- August 26, 2021
- Three Eyed Games
A Winding Path
Platforms
About
"A Winding Path" is a hand-drawn adventure game set in a whimsical fantasy world where the rain has stopped falling. As the player, you'll seek to restore balance to the world by exploring diverse landscapes, meeting colorful characters, and solving their troubles. Along the way, you'll discover secrets and magic within the land. The game encourages players to enjoy the little things and find the beauty in the world.









- The game features a charming story with a heartwarming tone, making it enjoyable for players who appreciate narrative-driven experiences.
- The minimalist hand-drawn art style and ambient sound design create a cozy atmosphere that enhances the overall immersion.
- Puzzles are gentle and creative, providing a relaxing challenge without being overly difficult, which allows for exploration and discovery.
- The game has a short runtime, which may leave some players wanting more content and depth.
- Initial gameplay can feel slow and generic, with some players expressing frustration during the first hour before the experience improves.
- Navigation and quest tracking can be confusing at times, leading to backtracking and potential frustration for players who miss key dialogue.
story
60 mentions Positive Neutral NegativeThe story is described as charming, fairytale-like, and immersive, with a strong focus on character development and emotional depth. Players appreciate the engaging narrative and creative quests, particularly in the latter half of the game, which enhances the overall experience. While some found the beginning slow, the overall consensus is that the story delivers a satisfying and wholesome conclusion, making it a recommended choice for fans of narrative-driven games.
“The lovely story and beautiful finale, along with hidden rewards, make for a delightful 2D adventure.”
“This is a lovely game whose primary appeal is the characters, story, and great atmosphere.”
“Its focus is on immersion and storytelling, and my god does it deliver on these.”
“As for the story, I was invested more in the second half of the narrative; for whatever reason, I didn't fully grasp the intended theme of the world. It's not a familiar setting to me, but I will say that I loved the ending; it gave me a satisfying closure.”
“I don't want to say that navigation in the quest lines was difficult, but I can see where you might have a problem if you don't read the first part of the dialogue. Sometimes I thought I finished the interaction only to backtrack all the way back because I didn't do it.”
“Obviously, this is a story-driven game, so there are no complex gameplay aspects.”