The game offers a nostalgic experience with a friendly community and enjoyable mechanics.
It features a vast universe to explore with interesting bosses and a variety of ships and weapons.
The music is peaceful and adds to the relaxing atmosphere of the game.
The game suffers from a heavy grind and pay-to-win elements, making progression frustrating for free players.
There are significant issues with lag, bugs, and a dwindling player base, leading to a lack of updates and support from developers.
High-level players can dominate low-level areas, making it difficult for new players to enjoy the game.
grinding
72 mentions Positive Neutral Negative
3%
97%
The game is heavily criticized for its grindy nature, with many players noting that it becomes increasingly tedious over time, often requiring significant time investment or real money to progress. While some enjoy the grind as part of the gameplay experience, others find it boring and frustrating, especially when coupled with a lack of updates and a dwindling player base. Overall, the grinding aspect is a defining feature, making it a polarizing element among players.
“The game is based on grinding, so expect a lot of that here.”
“You will start asking yourself what you are doing with your life while flying this tiny little ship around grinding for nonsense.”
“There is no way to get enough for a decent ship without a massive amount of grinding.”
story
72 mentions Positive Neutral Negative
8%
81%
11%
The game's story is primarily driven by a series of missions, including storyline quests, daily quests, and timed missions, which provide players with ongoing objectives and rewards. However, many players find the questing system frustrating due to bugs, lack of clear guidance, and a heavy reliance on grinding, leading to repetitive gameplay. Additionally, the monetization strategy, which often requires real money to progress effectively, detracts from the overall experience and gives the impression of a cash grab.
“You do have to grind to level up, but you do it while completing story quests, daily quests, and timed quests, so you always have something to do.”
“Storyline quests give you something to work toward as they take you through all the systems.”
“It has a reasonable mix of short and longer length missions, so it's easy to manage your time.”
“Leveling is kind of bullshit, you kind of are required to pay money to get into the next tier of the game and missions in-game, and that majorly sucks.”
“Lack of information makes it a frustrating questing system and a lack of quests leaves you wondering what to do but sit and kill enemies that give you 20 XP each kill and would require you to kill thousands to level.”
“So timed quests is where your focus is spent but in timed quests they don't tell you where to go to finish it so you spend the entire duration flying in random directions trying to find out what to do.”
gameplay
48 mentions Positive Neutral Negative
42%
50%
8%
The gameplay is a mixed bag, featuring enjoyable mechanics and fluid combat in a 2D space shooter format, with a blend of bullet hell and ARPG elements. While many players appreciate the diversity of weapons and upgrades, some criticize the repetitive grind and slow movement, alongside concerns about potential pay-to-win mechanics. Overall, the experience can be fun and satisfying, but frustrations with certain gameplay flaws may detract from enjoyment.
“A solid overhead 2D space shooter with progression mechanics, lots of areas to explore, and fluid combat.”
“Overall, the diversity of weapons, upgrades, and enemy AI make gameplay very enjoyable.”
“The gameplay is fun, good to kill time, and quite satisfying.”
“Gameplay: repetitive grindfest”
“Very slow gameplay, very slow movement, many identical tasks.”
“It's full of sinfully bad gameplay mechanics that I, personally, would never touch if I developed games, because most of these bad mechanics serve only to frustrate and ruin the experience for players.”
monetization
28 mentions Positive Neutral Negative
14%
36%
50%
The monetization model of the game has been widely criticized as exploitative, with many players labeling it a "cash grab" that heavily favors pay-to-win mechanics. While some users argue that microtransactions do not significantly disrupt the balance between free-to-play and paying players, the overwhelming sentiment is that the game relies too heavily on in-game purchases, leading to a frustrating experience filled with constant reminders to spend money. Overall, players advise caution, suggesting that the monetization practices detract from the enjoyment and immersion of the game.
“However, having played this game on the web browser for a year, I can say that microtransactions do not disturb the balance between free-to-play and pay-to-play players in the game.”
“Some people might not like this game because it is a bit of a grind and it has in-game purchases, but it is fun for what it is!”
“Pay to win, dead game played this before on ArmorGames, still a cash grab.”
“It's a flash/browser game that was dumped on Steam as a cash grab then made 'free' (but not really).”
“For a free-to-play game, there are too many notifications and reminders that it depends on in-game purchases, which really breaks immersion.”
music
20 mentions Positive Neutral Negative
20%
65%
15%
The music in the game receives mixed reviews, with some players praising it as "brill" and "fab," while others find it repetitive and annoying due to looping tracks. While some appreciate the peaceful ambiance, others criticize the sound effects and the potential for multiple tracks to play simultaneously, leading to a confusing audio experience. Overall, the music is described as decent but inconsistent in quality.
“The music is brilliant.”
“The music is fabulous.”
“Music is awesome too.”
“The music ends up looping over itself a lot of times, and you end up with two different tracks playing at the same time.”
“Blaring annoying music, horrible sound effects, confusing interface, get ganked while opening my map to look for things to do.”
“Music: meh, three songs which can (and will) loop over each other if you alt tab sometimes.”
graphics
10 mentions Positive Neutral Negative
40%
60%
The graphics of the game are generally described as decent, featuring good visuals within a 2D world. Reviewers appreciate the overall quality, noting that the graphics are brilliant for a basic game.
“It's a great basic game with good visuals in a 2D world.”
“Graphics are brilliant.”
stability
6 mentions Positive Neutral Negative
100%
The game's stability is heavily criticized, with users reporting frequent glitches, freezing issues, and unresponsive gameplay mechanics. Many feel that the developers have neglected necessary updates and fixes, leading to a frustrating experience that undermines the game's potential. Overall, the lack of attention to stability has left players disappointed.
“Could have been a good game if the devs accepted new developers to their team, but they would rather let a good game die than fix animation glitches and fulfill old promises about expanding the game. (Played since November 11, 2012 on Kongregate)”
“It is glitchy as hell in that perspective, and my firing also sticks when it glitches out like that.”
“It freezes out.”
optimization
4 mentions Positive Neutral Negative
50%
50%
The game's optimization has been criticized, particularly regarding its user interface, which has caused framerate issues. Players feel that the optimization efforts are insufficient and that the rewards system lacks variety, making the overall experience feel repetitive and unengaging.
“You know a developer is inexperienced when one of their big patch notes includes 'UI optimization' because their UI caused framerate issues.”
“Nothing much to say about this; it probably needs more players, but it kind of feels pointless since the rewards are just... basically the same. As a reward, they give you some resources that are relative to your performance in the match. Also, this system is used in many games.”
emotional
2 mentions Positive Neutral Negative
100%
Players express a strong emotional connection to the ships in the game, describing them as having a life of their own, which enhances the immersive experience. This unique interaction fosters a sense of attachment and investment in the gameplay.