"Art of Destruction" is a physics sandbox simulation game that allows you to build and destroy detailed worlds using a variety of tools and disasters. Create and customize your own environments with voxel models, or explore the open levels available. Unleash natural disasters, set fire to buildings, and cause chaos with bomb explosions for endless destructive fun. Please note that the game's content and features may change over time, and the inclusion of Mike Judge's voxel models is subject to the terms of the provided license.
The game offers a fun sandbox experience for destruction enthusiasts.
It has a charming art style and some decent physics effects.
The Steam Workshop support allows for user-generated content, adding potential for more gameplay.
The game suffers from significant performance issues, especially during large-scale destruction.
There is a lack of content, with few maps and no missions or achievements to keep players engaged.
Many assets appear low quality and inconsistent in style, detracting from the overall experience.
gameplay
4 mentions Positive Neutral Negative
75%
50%
The gameplay is characterized by basic mechanics and minimal optimization, offering a casual experience that can be enjoyable despite lacking progression. Players primarily engage in exploration rather than structured gameplay, focusing on the game's possibilities and graphical capabilities.
“Honestly, as a budget game with basic mechanics, it can hold your attention and be somewhat fun, though it has little optimization.”
“Gameplay offers a unique exploration of the game's possibilities and the capabilities of your GPU.”
“The gameplay simulates ultimate realism, providing an immersive experience.”
“Honestly, as a cheap game with basic mechanics, it can hold your time and be somewhat fun, though it has little optimization.”
“No progression, no gameplay, just exploring the possibilities of the game and the capabilities of your GPU.”
graphics
3 mentions Positive Neutral Negative
33%
67%
The game's graphics feature a simple yet charming art style; however, inconsistencies arise with certain key assets, such as robots and tanks, which do not match the overall aesthetic and exhibit glitches. Additionally, the limited graphics options may detract from the visual experience.
“The general art style is simple but charming.”
“- Several key assets don't use the same art style as the rest of the game (i.e. robot, tank, and dragon tools), and some seem to be glitchy as well (i.e. dragon and tornado).”
“The only audio option is a volume slider, and the only graphics options are screen resolution, fullscreen, and v-sync.”
music
2 mentions Positive Neutral Negative
50%
50%
Many users find the lack of music in the game to be a significant drawback, noting that the silence can feel too stark amidst the action, prompting them to play their own background music to enhance the experience.
“The absence of music is too quiet for me; other than hearing explosions and other factors, I had to play some background music while I'm creating chaos.”
story
1 mentions Positive Neutral Negative
100%
The story aspect is criticized for its lack of engaging missions and achievements, which may result in players feeling less motivated to return to the game.
“The lack of missions or even achievements will leave players with less reason to come back.”
optimization
1 mentions Positive Neutral Negative
300%
The optimization of the game has been criticized for its poor performance, with users expressing significant dissatisfaction regarding its efficiency and overall functionality.
“I actually don't mind that; my gripe is with the performance, which is atrocious.”
“The game runs poorly on even high-end systems, making it frustrating to play.”
“Frequent frame drops and long loading times really hinder the overall experience.”