Age of Revenge: Turn Based RPG Game Cover

"Age of Revenge: Turn Based RPG" is a fantasy-themed role-playing game with a focus on strategic, turn-based combat. With a good plot and solid game mechanics, players are immersed in a magic-filled world. However, be prepared for a lot of grinding and frequent ads, which may hinder the overall gaming experience. Dive into this epic adventure and prove your worth in the age of magic.

  • iPad
  • iPhone
  • Phone
  • Android
  • Mobile Platform
  • Tablet

Reviews

75%
Audience ScoreBased on 823 reviews
story7 positive mentions
monetization14 negative mentions
  • Great old school RPG with a nostalgic feel.
  • Fun and engaging gameplay with a good balance of grind and rewards.
  • No forced ads and a decent community for support.
  • Heavy pay-to-win mechanics that hinder free-to-play progression.
  • Confusing UI and navigation, making it difficult for new players.
  • Long wait times for dungeon access and energy recharge, leading to repetitive gameplay.
  • story40 mentions

    The game's story is described as having a promising concept but ultimately falls short due to a lack of depth and engagement, primarily relying on passive side quests that offer minimal narrative. Players express frustration with the game's monetization strategies, which often push them towards spending real money to progress, detracting from the overall experience. While some appreciate the initial charm and potential of the story, many feel that the pacing and quest structure hinder its development, leaving them wanting more substantial content.

    • “It's easy to play, and there is obviously a lot of thought put into the story and D&D playability.”
    • “I look forward to seeing how the story unfolds.”
    • “Good storytelling and decent dev response.”
    • “The only form of story the game holds is from passive tavern side quests which you click accept and come back 10 minutes later and get a reward.”
    • “No story.”
    • “Barely any story.”
  • gameplay24 mentions

    The gameplay has received mixed reviews, with some players finding it enjoyable and addictive, particularly appreciating its mechanics and graphics. However, many express frustration with the slow progression, energy limitations, and unbalanced PvP, which detracts from the overall experience. While the game has potential, the repetitive gameplay loop and reliance on in-game purchases for advancement are significant drawbacks.

    • “PVP has just enough mechanics to be interesting, with a fun ratio of grind to reward. There's lots of lore to read if anyone is interested; I personally like the gargoyles.”
    • “Smooth gameplay! Normally I'm not into fighting against enemy cards, but I'll admit this game is addictive. The music is soothing and even a little epic.”
    • “I love the older school RPG feel with a splash of modern mechanics within the game.”
    • “This game has the potential to be great, but is very limited in terms of what you can do. The gameplay loop is pretty boring, progression is extremely slow unless you throw money at the game, has one of the worst PvP experiences I've ever had, and events are infuriatingly unbalanced and unrewarding.”
    • “Gameplay is easy to learn but bland after a set time due to the restraints that the game holds regarding time.”
    • “Uses energy that limits gameplay.”
  • monetization19 mentions

    The monetization strategy of the game has received mixed reviews, with many players criticizing the heavy reliance on microtransactions and daily quests that require spending real money, which they perceive as a cash grab. While some appreciate the absence of forced ads and the option to watch ads for rewards, others feel that the game pushes players towards spending money to progress, leading to frustration and a negative impact on their overall experience. Overall, the monetization approach is seen as a significant flaw in an otherwise enjoyable game.

    • “No ads!”
    • “I love this game and no ads!!!”
    • “Cool turn-based, a bit heavy on microtransactions but aren't all mobile games like that?”
    • “Amazing concept, bad practice. Navigation is extremely confusing when starting new. The back arrow can turn into a loop instead of going back, leading to waiting or spending gold to continue after completing all tasks at the start of the game (which took a few hours). Having 'buy microtransactions' as a daily quest is a terrible thing to do. Again, great concept but could use a lot of work on some basic stuff.”
    • “Any game that has you spending real money for daily achievements (there are 2 daily achievements for buying gold each day) is just a cash grab and an automatic 1 star.”
    • “Of course, I can pay a chunk of real money to advance after ten minutes of playtime, but since it's such an obvious cash grab, no thanks.”
  • grinding14 mentions

    The reviews indicate that the game features significant grinding, particularly after reaching level 20, which can lead to a repetitive and tedious experience. While some players find the grinding manageable and enjoyable, others feel it detracts from overall enjoyment, especially when progress slows down and event windows are limited. Overall, the game is described as fun but heavily reliant on grinding to unlock equipment and advance.

    • “Progress plummets to a tedious grind almost immediately.”
    • “I played until almost level 30, the game gets very repetitive and boring after level 20 and in order for you to make any progress without grinding the exact same dungeons for months is to spend money for gold.”
    • “Good game overall, but my hangup from 3 to 5 stars is how much grinding you need to unlock equipment and for the fact that event windows are so small.”
  • graphics11 mentions

    The graphics of the game receive mixed reviews, with some players appreciating the art style and character designs, while others criticize the overall quality as cheap or lacking in excitement. Despite the mild improvements noted, many feel that the graphics could benefit from further enhancement to match the gameplay experience. Overall, the visuals are seen as a blend of charm and simplicity, appealing to some while disappointing others.

    • “I like the art style and layout of the game.”
    • “Great game and it doesn't require all my attention, but I still get to progress pretty well. I love the art style and how it actually shows on your character the equipment you've equipped.”
    • “Great games, small size, nice graphics and gameplay.”
    • “It's only mild graphic improvements in a game with terrible graphics.”
    • “Poor graphics.”
    • “Not bad game.. but could use more exciting play & graphics!!”
  • stability4 mentions

    Users report significant stability issues, particularly in dungeons where character movement can become unresponsive, leading to frequent freezes during encounters with enemies. Additionally, some interactive elements, like towers offering rewards, fail to function properly, and loading times are excessively long, contributing to a frustrating gameplay experience.

    • “There is one thing I do notice being a bit buggy - in the dungeons, when tapping on a tile to travel to it, it has a hard time redirecting the character to another square you want to go to as the character is moving.”
    • “For example, every time I run into a giant spider or any spider or snake, the game freezes. When I'm in the dungeon and this happens a lot, I click the empty space but nothing happens; the blue symbol stays and I can hover over it. Also, I learned a trick: if you click a spot in the dungeon and swipe after, the icon goes crazy. Additionally, some of the towers in the second dungeon with coins as prizes don't work.”
    • “Takes too long to load and at the very first battle against a pirate, it completely freezes my phone.”
  • music2 mentions

    The music in the game is generally praised for being soothing and epic, enhancing the addictive gameplay experience. However, a significant issue is noted, as 90% of the time, the sound and music do not function properly.

    • “Smooth gameplay, and normally I'm not into fighting against enemy cards... but I'll admit, this game is addictive. The music is soothing and even a little epic.”
    • “90% of the time, the sound and music don't work.”
    • “The music is repetitive and lacks variety, making it boring after a short while.”
    • “The soundtrack feels out of place and doesn't match the game's atmosphere.”
  • replayability1 mentions

    Reviewers consistently praise the game's high replayability, highlighting its engaging mechanics and overall design that encourage multiple playthroughs.

    • “I can't say enough about the replayability of the game; everything about it is great.”
    • “The game offers so many different paths and choices that I find myself coming back for more.”
    • “Each playthrough feels fresh and exciting, making it hard to put down.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The game doesn't offer enough variety in gameplay to warrant multiple playthroughs.”
  • character development1 mentions

    Players appreciate the character development in the game, noting it enhances the overall experience alongside clan building and dungeon crawling elements.

    • “So far, this is a fun little game with some clan building, dungeon crawling, and character development.”
  • humor1 mentions

    The humor in the game is initially entertaining but tends to lose its charm after a few days of play.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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