Achievement Lurker: We Give Up!
- January 24, 2018
- Perverse Games
In "Achievement Lurker: We Give Up!", players join Rick in the virus-mutated world of Zyorzia to vanquish the evil threatening the land. The game features a traditional RPG battle engine, inventory system, and skill system, allowing players to level up and explore the altered dimensions of Zyorzia. Time and space have been disrupted, resulting in visible pathways and converging dimensions, as stars align in this action-packed adventure.
Reviews
- Offers an easy way to earn 5000 achievements in about 2 hours, making it ideal for achievement hunters.
- No grinding required; players can simply idle to unlock achievements.
- Decent graphics and no significant bugs reported, providing a hassle-free experience.
- Lacks meaningful gameplay and content; primarily an achievement farming tool.
- Players may find it tedious to wait for achievements without any engaging activities.
- Not recommended for those seeking a traditional gaming experience, as it offers little more than idling.
- gameplay10 mentions
- 20 % positive mentions
- 80 % neutral mentions
- 0 % negative mentions
The gameplay is generally perceived as unremarkable and lacking in engaging elements, with several users noting that it fails to stand out compared to other games.
- story8 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The reviews indicate that the game lacks a story, with multiple users noting the absence of any narrative elements.
“No story.”
“No story.”
“No story.”
- graphics4 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The graphics of the game have received mixed reviews, with some players praising the vibrant visuals and detailed environments, while others criticize the performance issues and lack of polish in certain areas. Overall, the aesthetic appeal is noted, but technical execution varies significantly.
- grinding4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Players consistently express that the grinding required in the game is excessively time-consuming, suggesting that it feels like one would need a second life to fully engage with it.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”