- January 24, 2019
- Rival Games
- 3h median play time
Alien: Blackout
Platforms
About
"Alien: Blackout" is a single-player science fiction strategy game with an intriguing story and dense atmosphere, where players must use only emergency systems to guide Amanda Ripley's crew and survive against a deadly Xenomorph. The game's choices are perilous, potentially sacrificing crew members, with seven levels of intense horror and life-or-death stakes. Its impressive graphics, music, and unpredictable alien behavior deliver a unique, fear-inducing experience for both "Alien" and horror enthusiasts.






- The game captures the atmosphere of the Alien franchise well, providing a thrilling experience.
- Gameplay is unique, combining elements of strategy and horror, making it engaging.
- Graphics and sound design are impressive for a mobile game, enhancing the overall experience.
- The controls can be frustrating and unresponsive, leading to unnecessary deaths.
- The game is relatively short, leaving players wanting more content and levels.
- There are frequent bugs and crashes, making it difficult to enjoy the game fully.
story
122 mentions Positive Neutral NegativeThe game's story is generally engaging and well-crafted, effectively continuing Amanda Ripley's narrative from "Alien: Isolation" with impressive graphics and voice acting. However, many players find the storyline too short and repetitive, expressing a desire for additional missions and content to enhance replay value. While the plot is appreciated, some reviewers noted that the gameplay lacks depth and variety, leading to a less satisfying experience overall.
“The story is engaging.”
“With exceptional graphics and a clear-cut storyline, it makes you want to keep going even when you fail.”
“The storyline is perfect, keeps you 'on your toes', highly recommend this game.”
“The only reason I give the game 4 stars is because once you beat the story mode part, it's pretty much done for; nothing new is introduced.”
“The backstory is nothing original; hopefully, it serves as a bridge between isolation and a full-fledged sequel.”
“The story is too short, and I can suggest that in the last mission or stage, it should be a POV or a first-person situation where you're the one escaping while being guided by your crewmates.”