Achievement Lurker: We Give Up! Game Cover
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In "Achievement Lurker: We Give Up!", players join Rick in the virus-mutated world of Zyorzia to vanquish the evil threatening the land. The game features a traditional RPG battle engine, inventory system, and skill system, allowing players to level up and explore the altered dimensions of Zyorzia. Time and space have been disrupted, resulting in visible pathways and converging dimensions, as stars align in this action-packed adventure.

Reviews

74%
Audience ScoreBased on 53 reviews
gameplay1 positive mentions
story3 negative mentions
  • Offers an easy way to earn 5000 achievements in about 2 hours, making it ideal for achievement hunters.
  • No grinding or complex gameplay required; simply idle to unlock achievements.
  • Decent graphics and no significant bugs reported, providing a hassle-free experience.
  • Lacks meaningful gameplay and content; primarily an achievement farming tool.
  • No story or objectives, making it feel pointless beyond collecting achievements.
  • Requires the game to be left idle for extended periods, which can be frustrating for some players.
  • gameplay5 mentions

    The gameplay is perceived as unremarkable and lacking in engaging elements, with users noting that it fails to stand out or offer anything noteworthy compared to other games.

  • story4 mentions

    The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.

    • “No story.”
    • “No story.”
    • “No story.”
  • graphics2 mentions

    The graphics of the game have received mixed reviews, with some players praising the vibrant art style and detailed environments, while others criticize the character models and occasional texture issues. Overall, the visual presentation is seen as a strong point, though it may not meet the highest standards set by other titles in the genre.

  • grinding2 mentions

    Players express that the grinding in the game is excessively time-consuming, suggesting that it requires an unrealistic commitment akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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