- June 16, 2020
- Yume Creations
Apprehend;Girlfriend
Platforms
About
"Apprehend;Girlfriend" is a yuri-themed game featuring original anime art and soundtrack. Rikka, a freelance artist, lives in a share house in Tokyo and grows closer to her housemate Sena, leading to romantic feelings. The game includes choices that affect the story's outcome, with different endings, achievements, and a CG gallery, available for Windows and Linux.





- The game features lovely art and character designs that enhance the overall experience.
- Dynamic choices add an interesting layer to the gameplay, allowing for different endings and replayability.
- The story is light-hearted and enjoyable, providing a casual and sweet experience for players.
- The game is very short, with a playtime of only 1-3 hours, which may leave some players wanting more.
- There are numerous typos and writing errors that detract from the overall quality of the narrative.
- Some characters, particularly Rikka, are perceived as unlikable, which can affect player engagement with the story.
story
43 mentions Positive Neutral NegativeThe story is a simple and short yuri romance centered around a hikikomori and her roommate, which some players found enjoyable despite its brevity. While the writing includes humorous moments and well-crafted romance, critiques highlight a lack of emotional depth and a disappointing payoff for the main character's backstory. Overall, opinions are mixed, with some praising its charm and others deeming it poorly executed and lacking complexity.
“A cute story about a 'hikikomori' and her roommate.”
“The story does include some quite funny moments, which is a credit to the writing quality.”
“This backstory is meant to explain why the character is a shut-in, who has such a fear of being outside that she'll literally pass out if she's out too long, as well as why she's become estranged from her family.”
“The story is absolute dogshit and the main character's reason for not leaving the house is so goddamn stupid!”
“At times, with how fast the story progresses, the characters almost feel like iron balloons when it comes to emotional conflict, unaffected by serious things that they should at least contemplate for a few minutes.”
“Some plot elements seemed very optional; the story wouldn't have lost anything without them.”