5.0
- August 17, 2019
- Tamerlan Satualdypov
"500" is a challenging arcade game where you play as a ninja with 5 seconds to complete each level and reach your sensei. The game features 40 unique levels, simple controls, dynamic gameplay, and cool pixel art in an old-school style. With achievements to unlock, the game offers a fun and engaging high-score focused experience for hardcore gamers.
Reviews
- The game offers a unique and intriguing concept of completing levels in just 5 seconds, providing a fun challenge.
- Despite its simplicity, the game can be enjoyable and serves as a good time-waster for short gaming sessions.
- Players appreciate the fast-paced gameplay and the adrenaline rush that comes from trying to beat their previous records.
- The controls are described as floaty and slippery, making precise movements difficult and frustrating.
- Dying in the game has no real consequences, as it simply resets the timer, which diminishes the challenge.
- The game is very short, with many players completing it in under 30 minutes, leading to a lack of content and replayability.
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by fast-paced action but is hindered by slippery controls, a lack of variety in level design, and frustrating mechanics that force players to restart entire runs instead of just the current level. While it offers a decent experience, the overall execution and limited content leave much to be desired.
“Just non-stop fast gameplay.”
“The gameplay is just okay, but the other factors drag it down.”
“Where the game falls short is the lack of controller support, very slippery controls, lack of quality levels or variety in the designs, and a terrible mechanic of starting over from the beginning if the 5-second timer expires.”
“Even though it's not remotely difficult, having only 40 levels makes zero sense, along with some very questionable gameplay decisions.”
- graphics3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's graphics are intentionally retro, resembling the original Game Boy style with basic pixel art that some players find charming despite its simplicity. While the visuals are considered outdated and minimalistic, they align with the game's nostalgic appeal.
“This game is very simple, short, and has graphics similar to the original Game Boy.”
“They chose to use obsolete retro pixel art as a substitute for contemporary PC graphics.”
“The graphics are very basic, but I can live with that.”
- story3 mentions
- 0 % positive mentions
- 33 % neutral mentions
- 67 % negative mentions
The game lacks a cohesive story, featuring random levels that loop in pursuit of achievements, which detracts from any narrative depth.
“There is no story.”
“The levels are random and easily loop amongst themselves in the quest for 40 achievements, though the game goes beyond that.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music in the game has been criticized as unappealing and annoying, contributing to an overall negative perception of the gameplay experience.
“The music is annoying and doesn't fit the game's atmosphere at all.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
“The music feels out of place and detracts from the overall experience.”
- monetization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategies in the game are criticized as cash grabs that detract from the visibility of genuine indie developers on platforms like Steam.
“They're nothing but cash grabs, and they harm genuine indie developers by reducing their visibility on Steam.”