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About All We Need

All We Need is a single player simulation game with a horror theme. It was developed by ThunderForge and was released on November 22, 2024. It received mostly positive reviews from players.

In All We Need, players immerse themselves in a world of horror and suspense. Influenced by North American mythology, the game takes players on a harrowing journey as they follow the protagonist, Jack, who is drawn away from his family by mysterious supernatural forces. As players navigate the haunting landscapes and eerie environments of North American woods, they will encounter psychological cha…

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Looking for games like All We Need? Here are top simulation recommendations with a horror focus, selected from player-similarity data — start with Serena, Luto or The Cursed Forest.

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Reviews

70%Audience ScoreBased on 23 reviews
story12 positive mentions
optimization1 negative mentions

  • The game offers a beautiful and immersive atmosphere with good graphics and evocative map and level design.
  • The story is emotionally engaging, exploring themes of regret, self-reflection, and mythology, supported by thoughtful writing.
  • Innovative mechanics like the smoking feature to reveal hidden paths add interest to the walking simulator gameplay.
  • The voice acting is inconsistent, often criticized as poor or distracting, particularly the male lead's performance.
  • Lack of a save system and an inability to jump frequently cause players to get stuck, leading to frustration and forced restarts.
  • The narrative delivery and pacing are sometimes confusing, with some story elements abruptly revealed or underdeveloped, weakening overall impact.
  • story

    46 mentions Positive Neutral Negative
    26% positive mentions, 67% neutral mentions, 7% negative mentions

    The story is praised for its emotional depth, themes of regret and self-actualization, and incorporation of North American mythology, creating an intimate and unsettling atmosphere. However, many find its narrative delivery disjointed, with abrupt reveals and underdeveloped plot threads, leading to confusion and a lack of player engagement. While the concept shows potential, critiques highlight that better story structuring and clearer mechanics are needed to fully realize its impact.

    • “Now let’s go into the likes, the story is good. I like the themes of regret, shame, and the paths we choose and the futures we can make; it was pretty good.”
    • “All we need has, at its heart, an interesting idea about how to tell an unguided story about redemption.”
    • “The writing and visual style create an unsettling theme which enhances the intimate story told across the hour or so gameplay available.”
    • “As I see it, the biggest issue with this game is that they do not know what story they want to tell.”
    • “While I like the idea of the mechanic of keeping the criteria under which a player is judged opaque until the end, in practice, this renders the story nonsensical and the lesson essentially meaningless.”
    • “Your story is confusing, and delivered in random chunks.”
  • gameplay

    14 mentions Positive Neutral Negative
    36% positive mentions, 43% neutral mentions, 21% negative mentions

    The gameplay is primarily a walking simulator with light puzzles and a unique smoking mechanic used to reveal hidden paths, which some find interesting but others see as underdeveloped. While the narrative delivery through interactions and cutscenes adds atmosphere, the core mechanics and story progression can feel opaque and limit engagement. Overall, the gameplay complements the story-driven experience but may lack depth and variety for some players.

    • “The use of smoking to reveal hidden paths or hidden story elements was an interesting choice but I did enjoy using this mechanic to find a way around a blocked route, for example.”
    • “At first, I was worried I might get stuck, but I found the gameplay to be challenging yet totally manageable, keeping me engaged and on the edge of my seat.”
    • “The puzzles and mechanics used add to the mysterious nature of the game, encouraging the dark mystery at the game's core.”
    • “The gameplay is okay; it's just a walking simulator with some light puzzle work. I will have to say I do like the smoking mechanic, but using smoking to reveal hidden paths isn't an interesting idea.”
    • “The story is told through a combination of voiceover and drawn art, with gameplay stopping after most item interactions to provide a small cutscene and flesh out the backstory of the world.”
    • “The issue with All We Need, however, is that its core mechanic, the means by which Jack—and therefore the player—engage with this narrative and the lesson it’s teaching, remain totally opaque until the very end of the game.”
  • graphics

    9 mentions Positive Neutral Negative
    78% positive mentions, 0% neutral mentions, 22% negative mentions

    The graphics are generally praised for their appealing colors, beautiful map design, and unique black-and-white hand-drawn cutscenes, contributing to a visually engaging experience. However, some users note performance issues and consider the graphics average compared to higher-quality psychological horror games. Overall, the visuals effectively complement the game's story-driven and atmospheric nature.

    • “The graphics are good standard for these types of games with some nice uses of colors and designs. I really like the black and white hand drawn style of the cutscenes when you find these memories; those are very good and pretty to look at.”
    • “Graphically, this game is stunning.”
    • “Beautiful map design and good graphics.”
    • “Bad graphics.”
    • “I wish there were some graphics options so I didn't have to suffer through low frames, but other than that I very much enjoyed the story and atmosphere.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a short yet impactful emotional and spiritual journey, blending horror elements with introspective storytelling. While some find the narrative lacking clear context and engagement, others praise its heartfelt exploration of human consciousness that resonates long after gameplay. Overall, it evokes strong emotions but may feel uneven in delivery.

    • “"all we need" isn’t just a game; it’s an emotional journey that stays with you long after you've finished.”
    • “It skillfully balances its horror elements with a heartfelt exploration of human consciousness, making it a must-play for anyone who loves a deeply immersive narrative experience.”
    • “Very emotional and psychological story....not that I understood all of it.”
  • atmosphere

    6 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The game is praised for its atmospheric and immersive world, successfully creating a spooky, surreal, and unsettling ambiance that deeply engages players. Its ambitious design and unique mechanics contribute significantly to the overall mood, though some technical limitations slightly affect the experience.

    • “From the very first moment I entered its eerie yet enchanting world, I was taken aback by the surreal atmosphere, drawing me deeper into the experience.”
    • “The level design is exceptional, creating a deep and unsettling atmosphere that lingers long after the credits roll.”
    • “All We Need does a fairly decent job building a spooky atmosphere.”
  • optimization

    2 mentions Positive Neutral Negative
    0% positive mentions, 50% neutral mentions, 50% negative mentions

    The game’s optimization is lacking, particularly due to the absence of a save system, which hampers convenience. However, its short length and replayable branching paths somewhat mitigate this issue.

    • “It's not well optimized and could really use a save system, but it's free, it's short (just over an hour), and it offers branching paths that make it worth replaying.”
  • music

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the music well-suited and fitting for the game's style, complementing the overall experience effectively.

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Frequently Asked Questions

All We Need is a simulation game with horror theme. Common tags for All We Need include first-person, magic, psychological, exploration, nature and others.

All We Need is available on PC and Windows.

All We Need was released on November 22, 2024.

All We Need was developed by ThunderForge.

All We Need has received mostly positive reviews from players. Most players liked All We Need for its story but disliked it for its optimization.

All We Need is a single player game.

Similar games include Serena, Luto, The Cursed Forest, Arctic Awakening, God's Basement and others.