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About

"500" is a challenging arcade game where you play as a ninja with 5 seconds to complete each level and reach your sensei. The game features 40 unique levels, simple controls, dynamic gameplay, and cool pixel art in an old-school style. With achievements to unlock, the game offers a fun and engaging high-score focused experience for hardcore gamers.

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5.0 screenshot
5.0 screenshot
5.0 screenshot

77%
Audience ScoreBased on 128 reviews
gameplay3 negative mentions

  • The concept of a platformer where you only have 5 seconds to complete each level is intriguing and provides a test of skill and speed.
  • The game is fun and can be enjoyed as a quick time-waster, with some players finding it challenging yet rewarding.
  • Despite its simplicity and short length, many players found it enjoyable and worth the low price.
  • The controls are described as floaty and slippery, which can hinder gameplay and make it frustrating.
  • Dying in a level has no real consequences, as it simply resets the timer, which diminishes the challenge.
  • The game lacks variety in levels and can feel repetitive, with some players noting that it can be completed very quickly.
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by fast-paced action but is hindered by slippery controls, a lack of variety in level design, and a frustrating mechanic that forces players to restart the entire run if a timer expires. Additionally, the absence of controller support and the limited number of levels contribute to an overall mediocre experience, making it feel more like a budget title.

    • “Just non-stop fast gameplay.”
    • “The gameplay is just okay, but the other factors drag it down.”
    • “Where the game falls short though is no controller support, very slippery controls, lack of quality levels or variety in the designs, and a terrible mechanic of starting over from the beginning if the 5-second timer expires (it really should just restart the level like when you die, but no, you have to start the whole run over again).”
    • “Okay, so even though it's not even remotely difficult, having only 40 levels makes zero sense, and there are some very questionable gameplay decisions. 5.0 is just a cheap game that you can pick up with that last remaining Steam wallet balance.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simplistic, retro pixel art style reminiscent of the original Game Boy, which some players appreciate as a nostalgic choice despite its basic execution. While the visuals are considered outdated and minimalistic, many users express that they can overlook this aspect in favor of the overall experience.

    • “This game is very simple, short, and has graphics similar to the original Game Boy.”
    • “They chose to use obsolete retro pixel 'art' as a substitute for contemporary PC graphics.”
    • “The graphics are very basic, but I can live with that.”
  • story
    6 mentions Positive Neutral Negative

    The game lacks a coherent story, featuring random levels that loop among themselves as players pursue achievements, with no narrative progression to engage with.

    • “The levels are random and easily loop amongst themselves in the quest for 40 achievements (though the game goes beyond that).”
    • “No story.”
    • “No story.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game has been consistently criticized by users, who describe it as "stupid" and unappealing, contributing to an overall negative perception of the game's experience.

    • “Floaty controls, stupid music, stupid levels, stupid game”
    • “Floaty controls, stupid music, stupid levels, stupid game”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategies in the game are criticized as cash grabs that detract from the visibility of genuine indie developers on platforms like Steam, suggesting a negative impact on the overall gaming ecosystem.

    • “They're nothing but cash grabs, and they harm genuine indie developers by reducing their visibility on Steam.”

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