- August 17, 2019
- Tamerlan Satualdypov
5.0
77%Game Brain Score
gameplay, graphics
77% User Score 64 reviews
Platforms
About
"500" is a challenging arcade game where you play as a ninja with 5 seconds to complete each level and reach your sensei. The game features 40 unique levels, simple controls, dynamic gameplay, and cool pixel art in an old-school style. With achievements to unlock, the game offers a fun and engaging high-score focused experience for hardcore gamers.



Audience ScoreBased on 64 reviews
gameplay3 negative mentions
- The game offers a unique and intriguing concept of completing levels in just 5 seconds, providing a fun challenge.
- Despite its simplicity, the game can be enjoyable and serves as a good time-waster for short gaming sessions.
- Players appreciate the fast-paced gameplay and the adrenaline rush that comes from trying to beat their previous records.
- The controls are described as floaty and slippery, making precise movements difficult and frustrating.
- Dying in the game has no real consequences, as it simply resets the timer, which diminishes the challenge.
- The game is very short, with many players completing it in under 30 minutes, leading to a lack of content and replayability.
gameplay
6 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced action but is hindered by slippery controls, a lack of variety in level design, and frustrating mechanics that force players to restart entire runs instead of just the current level. While it offers a decent experience, the overall execution and limited content leave much to be desired.
“Just non-stop fast gameplay.”
“The gameplay is just okay, but the other factors drag it down.”
“Where the game falls short is the lack of controller support, very slippery controls, lack of quality levels or variety in the designs, and a terrible mechanic of starting over from the beginning if the 5-second timer expires.”
“Even though it's not remotely difficult, having only 40 levels makes zero sense, along with some very questionable gameplay decisions.”