequent crashes, and inconsistent frame rates, particularly on PC. While some users have noted improvements following patches, the overall sentiment is that the game launched in an unoptimized state, leading to a frustrating experience for many, especially given its premium price. Despite some players managing to achieve stable performance through tweaks, the general consensus is that further optimization is necessary for a smoother gameplay experience.

    • “Perfect performance at 1440p highest settings with a 6700xt and 11600k.”
    • “Performance is much better now than it was on release.”
    • “Edit: I have decided to change my review to positive due to the fact that they have patched the game over time and fixed most of the performance issues that plagued the game.”
    • “The game is poorly optimized; I installed it on an MSI Claw A8 and PC, and the game crashed 7 times after installing it. A bad experience since I was really looking forward to playing it!”
    • “I have held out on writing a review hoping that the developer will update the game with improved optimization, but it hasn't happened.”
    • “It's a shame to see the latest installment have such poor performance because the devs spent more time on the half-baked base building instead of making sure the game would run smoothly on something besides the PlayStation.”
  • graphics
    158 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the charming art style and character models, while others criticize the overall visual fidelity and performance issues, such as blurriness and frame drops. Many noted that the open world can be graphically demanding, leading to minor glitches and texture quality concerns, particularly in environmental details. Overall, while the game has its aesthetic strengths, it falls short of modern AAA standards, leaving some players disappointed given its price point.

    • “Yumia certainly isn't going to win any awards for technical graphics, but later areas have some striking designs and impressive vistas.”
    • “The graphics are good but the bloom can make the game look not good at times.”
    • “It's a really pretty world they've built and the art direction and aesthetics are immaculate, even if the graphics are a bit of a drawback, they did well with what they had.”
    • “The open world is sometimes too graphically challenging for its own good, with minor clipping glitches, models having difficulty tracking terrain height, and general muddiness.”
    • “The default graphics settings make everything look blurry, like it's not finished rendering.”
    • “The graphics are strangely blurry and no graphic setting fixes that.”
  • music
    70 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some praising its soothing and ambient qualities, while others find it bland and lacking variety, especially in cutscenes. While certain tracks are highlighted as memorable and fitting for the game's atmosphere, many players express disappointment over the reuse of uninspired themes and a general absence of the vibrant soundscapes typically associated with the Atelier series. Overall, the soundtrack is seen as solid but not up to the high standards expected from previous entries in the franchise.

    • “The music fits perfectly into the world and is very soothing.”
    • “The music is top tier as always and the overall feels of the game is still another great atelier game.”
    • “The world itself has a lot of stressful circumstances within the story, but when you are exploring the world map it's relaxing and the peaceful soundtrack is a nice touch to add to that comfort level.”
    • “However, I spent the majority of time exploring, where the music was very subtle and almost non-existent, which is a big bummer.”
    • “I was expecting more from the soundtrack, but Yumia didn’t really win me over.”
    • “Atelier series have always delivered excellent and consistent quality visuals and music, but the soundtrack in this game is very weak; there is almost no variety, and in a lot of cutscenes, there isn’t even any background music.”
  • grinding
    54 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be tedious and overly simplified, particularly in the alchemy and crafting systems, which detracts from the enjoyment of exploration and combat. While some appreciate the depth of the systems, many feel that the repetitive nature of farming materials and traits leads to a lack of engagement, making the gameplay feel monotonous. The balance between grinding for resources and the rewards for doing so is seen as skewed, resulting in a gameplay experience that can feel more like a chore than a rewarding challenge.

    • “You'll need a second life for grinding.”
    • “Combat is kind of flashy and bland, but the level pacing is dramatically skewed in favor of the player to hit max level. However, like any Atelier game, character strength comes from the equipment and not the grinding.”
    • “The goal was obviously to push players to explore, but in reality it just makes alchemy even less appealing, especially since farming those points is a colossal pain.”
    • “The crafting has been gutted into an overly simplified and streamlined system that incentivizes grinding (even more than previous titles) rather than creativity, where character levels are even more important.”
    • “When you find yourself lacking particles, you would have to go back and forth between different places to gather them, and the task itself is tedious and boring.”
  • emotional
    28 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a mix of heartfelt moments and lighthearted charm, with players noting the effective character development and the balance between serious themes and wholesome interactions. While some found the story to be overly simplistic or childish, others appreciated the emotional depth and the ability to evoke genuine feelings, particularly in key moments and character relationships. Overall, the game successfully creates an engaging emotional experience, despite some criticisms regarding pacing and narrative execution.

    • “Yumia herself benefits greatly from these refinements, coming across as more emotionally expressive and visually engaging, a testament to the care put into model design this time around.”
    • “The pacing allows characters to develop more naturally, and the story feels more grounded, striking a better balance between emotional moments and lighthearted charm.”
    • “You can really feel how characters grow over time and the bonds the characters share over the course of the story is heart-warming.”
    • “A world filled with unfulfilling tasks, a forgettable cast, and a boring story.”
  • stability
    27 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with players reporting a range of bugs and glitches, including clipping issues, frame freezes, and problems with the new particle system. While some users noted that the game runs well at high frame rates and has seen improvements since launch, many still experienced significant issues, such as freezing during gameplay and inconsistent spawning of game elements. Overall, while the game shows promise, its stability is marred by frequent minor and occasional major glitches.

    • “Runs great at 144fps/1080p, wish there was an HD texture pack though.”
    • “Plus, the game runs great on Steam Deck (so far).”
    • “Game runs great, it's a pretty good PC port.”
    • “The bad: the open world is sometimes too graphically challenging for its own good, with minor clipping glitches, models having difficulty tracking terrain height, and general muddiness.”
    • “Plus lag spikes and frame freezes during the whole tutorial.”
    • “There's a bug that locks you onto the loading screen and completely freezes the game.”
  • character development
    27 mentions Positive Neutral Negative

    Character development in the game is mixed, with Yumia standing out as a well-crafted character shaped by her experiences, while many other party members, such as Rutger and Viktor, feel underdeveloped or one-dimensional. Although some characters like Nina and Lenja receive notable development, overall, the depth of character arcs is limited, leading to a perception that meaningful growth occurs infrequently. The character designs are praised for their beauty and variety, but the narrative's execution leaves some players wanting more substantial character progression.

    • “Yumia as a character is excellent—she is formed by the way the world has treated her, and this plays logically into the plot and her character development.”
    • “Overall, Atelier Yumia surpasses Atelier Ryza in several key areas, including character development and overall design.”
    • “In terms of character design, they are consistently very pleasant and enjoyable, with each party member having a unique aesthetic to them.”
    • “Also, character development is practically nonexistent—except maybe for Yumia, and even then, just slightly.”
    • “Most of the characters didn't get much character development, minus Nina and Yumia.”
    • “A single party member side quest I got at the beginning of the second map made me think 'oh, this could go somewhere and might be interesting.' It also made me fearful that any meaningful character development happens only one time per map.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing interactions and banter among the cast, with some players noting a mix of funny and emotional moments that balance the plot's seriousness. While there are memorable comedic elements, such as quirky animations and situational jokes, many reviewers feel that the humor does not reach the heights of earlier titles in the Atelier series, making it less appealing for newcomers. Overall, the game offers some lighthearted moments, but it may not satisfy those seeking a strong comedic experience.

    • “There was a good balance of seriousness of the plot, and funny and emotional interactions with the cast.”
    • “But some of the best things are the fun animations they put in the game from synthesizing on the field to accessing the workbench and even opening the game menu--- victory pose is pretty funny too ^^”
    • “Hilariously enough, the reward for getting 100% exploration in the first zone is a special bullet that allows you to access the hidden caves behind the sparkly crystal walls you'll find while exploring in a metroidvania-esque way, but in the end, the rewards are just another chest with meaningless rewards....”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere in the game represents a significant tonal shift from the previous Ryza trilogy, leaning towards a more melancholic and oppressive post-apocalyptic setting. While some players appreciate the mature narrative and environmental design, others feel that the game overly emphasizes its darker themes, creating a "woe is me" vibe. Overall, the atmosphere is described as less cozy and more emotionally charged, with a mix of personal tastes influencing player reception.

    • “One thing the game absolutely nails is atmosphere and environment design.”
    • “Trailers appeared to tease a more mature yet emotionally potent narrative, especially with how well the presentation conveyed its melancholic atmosphere of what’s to come.”
    • “I play Atelier games for their stories and the atmosphere, and I wasn't disappointed with Yumia.”
    • “This isn't gritty by any means, nor even as dark as recent tales of games, but it's a big shift in tone from the happy atmosphere of the Ryza trilogy.”
    • “[b]Atmosphere:[/b] This is a matter of personal taste, but I realized that the post-apocalyptic setting, combined with the lack of action, just feels oppressive to me.”
    • “While some of these story beats and themes are decent in narrative, I personally think the game beats the player’s head about these melancholic mood points too much, to the point Atelier Yumia creates a 'woe is me' atmosphere.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategies in gaming vary significantly, with gacha games relying heavily on microtransactions for ongoing revenue, while some titles, like Yumia, stand out by offering a complete experience without in-game purchases, appealing to players who prioritize quality. However, some games are criticized for disguising monetization schemes under appealing aesthetics, leading to mixed feelings among players. Overall, the trend leans towards a preference for games that respect player investment by minimizing intrusive monetization practices.

    • “Gacha games enjoy enormous ongoing revenue streams through microtransactions, enabling constant visual and content updates.”
    • “Keep refining this path, and you’ll continue to earn the support of players who value quality over monetization.”
    • “It’s aimed at a different kind of player—one who prefers a focused, self-contained experience free from monetization loops and artificial engagement mechanics.”
    • “What makes Yumia especially refreshing is its offering of a complete, anime-themed open world game without any in-game purchases—something increasingly rare in today’s market.”
    • “This is a monetization scheme dressed up in anime shaders.”
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3h Median play time
10h Average play time
2-15h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a role playing game.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing Atelier Yumia: The Alchemist of Memories & the Envisioned Land.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land was released on March 20, 2025.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land was developed by KOEI TECMO GAMES CO., LTD..

Atelier Yumia: The Alchemist of Memories & the Envisioned Land has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a single player game.

Similar games include Atelier Ryza: Ever Darkness & the Secret Hideout, Atelier Sophie 2: The Alchemist of the Mysterious Dream, Atelier Ryza 3: Alchemist of the End & the Secret Key, Atelier Ryza 2: Lost Legends & the Secret Fairy, Atelier Sophie: The Alchemist of the Mysterious Book and others.