- September 1, 2021
- A Twisted Tale
A Twisted Tale
Platforms
About
Discover a humouristic point and click adventure inspired by all the masterpieces which made us stick to our computers back in the day (and therefore we played outside way too infrequently). Full of loony characters, unexpected twists and challenging riddles. About the game Accompany Vio on her unintentional journey through various realms. Explore broken cities, pirate ships in the deepest jun…





- The game features charming hand-drawn art and a whimsical atmosphere that evokes nostalgia for classic point-and-click adventures.
- The characters are well-developed and humorous, providing engaging interactions and memorable moments throughout the game.
- Puzzles are generally well-designed, offering a satisfying challenge that encourages exploration and experimentation.
- The story lacks depth and connection, making it difficult for players to become invested in the protagonist and her journey.
- Some puzzles can feel overly convoluted or illogical, leading to frustration rather than enjoyment.
- The game is short and only represents the first chapter of a planned series, which may leave players feeling misled about the overall content.
story
34 mentions Positive Neutral NegativeThe story of this solo-developed adventure game is lighthearted and humorous, featuring entertaining characters and nostalgic references to classic point-and-click titles. While the first chapter lacks a substantial core storyline, it sets the stage for a larger narrative across seven planned episodes, leaving players optimistic for future developments. Overall, the game embraces a goofy charm, rewarding exploration and interaction with amusing dialogue and potential story elements.
“The story is delightful.”
“I just loved the settings and story.”
“My short synopsis - a fun first chapter of this 7 part story, plenty of entertaining characters and nostalgic vibes, clearly a lot of time and passion have gone into making this game.”
“Yet, there is practically no story in the first chapter.”
“There isn't much of a core storyline.”
“Best example of this is Tim Schafer's Broken Age, which spent an extraordinary amount of resources on shiny coating (to a great success, admittedly), and needed to cut substantial parts of the game, story and puzzle-wise to prevent running even further out of time and budget.”