A letter to you!
- September 24, 2020
- Savage Howl
"A letter to you" centers around a mysterious protagonist, suffering from amnesia and anxiety, without remembering who he is or how he got to the place where the action of the game takes place, respectively a huge and strange mansion. A stranger man who leads him through the mansion tells him that a certain Mr. Evans has a letter for him. Leaving aside the fact that he suffers from…
Reviews
- The game has a few decent jump scares that can provide some thrills.
- The concept of using pictures to change portions of the map is a creative idea.
- Some players found enjoyment in minor aspects like smashing objects in the environment.
- The game is plagued by numerous bugs, including disappearing items and resetting settings upon death.
- Progression feels empty due to repetitive gameplay mechanics and lack of story development.
- The monsters are not scary, and the overall atmosphere is diminished by poor sound effects and glitches.
- stability8 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with players reporting frequent bugs that hinder progression, such as disappearing inventory items. While the concept is intriguing, the execution is marred by a janky and unfinished feel, leading to frustration and ultimately causing some players to uninstall. Overall, the game's stability is a major drawback, overshadowing its potential.
“Played on Linux using Proton Experimental, bought in a bundle with 4 games for under £2.00, so I wasn't expecting much from these games. However, this game was just a bug-ridden mess. I could not play for long as items from the inventory would just disappear—first the candle needed for light, then a picture needed to progress. At this point, I just quit and uninstalled.”
“The unfinished, janky, and buggy nature of this game aside, the idea of using pictures to change portions of the map is great, but its execution is really bad. There are mostly only one option per slot, and the doors are all locked with keys that work on everything, making the progression feel empty. The scares from random pots being thrown at you to the meatball in a harness chasing you have no build-up and no meaning, making them a joke at most and more commonly an annoyance.”
“Very buggy game where I cannot progress as the items needed to do so never appear in the game.”
- gameplay4 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The gameplay features three main mechanics: unlocking doors with keys, placing photos on a board to manifest objects from the images, and solving three-digit combination puzzles. This combination of tasks creates a unique interactive experience.
“The gameplay consists of three main elements: unlocking doors with keys, placing photos on a board to make the objects in the picture appear in reality, and unlocking three-digit combinations.”
“The gameplay consists of three things: unlocking doors with keys, placing photos on a board to make the objects in the picture appear in reality, and unlocking three-digit combinations.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere is initially engaging, but it suffers due to a lack of sound effects and replayability, which detracts from the overall experience.
- replayability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game has been criticized for having no replay value, with multiple users expressing that there is little incentive to play it again after the initial experience.
“No replay value at all.”
“No replay value at all.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious, particularly due to the difficulty of navigating dark areas and the challenge of remembering locations and optimal routes. This can lead to frustration and a sense of monotony in the gameplay experience.
“It becomes tedious trying to remember where things are, and the quickest route through places so dark you can't see without your lamp.”
- story2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story aspect of the game has been criticized for lacking any progression, with multiple users highlighting this as a significant flaw.
“There is zero story progression.”
“There is zero story progression.”