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Abandon Ship

Cults and Krakens and seafaring oh my.
Abandon Ship Game Cover
75%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, monetization
73% User Score Based on 798 reviews
Critic Score 88%Based on 1 reviews

Platforms

Nintendo SwitchLinuxPCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
Abandon Ship Game Cover

About Abandon Ship

Abandon Ship is a single player open world role playing game with fantasy, historical and dark fantasy themes. It was developed by Fireblade Software and was released on October 22, 2019. It received positive reviews from critics and mostly positive reviews from players.

Take command of an 'Age of Sail' ship and her crew, exploring a vast, story-filled world that reacts to your decisions. Engage enemy vessels, fortifications and sea monsters in brutal tactical combat, all framed in an art style inspired by classic Naval Oil Paintings.

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Games Like Abandon Ship

Looking for games like Abandon Ship? Here are top open world role playing recommendations with a fantasy, historical and dark fantasy focus, selected from player-similarity data — start with Abandon Ship, Dead Age or Tempest.

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Reviews

73%Audience ScoreBased on 798 reviews
story109 positive mentions
grinding51 negative mentions

  • Unique mix of FTL-style crew management and naval combat with a Lovecraftian pirate theme
  • Beautiful visual style resembling maritime oil paintings and atmospheric soundtrack
  • Challenging and rewarding tactical combat requiring crew management and ship upgrades
  • Engaging story and immersive world with varied events and quests
  • Multiple game modes including story campaigns and freeplay
  • Early Access shows promising steady improvements and developer responsiveness
  • Combat and exploration become repetitive and grind-heavy after some hours
  • Crew management can be tedious due to need for constant micromanagement
  • Save system is restrictive and permadeath punishes progress heavily
  • Limited ship variety and customization options limit strategic depth
  • Some bugs and UI issues hinder gameplay experience
  • Exploration maps and events lack variation and can feel lifeless at times
  • story

    327 mentions Positive Neutral Negative
    33% positive mentions, 63% neutral mentions, 4% negative mentions

    The story in "Abandon Ship" offers an engaging lovecraftian pirate-themed narrative centered on escaping a dangerous cult, supported by solid writing and atmospheric presentation. However, it is criticized for its linearity, repetitive mission structure, limited player choice impact, and pacing issues that can make progression feel monotonous. While some side quests and plot elements add depth, many players find the overall story lacking in complexity and variety, with storytelling often delivered through text slides rather than interactive sequences.

    • “The story places players in the role of a captain attempting to survive after escaping the influence of a dangerous cult connected to ancient powers beyond ordinary understanding.”
    • “The story has depth to it that FTL lacked, and sends you on a journey to escape an evil cult.”
    • “The writing is solid and tells an interesting story, and it’s all held up with a fantastically visceral presentation of tall ships blasting each other to splinters amidst raging storms.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is worn out Cthulhu cult forced into a 'pirate' genre... yawn.”
    • “Sadly, the story wasn't enough to keep me going back through that slog.”
  • gameplay

    249 mentions Positive Neutral Negative
    35% positive mentions, 58% neutral mentions, 7% negative mentions

    The gameplay in Abandon Ship offers a solid blend of naval combat, strategy, survival mechanics, and exploration reminiscent of FTL, with fun and engaging ship battles and crew management. While initially satisfying and rich in strategic options, many players find it becomes repetitive and grind-heavy over time, with limited variety in encounters and some underdeveloped mechanics. Despite some balance issues and a steep learning curve, the game's unique pirate theme, atmospheric presentation, and replayability appeal to fans of tactical roguelike experiences.

    • “Abandon Ship succeeds because it blends naval combat, strategy systems, survival mechanics, and exploration into a cohesive experience filled with tension and discovery.”
    • “The core gameplay mechanics are great, thematic, and fun.”
    • “The game has a really fun replay aspect because you can try out so many different weapon combinations, and as long as you use them and the game mechanics correctly, it's really satisfying to beat each enemy you encounter with so many moving pieces of your arsenal.”
    • “And I guess from that kind of derivative, mobile oriented gameplay, you can kind of see that what little bespoke narrative is drowned out by endless, repetitive game loops that become tedious almost immediately.”
    • “Terribly boring and repetitive gameplay loop.”
    • “Once you understand the two or three useful game mechanics, the game is just to repeat them endlessly.”
  • graphics

    101 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The game's graphics feature a unique, visually striking art style often described as an oil painting or stylized aesthetic, which effectively captures the seafaring atmosphere and enhances immersion. While some find the visuals charmingly retro or reminiscent of older consoles, others note the graphics lack modern finesse but remain engaging and complementary to the gameplay. Overall, the artwork is widely praised for its beauty and thematic coherence, even if it leans toward simplicity rather than high-end realism.

    • “The visuals in Abandon Ship are striking, featuring a stylized art style that beautifully captures the atmosphere of a seafaring adventure.”
    • “The graphics are stunning to behold and awe inspiring the first time you encounter a heavy storm!”
    • “The visuals are great - the 'painted' art style on the sea surface in particular is amazing, and the wide variety of different biomes, weather and climate types are all really atmospheric.”
    • “The game features simple, retro looking 3D graphics, of the type you normally expect to see in low-effort mobile apps.”
    • “So in summary: graphics are terrible - reminiscent of 1990s, storyline is okay, gameplay while fun is extremely hard on the easiest settings, and the save system sucks given how difficult the game is and unforgiving.”
    • “This is a badly made FTL knockoff with graphics from a PlayStation 1 cutscene.”
  • grinding

    53 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    Grinding in the game is widely criticized for being repetitive, tedious, and often feeling like a chore, with prolonged battles and slow upgrades contributing to player frustration. While some enjoy the challenge and roguelike aspects, many find the lengthy campaign, punishing permadeath, and mandatory grinding diminish overall engagement and replayability. Exploration and resource management are also seen as dull and monotonous, detracting from the game's narrative and mechanics.

    • “If you want a casual story-filled game with little to no grinding, you're barking up the wrong tree.”
    • “Some people just want to enjoy the story, not grinding for hours only to start over again just to get your previous state just because of a small mistake.”
    • “The game quickly becomes grindy and starts to feel like a chore.”
    • “You gain so little from battles that it takes a lot of grinding just to get the items you are aiming for.”
    • “Restarting from scratch and grinding 10+ hours to get back to where I was is a no for me.”
  • music

    43 mentions Positive Neutral Negative
    58% positive mentions, 35% neutral mentions, 7% negative mentions

    The music in the game is widely praised for its atmospheric, immersive, and well-crafted soundtrack that complements the game's art style and narrative tone. While some find certain battle music repetitive or the overall soundtrack not particularly memorable, most players appreciate the situational, evocative tracks that enhance exploration and combat without being intrusive. Overall, the music is considered a strong asset that significantly enriches the gaming experience.

    • “For an indie release, the game is beautifully polished, with a great looking naval painting style aesthetic, and a soundtrack that could have come from a title with many times the budget.”
    • “The battles are teeth grindingly intense, the monsters almost but not quite overwhelming, the music so appropriate without being intrusive or irritating, and the stunning maps.”
    • “So much thought has gone into the little details of the game; from how each enemy crew member reacts, to whether the enemy ship wants to stay close or far from you in battle, to the music and sounds that so perfectly top the game off - I like how the music tracks only play when it is called for (not just when you're exploring around - it would just seem awkward...unless they add some different, subtle tracks to each area, depending on the mood, atmosphere and weather).”
    • “I think the sound effects used are pretty tasteful but the music doesn't do the rest of the game justice.”
    • “Poor, repeatable music.”
    • “Also, I think that music when you're in the battle is a little bit repetitive.”
  • atmosphere

    24 mentions Positive Neutral Negative
    79% positive mentions, 8% neutral mentions, 13% negative mentions

    The atmosphere across these games is consistently praised for its strong, immersive qualities, with richly detailed visuals, dynamic soundtracks, and thoughtful world design that enhance the adventurous and sometimes supernatural maritime settings. The combination of striking art styles, mood-setting music, and engaging environmental effects creates a captivating and moody experience that significantly elevates gameplay. While strategy aspects may vary in depth, the atmospheric presentation remains a standout feature that deeply resonates with players.

    • “Ships cut across dramatic oceans that resemble moving illustrations, creating a presentation that supports both the adventurous atmosphere and supernatural elements exceptionally well.”
    • “Abandon Ship delivers a rewarding naval adventure supported by strong tactical combat, atmospheric world design, and meaningful survival systems that make life at sea both challenging and highly engaging.”
    • “So much thought has gone into the little details of the game; from how each enemy crew member reacts, to whether the enemy ship wants to stay close or far from you in battle, to the music and sounds that so perfectly top the game off.”
    • “Which is above average, as it could have been pixel graphics and nothing about the atmosphere would have changed.”
    • “So much thought has gone into the little details of the game; from how each enemy crew member reacts, to whether the enemy ship wants to stay close or far from you in battle, to the music and sounds that so perfectly top the game off - I like how the music tracks only play when it is called for (not just when you're exploring around - it would just seem awkward... unless they add some different, subtle tracks to each area, depending on the mood, atmosphere, and weather).”
    • “Sunless sea had a strong atmosphere and lots of little stories.”
  • replayability

    19 mentions Positive Neutral Negative
    53% positive mentions, 47% neutral mentions, 0% negative mentions

    Replayability opinions are mixed, with some praising the game’s unique visuals, ambiance, and strategic elements that enhance replay value, while others criticize it for lacking depth, variety, and key roguelite features, resulting in low to zero replayability after completing the main content. The game offers an enjoyable initial experience but may not sustain long-term engagement for many players.

    • “Unique storyline, good visuals, lots of replayability, and decent gameplay.”
    • “Strongest suit is true replayability and it delivers a great ambiance through music and art direction.”
    • “This gives the game great replay value, which is great for crew management games.”
  • stability

    10 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The game's stability has significantly improved since early access, with most players now reporting it as largely bug-free and smooth to play. While a few minor bugs have been noted, they are generally non-critical and do not hinder the overall experience. Early bugs, particularly in the tutorial and certain stages, appear to have been addressed in the finished release.

    • “The latest version is mostly bug free, with only one minor bug that doesn't affect gameplay, and hopefully it has been fixed in the official release.”
    • “Bug free and beautiful to play, offering a surprising amount of depth despite being newly released.”
    • “I would ignore the early access reviews as the finished release game is very good and bug free.”
    • “Currently the tutorial is super buggy.”
    • “Be warned it is buggy; with 50 minutes of play, there seems to be a bug between the kraken and 'find port' stage.”
    • “Still far too buggy.”
  • humor

    5 mentions Positive Neutral Negative
    80% positive mentions, 0% neutral mentions, 20% negative mentions

    The humor in the game is mixed, with some players finding sound effects amusing, while others feel repetitive crew knockouts and unfunny captain logs detract from the comedic experience. Overall, the humor may not resonate well with everyone.

    • “Having six crew and getting them levelled up is pretty much the difference between laughing in the face of enemies and frantic annoying micromanagement.”
    • “Sound effects humor is very well done in this game; I was hard pressed to find much wrong with this game.”
    • “It was okay the first few times but when every second event knocks out one of your crew, that's absolutely not funny for me.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, -25% neutral mentions, 50% negative mentions

    The optimization in the game involves gradual upgrades to ship capabilities and strategic expansion through additional vessel types. Crew members have unique strengths influencing combat and exploration, but positive traits are rare and not easily earned, making it challenging to justify replacing fully leveled sailors with new recruits who have only marginal inherent advantages.

    • “Upgrades gradually improve offensive capabilities, defensive strength, and overall ship performance while additional vessel types expand strategic possibilities further.”
    • “Sailors are not interchangeable resources but important members of the voyage whose strengths and abilities influence performance during combat and exploration.”
    • “Plus positive traits cannot be earned, only found on crew hired at taverns and they aren't worth much when you're trading off a fully leveled guy that may have 200% better performance at something for someone who has 20% better performance inherently, but you'd need at least 30 battles to get to that 220%.”
    • “Plus positive traits cannot be earned, only found on crew hired at taverns, and they aren't worth much when you're trading off a fully leveled guy that may have 200% better performance at something for someone who has 20% better performance inherently, but you'd need at least 30 battles to get to that 220%.”
    • “Plus positive traits cannot be earned, only found on crew hired at taverns, and they aren't worth much when you're trading off a fully leveled guy that may have 200% better performance at something for someone who has 20% better performance inherently, but you'd need at least 30 battles to get to that 220%.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of "Abandon Ship" is criticized for being a paid release of a free mobile app, perceived as a cash grab from mobile developers. While the game offers more depth than typical mobile titles, compromises made for mobile compatibility detract from the PC experience. Some users acknowledge these issues but find a certain charm in the game's mobile roots.

    • “Abandon Ship is a free mobile app that's been dumped on Steam as a paid product, as if it was a real PC game (it's not). It's a cash grab from greedy mobile developers. This mobile app is, admittedly, a bit deeper than your average Candy Crush/Angry Birds/Flappy Bird ripoff that we often get shoved onto Steam, and that's laudable, but there are obvious compromises baked into the core of this game aimed at making sure it's suitable for iPhones, which harms the experience on PC.”
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Critic Reviews

88%Critics’ scoreBased on 1 critic reviews
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Play Times

10h Median play time
9h Average play time
4-14h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Abandon Ship is a open world role playing game with fantasy, historical and dark fantasy themes. Common tags for Abandon Ship include indie, trading, roguelite, pirates, exploration and others.

Abandon Ship is available on Nintendo Switch, PC, Mac OS, Phone and others.

On average players spend around 9 hours playing Abandon Ship.

Abandon Ship was released on October 22, 2019.

Abandon Ship was developed by Fireblade Software.

Abandon Ship has received positive reviews from players and positive reviews from critics. Most players liked Abandon Ship for its story but disliked it for its grinding.

Abandon Ship is a single player game.

Similar games include Abandon Ship, Dead Age, Tempest, Between the Stars, Seablip and others.