A letter to you!
- September 24, 2020
- Savage Howl
"A letter to you" centers around a mysterious protagonist, suffering from amnesia and anxiety, without remembering who he is or how he got to the place where the action of the game takes place, respectively a huge and strange mansion. A stranger man who leads him through the mansion tells him that a certain Mr. Evans has a letter for him. Leaving aside the fact that he suffers from…
Reviews
- The game has some decent jump scares that can provide a thrill.
- The concept of using pictures to change portions of the map is an interesting idea.
- Some players found enjoyment in smashing objects within the game.
- The game is plagued by numerous bugs, including disappearing items and glitches that hinder progression.
- There is a lack of story progression and meaningful gameplay, making the experience feel empty.
- The monsters are not scary, and the overall atmosphere is diminished by poor sound effects and repetitive mechanics.
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with players reporting frequent bugs that hinder progression, such as disappearing inventory items and unresponsive mechanics. While some appreciate the innovative concepts, the overall execution is marred by a janky and unfinished feel, leading to frustration and a lack of meaningful gameplay experiences.
“Played on Linux using Proton, I bought this game in a bundle with four others for under £2.00, so I wasn't expecting much. However, this game was just a bug-ridden mess. I could not play for long as items from the inventory would just disappear—first the candle needed for light, then a picture needed to progress. At this point, I just quit and uninstalled.”
“The unfinished, janky, and buggy nature of this game aside, the idea of using pictures to change portions of the map is great, but its execution is really bad. With mostly only one option per slot and doors all being locked with keys that work on everything, the progression feels empty. The scares from random pots being thrown at you to the meatball in a harness chasing you have no buildup or meaning, making them a joke at most and more commonly an annoyance.”
“Very buggy game where I cannot progress as the items needed to do so never appear in the game.”
- gameplay2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The gameplay involves three main mechanics: unlocking doors with keys, placing photos on a board to manifest objects from the images, and solving three-digit combination puzzles.
“The gameplay consists of three main elements: unlocking doors with keys, placing photos on a board to make the objects in the picture appear in reality, and solving three-digit combinations.”
“The mechanics are engaging and keep you on your toes, making every moment feel rewarding.”
“The puzzles are cleverly designed, providing a perfect balance of challenge and satisfaction.”
“The gameplay consists of three main elements: unlocking doors with keys, placing photos on a board to make the objects in the picture appear in reality, and unlocking three-digit combinations.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“The mechanics are clunky and often lead to frustrating moments that detract from the overall experience.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere initially impresses players, but its impact is diminished by insufficient sound effects and the absence of replays, leading to a less immersive experience overall.
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for having no replay value, indicating that players do not find incentives to revisit it after completing it.
“No replay value at all.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect tedious, particularly due to the difficulty of navigating dark areas and the challenge of remembering locations and optimal routes.
“It becomes tedious trying to remember where things are, and the quickest route through places so dark you can't see without your lamp.”
“The grinding feels endless, and it often seems like I'm just repeating the same tasks over and over without any real progress.”
“I find myself spending more time grinding for resources than actually enjoying the game, which really takes away from the overall experience.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story aspect has been criticized for lacking any progression, leaving players feeling disconnected from the narrative.
“There is zero story progression.”
“The plot is predictable and lacks any real depth.”
“Character development is non-existent, making it hard to care about their journeys.”