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"Apollo4x" is a single-player Role Playing game with approximately 6 hours of playtime, centered around transporting 5 resources between planets with limited fuel. It features a unique "time pressure" enemy that consumes planets, and offers a difficulty range from zero-challenge to creator-defeating, all while avoiding traditional 4X economic and combat models. Players will interact with the economy every turn, managing resources and solving puzzles within a self-controlled challenge setting.

  • PC
  • Windows

Reviews

26%
Audience ScoreBased on 53 reviews
gameplay4 positive mentions
monetization4 negative mentions
  • The game has a unique concept that combines 4X strategy with trading mechanics, offering a fresh take on the genre.
  • There is potential for strategic depth in gameplay, as players must manage resources and trade routes effectively.
  • The art style is appreciated by some players, providing a nostalgic feel that sets it apart from other titles.
  • The user interface is poorly designed, making navigation and gameplay frustrating and unintuitive.
  • There is a lack of tutorials and guidance, leaving players confused about game mechanics and objectives.
  • The game suffers from numerous bugs and performance issues, leading to crashes and a generally unpolished experience.
  • gameplay12 mentions

    Gameplay is characterized by creative mechanics and a unique approach, but the interface can be challenging to navigate, leading to a lack of cohesion in the overall experience. While some players find the gameplay engaging with plenty of activities, others feel that the basic loop is ultimately boring.

    • “Creative mechanics though.”
    • “Gameplay is engaging and there's always plenty to do.”
    • “On top of that, the basic gameplay loop is just kind of boring.”
    • “The game attempts to use very different mechanics than is usual.”
    • “It is one of Apollo4X's core mechanics.”
  • story8 mentions

    The game's story aspect is characterized by a lack of a cohesive narrative or campaign, instead offering numerous random events and brief, enjoyable paragraphs. While some players appreciate the aesthetic and the moral themes presented, others may find the absence of a structured storyline disappointing.

    • “That being said, it's fairly pretty and there are some fun little paragraphs of story that I enjoyed.”
    • “If you're looking for hundreds of random events and a story to follow, this game delivers.”
    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “No storyline or campaign.”
    • “If you're looking for hundreds of random events and a story to follow.”
    • “No storyline or campaign.”
  • monetization4 mentions

    The monetization of Apollo4x has been criticized as a blatant cash grab by the developers, who are accused of repeatedly releasing low-quality, unoriginal content on Steam. This pattern of unethical practices has led to negative perceptions of the game's value and integrity.

    • “Apollo4x is yet another cash grab from serial shovelware pushers, Volens Nolens Games/Enoops.”
    • “Digital Entertainment/Volens Nolens Games/Enoops have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts.”
  • graphics4 mentions

    The graphics feature a unique, old-school art style that many players appreciate, but the lack of resolution options and meaningful graphics adjustments has drawn criticism.

    • “I like the artwork too... it's kind of old school and different.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • optimization2 mentions

    The game's optimization has been heavily criticized, with players reporting game-breaking bugs, significant performance issues, and major UI problems that hinder gameplay. Additionally, there are numerous typos and basic English mistakes that detract from the overall experience.

    • “In my first two incomplete playthroughs (both stopped due to game-breaking bugs), I found huge UI issues, multiple serious bugs and performance problems, and a smattering of typos and basic English mistakes.”
    • “In my first two incomplete playthroughs (both stopped due to game-breaking bugs), I found huge UI issues, multiple serious bugs and performance problems, and a smattering of typos and basic English mistakes.”
  • grinding2 mentions

    Players find the grinding aspect of the game initially enjoyable, but it tends to become tedious over time, particularly when managing larger empires.

    • “This is enjoyable for a few turns but quickly becomes tedious, especially with larger empires.”
  • replayability2 mentions

    Players highlight that the numerous options available before starting a game significantly enhance its replayability, offering varied experiences with each playthrough.

    • “The many options available before starting a game can potentially provide a lot of replay value!”
    • “The variety of choices you can make at the beginning really enhances the replayability of the game.”
    • “With so many different paths to explore, each playthrough feels fresh and exciting!”
  • music2 mentions

    The music in the game is noted for its calming and soothing qualities, providing a relaxing experience that allows players to feel at ease.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
6hAverage play time
6-6hSpent by most gamers
*Based on 2 analyzed playthroughs

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