Alice Mesmerizing Episodes of Neurosis (AMEN)

Alice Mesmerizing Episodes of Neurosis (AMEN) Game Cover
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Hello. Good news.  You are in the process of weakening your ego-structure The dissolution of the ego-structure may be accompanied by unpleasant experiences, the powers of the heavens will be shaken, the heavens will be set on fire and destroyed, the stars will crumble in fire, and the earth and its works will be found. This process will be painful, but will bring the blissful fruit of rele…

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Reviews

58%
Audience ScoreBased on 14 reviews
atmosphere5 positive mentions
replayability3 negative mentions
  • The game features stunning hand-drawn visuals that create an immersive and eerie atmosphere, enhancing the overall experience.
  • It offers a unique narrative approach, presenting a dark and psychological retelling of the Alice in Wonderland story that invites player interpretation.
  • The gameplay is challenging, with cleverly hidden objects that reward keen observation and persistence, making it engaging for fans of the hidden object genre.
  • The game is quite short, taking only about 30 minutes to complete, which may leave players wanting more content and story depth.
  • There is no hint system available, making it frustrating for some players to find the last hidden objects, especially as they can be too well concealed.
  • The lack of narrative context and minimal interactive features may detract from the overall engagement and depth of the experience.
  • graphics21 mentions

    The graphics of "Alice Mesmerizing Episodes of Neurosis (Amen)" are characterized by striking hand-drawn visuals that create a dark, symbolic atmosphere, immersing players in a surreal and unsettling world. The artwork not only enhances the eerie ambiance but also integrates subtle narrative elements, encouraging interpretation and engagement with the game's themes. Overall, the unique and thought-provoking art style stands out as a highlight, despite some players wishing for more content.

    • “Alice's mesmerizing episodes of neurosis delivers a haunting take on the Alice in Wonderland universe, blending surreal hand-drawn visuals with unsettling themes of neurosis and self-discovery.”
    • “Each level features striking, symbolic artwork that immerses players in the game's eerie atmosphere.”
    • “Atmospheric visuals: striking hand-drawn art creates an immersive and haunting experience.”
    • “If this is your first game from this developer, you're not really getting a lot out of it contextually. It looks like a girl with some psychological issues, just another short 60-minute hidden-object game with strange visuals.”
    • “As with Sons of Welder’s other games in the genre, it steps away from the more common wholesome themes and aesthetics and presents something a bit darker.”
    • “While its short length and lack of a hint system may deter some, its atmospheric visuals and thought-provoking themes provide a memorable experience.”
  • story17 mentions

    The story is characterized by its cryptic and symbolic nature, inviting players to explore and interpret hidden elements as they progress through a dark, Alice in Wonderland-inspired universe. While the integration of narrative and gameplay is praised for its depth and engagement, some players feel that the limited content and minimal narrative context leave them wanting more. Overall, the unique storytelling approach encourages personal interpretation, making for a thought-provoking experience despite its brevity.

    • “Combines exploration, cryptic storytelling, and symbolic art with psychological undertones.”
    • “With its dark visuals, cryptic storytelling, and engaging puzzles, Amen offers a unique experience for fans of the genre.”
    • “The story is set in the universe of Alice in Wonderland, which is presented with lovingly designed motifs and concepts.”
    • “👎 [b]limited content:[/b] short playtime leaves players wanting more levels and story.”
    • “I liked this hidden object game a lot in terms of graphics and how it was set up, I just wish there was more levels or story.”
    • “I think you can experience this game in two very different ways, depending if you played anything from the Magnus 'series', but specifically Lazarus, and it's a bit weird to call them series; they are more like games connected by the same ideas, not so much a linear story.”
  • gameplay12 mentions

    The gameplay is characterized by challenging hidden object mechanics set in intricately designed stages, with no hint system to assist players. While the integration of narrative elements adds depth and encourages interpretation, some reviewers noted that the mechanics can feel repetitive and would benefit from more interactive features. Overall, the game offers a stable and optimized experience, appealing to fans of the genre.

    • “Challenging hidden object gameplay: search for cleverly hidden objects in a series of intricately designed stages, with no hint system to assist.”
    • “Narrative depth through gameplay: discover hidden story elements and symbolic meaning as you progress through Alice's journey.”
    • “Challenging gameplay: cleverly hidden objects and lack of hints provide a rewarding challenge.”
    • “I've played some other games by this developer that involved finding hidden cats; this is exactly the same kind of hidden object gameplay but with an entirely different graphical design: no cats and very much a psychedelic / uber weird Alice in Wonderland vibe.”
    • “👎 [b]repetitive mechanics:[/b] adding more interactive features would elevate the overall experience.”
    • “While the story is cryptic, players can piece together its meaning through visual clues and gameplay progression.”
  • atmosphere6 mentions

    The game's atmosphere is characterized by its striking hand-drawn art style, which creates an eerie and immersive experience that enhances its psychological themes. Players are drawn into a surreal and unsettling world, complemented by atmospheric visuals and haunting background music, making for a memorable and thought-provoking journey.

    • “While minimalist, the art conveys an eerie and immersive atmosphere that complements the psychological themes.”
    • “🎨 [b]Symbolic hand-drawn art style:[/b] each level features striking, symbolic artwork that immerses players in the game's eerie atmosphere.”
    • “🎭 [b]Immersive atmosphere:[/b] lose yourself in the surreal, unsettling world brought to life by hand-drawn artwork.”
  • replayability2 mentions

    Players note that the game offers approximately 30 minutes to 1 hour of gameplay, with replayability stemming from the opportunity to uncover secrets and hidden details, enhancing the overall experience.

    • “Approximately 30 minutes to 1 hour, depending on puzzle-solving skills, with potential replayability for discovering secrets and hidden details.”
    • “[b]Replay value:[/b]”
    • “The game can be completed in approximately 30 minutes to 1 hour, and while there is some potential for replayability to discover secrets and hidden details, it feels limited overall.”
    • “The replay value is quite low, as once you've experienced the main content, there isn't much incentive to go back.”
    • “After finishing the game, I found that there wasn't enough variety in gameplay to warrant multiple playthroughs.”
  • optimization2 mentions

    The game is generally well-optimized, providing stable and smooth gameplay without major performance issues. However, some players may find the lack of hints frustrating.

    • “Stable and optimized for smooth gameplay.”
    • “No major performance issues reported, though the absence of hints may frustrate some players.”
  • music2 mentions

    The music in the game is highly praised for its brilliance and atmospheric quality, complementing the standout visuals and enhancing the overall experience.

    • “The visuals and soundtrack are stand-out features of the game and are executed brilliantly.”
    • “The atmospheric background music enhances the overall experience.”
  • emotional1 mentions

    The emotional aspect of the game is characterized by its departure from typical wholesome themes, opting instead for a darker narrative that resonates with players on a deeper level. This choice adds a unique depth to the experience, distinguishing it from other titles in the genre.

    • “As with Sons of Welder's other games in the genre, it steps away from the more common wholesome themes and aesthetics and presents something a bit darker.”
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