- March 6, 2015
- ASTRO PORT
ARMED SEVEN
Platforms
About
"ARMED SEVEN" is a top-down shooter game set in a futuristic sci-fi world. As a member of a private military company, players must defend against enemy forces and protect the Astroport space station. With various weapons, equipment, and character classes available, players can strategize and customize their approach to battles. The game features intense action, strategic combat, and a thrilling storyline.
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- Engaging gameplay with a variety of loadout choices and difficulty levels, making it accessible for both beginners and experienced players.
- Well-designed levels and enemy variety, providing a rewarding experience from start to finish.
- Improvements over previous titles from the developer, with a focus on player-friendly mechanics and audiovisual cues that enhance gameplay.
- The game suffers from technical issues, such as lack of optimization for modern computers and limited graphical settings.
- Short playtime of around 20 minutes per run, which may leave some players wanting more content.
- Absence of basic features like a pause button and the inability to adjust resolution, which detracts from the overall experience.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is reminiscent of traditional shmups, featuring a variety of weapons and a good challenge, though it lacks a pause function during its roughly 20-minute duration. Players will encounter a unique life bar mechanic that offers slow replenishment and temporary invincibility, adding a twist to the typical one-hit kill format. While the hectic pace is enjoyable, achieving certain accomplishments may require repeated playthroughs with different weapons.
“We're piloting one of those cool Japanese battle armors, but gameplay itself will feel more like our usual shmups.”
“Good weapon variety, good challenge, visuals are nice, and it offers a few variations on the standard Gradius-style gameplay.”
“Doesn't let you pause during gameplay, which is very annoying since the game itself is a little over 20 minutes long.”
“Unusually enough for a Japanese shooter, you have a 'life bar', but it replenishes very slowly and gives a fairly long invincibility period after you're hit, making it essentially a retheme of the one-hit-and-you're-dead mechanics found in much of the genre.”
“This isn't quite so bad for normal gameplay, but several of the achievements require you to beat each difficulty mode repeatedly using each of the 12 weapons at least once, so be warned if you care about that.”