Skip to main content
Angels That Kill Game Cover

About

Angels That Kill is a single player action game with a mystery theme. It was developed by InvalidSpacebar and was released on November 20, 2015. It received positive reviews from critics and negative reviews from players.

Angels That Kill is a dark, first person adventure game that tells the story of two men as they uncover the truth behind a murder that has shaken the city. Play through both sides of the story and discover the truth behind the murder.

Skip User Reviews

30%
Audience ScoreBased on 20 reviews
story5 positive mentions

  • Unique noir style with minimalistic black, white, and gray graphics that create a distinctive atmosphere.
  • Interesting dual-protagonist narrative offering multiple endings and branches that encourage replayability.
  • Developers are actively improving the game with updates, additional content, and responsiveness to community feedback.
  • Large, empty city with repetitive environments and poor navigation leads to frequent player frustration and disorientation.
  • Gameplay is slow and clunky with awkward controls, especially during drunken sequences, and the survival hunger mechanic feels out of place and annoying.
  • Minimal and inconsistent sound design with almost no voice acting and scarce, repetitive music fails to enhance immersion.
  • story
    35 mentions Positive Neutral Negative

    The story of the game centers on two characters—a down-on-his-luck boxer and a detective investigating murders—with multiple endings influenced by player choices. While some players appreciate the minimalist, atmospheric narrative and its subtle secrets, others find the plot fragmented, lacking depth, and hindered by sparse dialogue and absent voice acting, resulting in mixed reception overall.

    • “Angels that kill has a mildly interesting story and manages to conjure up a bit of an atmosphere with minimal means.”
    • “I don't want to tell too much about the story, but it has 8 endings and some choices (like suicide by the pistol, jumping from the roof of the hotel) and a few other things to discover.”
    • “The story follows two different characters: one is an ex-boxer who is down on his luck, and the other is a detective who is trying to discover the murderer that's been terrorizing the city lately.”
    • “The story seems fairly decent but the limited dialogues and frustrating gameplay elements make it difficult to desire more.”
    • “The messy and incoherent story, or what's left of it, is about a down-on-his-luck boxer and a detective who are involved in a series of murders.”
    • “It is empty and devoid of any logical story development, game-mechanics implementation and video-audio representation.”
  • gameplay
    19 mentions Positive Neutral Negative

    Gameplay in this title is a mix of simple, standard mechanics like item interaction and exploration, but is often undermined by ill-fitting features such as a hunger mechanic that detracts from the noir mystery theme. While some appreciate the organic balance between story, visuals, and gameplay, many find the design decisions frustrating and the gameplay lacking depth or meaningful engagement. Overall, the gameplay frustrates players and diminishes immersion despite some attempts at interactivity and variation.

    • “It's very organic and well balanced in almost every aspect: story, music, visuals and gameplay.”
    • “The game implements a hunger bar but players have the option to switch this mechanic on or negate it from the beginning of the title.”
    • “When playing I started to notice depending on how I interact with things it changed the gameplay and possibly the story overall.”
    • “Tldr: not a lot of gameplay and a lot of terrible design decisions kill this title's entertainment value.”
    • “It wants to be a classic point and click adventure game with "meaningful" choices where the player can take a look at every nook and cranny, but it also puts a ridiculous survival mechanic where you have to hunt and pillage trash dumpsters throughout the city to stave off hunger meter that keeps draining quickly.”
    • “Gameplay: easily the most frustrating part of the game.”
  • graphics
    17 mentions Positive Neutral Negative

    The game's graphics feature a minimalistic black-and-white aesthetic that creates a unique, atmospheric mood, emphasizing loneliness and story focus over detailed visuals. While some praise the artistic style and ambiance, many criticize the lack of texture, sparse environment details, and repetitive, empty cityscapes, making the visuals feel barebones and occasionally bland. Overall, the graphics may appeal to those who appreciate mood and narrative over traditional graphical richness but can be disappointing for players expecting more detailed or vibrant visuals.

    • “On the positive side, the black and white aesthetic and the occasional rain effect really go a long way into making the visuals digestible, even if still barebones.”
    • “Graphics have their own atmosphere; you feel lonely in a world with fewer details and people, but you can enjoy the small details you find that might normally be overlooked, allowing you to focus on the story.”
    • “The game has a minimalistic black & white (and sometimes red) graphic style, very atmospheric and pleasant to my taste.”
    • “Visuals are untextured, environments are bloated and expanded but full of empty building shells, empty streets, with very scarce hotspots populated by the odd one NPC scripted to stand there or interact with a scenery object.”
    • “The art style is very bland, the city has no sound, only about 7 buildings have any detail at all on them (the rest are just big, grey boxes) and the fog gets in the way more than it gives any aesthetic appeal.”
    • “If you don't expect graphics like in major studios titles and can get used to overall game style you won't be disappointed.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally well-chosen and pleasant, contributing effectively to the overall mood, though it can be somewhat repetitive and sparse during gameplay. Some users feel the lack of tense or varied music makes the experience feel flat and lacking depth. Overall, while the soundtrack complements the atmosphere, it could benefit from greater presence and diversity.

    • “It's very organic and well balanced in almost every aspect: story, music, visuals and gameplay.”
    • “The developers used music from freesound, masterfully picked and corresponding perfectly.”
    • “Its music is good, very pleasant sounding, even if a tad repetitive.”
    • “Maybe if the music was a little more tense it would help the game, but without it, it is extremely flat and boring.”
    • “Noire is more than rain and a monochromatic colour palette; it’s a mood, one that is largely evoked by music, of which this game has almost none.”
    • “Except a quick jazzy tune and a somber song, there is no music whatsoever, and that goes for sound effects as well.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is a mixed experience, combining a minimalistic black-and-white visual style that effectively evokes loneliness and noir themes, but is undermined by the complete lack of audio and certain surreal visual elements that clash with its intended gritty realism. While some players appreciate the subtle details and story focus, the absence of sound and inconsistent design choices detract from the overall immersion.

    • “Angels That Kill has a mildly interesting story and manages to conjure up a bit of an atmosphere with minimal means.”
    • “Graphics have their own atmosphere; you feel lonely in a world with fewer details and people, but you can enjoy the small details you find that are normally overlooked, allowing you to focus on the story.”
    • “The game has a minimalistic black & white (and sometimes red) graphic style, very atmospheric and pleasant to my taste.”
    • “The lack of pupils in the eyes of NPCs gives a surreal, phantom-like appearance that completely clashes with the intended ultra-gritty, realistic noir Sin City atmosphere.”
    • “The game manages to conjure up a bit of atmosphere with minimal means, but it's only mildly interesting.”
    • “The graphics create a lonely atmosphere in a world with fewer details and people, which might distract from fully enjoying the story.”
  • replayability
    2 mentions Positive Neutral Negative

    Replayability is rated at 7.5, indicating that the game offers a reasonably good level of replay value, keeping players engaged for multiple sessions without becoming repetitive.

  • optimization
    1 mentions Positive Neutral Negative

    The game, built on the Unity engine, delivers solid overall performance with smooth optimization.

    • “The game uses the Unity engine, and the performance is pretty solid all around.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional experience described feels muted and monotonous, with a pervasive sense of dullness and lack of vibrancy. The repeated references to "dark grey" settings suggest a somber, uninspiring atmosphere that may hinder emotional engagement.

Skip Critic Reviews

85%Critics’ scoreBased on 1 critic reviews
Skip Game Offers

Buy Angels That Kill

Skip Videos

Videos

Skip Games Like Angels That Kill
Skip FAQs

Frequently Asked Questions

Angels That Kill is a action game with mystery theme.

Angels That Kill is available on PC, Mac OS, Windows and Linux.

Angels That Kill was released on November 20, 2015.

Angels That Kill was developed by InvalidSpacebar.

Angels That Kill has received positive reviews from players and positive reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Angels That Kill is a single player game.

Similar games include Vlad the Impaler, Hauntii, STAY, Rue Valley, Sovereign Syndicate and others.