Adaptive Difficulty FPS Project
- August 22, 2024
- Lucian Bisset
Blast your way through the solar system! Created for my dissertation, titled ‘Implementing an adaptive difficulty system in a procedurally generated video game.’ The blue version has adaptive diffculty whereas the red version increases linearly in difficulty. Credits: Fonts: Hubot Sans by tobiasahlin (https://github.com/github/hubot-sans/releases/tag/v1.0.1) Models: Rigged Fps …