Acro FS
- May 23, 2018
- Knife Edge Software
By Aviators, For Gamers Acro FS is a stick-and-rudder aerobatic flight simulator created by Jim Bourke, airshow pilot and member of the US Unlimited Aerobatic Team. Designed from the ground up to accurately simulate aerobatic flight, it allows you to experience what it’s like to strap into a high-performance stunt plane and take to the sky. Take control of an aerobatic airplane, throttle up, a…
Reviews
- The game is free and offers a fun experience for those interested in aerobatics and flight simulation.
- The flight physics are praised for being realistic, especially for aerobatic maneuvers, making it a good tool for practice.
- The game has potential for future development, with players expressing hope for more features and improvements.
- The game suffers from significant technical issues, including poor controller support, unresponsive controls, and frequent crashes.
- Many players report that the graphics settings do not save, and the game often runs poorly on various systems, leading to frustration.
- The game appears to be abandoned, with little to no updates or improvements since its early access release, leaving many features incomplete.
- graphics19 mentions
- 53 % positive mentions
- 32 % neutral mentions
- 16 % negative mentions
The graphics of the game receive mixed feedback, with many users praising the visuals, particularly the ray tracing and realistic aircraft designs. However, some players report issues with performance, such as glitches, stuttering, and difficulties in saving graphic settings, which detracts from the overall experience. Additionally, there are calls for more accessible graphics options to accommodate lower-end PCs and improve gameplay fluidity.
“The graphics look pretty good, there are a lot of options for camera views and HUDs, and the aircraft that come with it appear to be fairly realistic.”
“Excellent flight model, great graphics.”
“I love the graphics so much and it handles great with my joystick and rudder pedals.”
“Crude graphics, some unplayable areas due to huge stutter, simplistic ground areas and buildings, odd UI and control choices, and worst of all no hat view keys or TrackIR support.”
“I was able to play this game 3 times (all trying to fine-tune graphics) and I just couldn't get it to run smoothly.”
“It would be very helpful to have a much more simplified graphics mode - I'm here to fly, not look at pretty scenery!”
- optimization11 mentions
- 18 % positive mentions
- 55 % neutral mentions
- 27 % negative mentions
The optimization of Acro FS is widely criticized, with players reporting significant performance issues, including frequent frame rate drops and lag, regardless of graphical settings. The game's flight mechanics and race mode are described as frustratingly unresponsive, exacerbated by poor optimization that detracts from the overall experience. Many users find the game difficult to enjoy due to these technical shortcomings.
“But... in VR, it doesn't crash, it runs smoothly and most importantly, it is fun.”
“Smt off seems to work on most games and even causes some games to improve performance.”
“This game is poorly optimized.”
“In race mode, this game is not very beginner friendly and overall frustrating because of poor optimization: the spongy flight feel, complex stable flight modeling, and 'arcady' pickups and rings together with the often dropping performance make a very harsh combo leading to player over-controlling or performance-wise uncontrollable situations.”
“This game runs at a constant laggy 40 to 0 fps; I changed settings from high to low and got even worse performance.”
- stability5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability is notably problematic, with users reporting choppy controls, frequent glitches, and issues with the settings menu that can freeze the game. Despite its appealing graphics and enjoyable flying experience, many players feel it remains unplayable due to these persistent bugs, compounded by the developers' abandonment of the project after a brief period.
“It is literally unplayable. I got a 3D Logitech Pro joystick and just wanted to try it out with this sim, but after setting everything up, the elevators were inverted. Afterwards, I opened the settings menu, clicked on controls to set them up again, but that just freezes the game.”
“The developers abandoned the game in a buggy and incomplete state around 18 months after dumping it on Steam.”
“For the little time that I have played, I have some suggestions: the controls are kind of choppy; a little smoother would be nice. The graphics are nice, especially the rays, but the game glitches a little, and I've never made a game, so I don't know how difficult that is.”
- gameplay5 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The gameplay is described as straightforward and focused, with some users suggesting that a mechanical bull or rodeo simulator could enhance the experience. Overall, it appears to be a simple and direct gameplay experience.
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story aspect of the game is perceived as lacking depth, with players noting that the focus on mathematical problem-solving leads to a repetitive experience once optimal strategies are discovered. While the missions function well, the narrative does not significantly enhance the gameplay, resulting in a stale competition.
“The missions are perfectly designed, allowing us to engage with the story in a meaningful way.”
“The story feels disjointed and lacks a coherent narrative arc, making it hard to stay engaged.”
“Character development is minimal, leaving players feeling disconnected from the protagonists.”
“The plot twists are predictable and fail to deliver any real surprises or emotional impact.”
- grinding2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, as it shifts the focus from skill-based performance to repetitive attempts aimed at achieving theoretical minimums, often requiring excessive retries.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is satisfying and offers a real sense of progression.”
“You'll need a second life for grinding.”
“The competition is turned from 'who performs momentarily best' into 'who can get closest to the theoretical minimum with unlimited retries,' which translates into very tedious retries at some point.”
- humor1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players find humor in the game primarily through amusing glitches and bugs, which add an unexpected comedic element to the gameplay experience.
“The game is filled with hilarious bugs that add an unexpected twist to the gameplay.”
“I couldn't stop laughing at the quirky glitches that made my character do the silliest things.”
“The humor in the game, especially the funny bugs, kept me entertained throughout my playthrough.”
“The humor in this game often falls flat, relying too much on tired clichés.”
“I expected a lot more laughs, but the jokes just didn't land for me.”
“The attempts at humor felt forced and detracted from the overall experience.”