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3D Cyclic Cellular Automata # Exp 12

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Windows

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3D Cyclic cellular automata experiment made using compute shaders in Unity. This is my 12th bio-inspired simulation. This version has less customization options than the 2D version, since it can get a little expensive to render depending on the initial settings. Unfortunately compute shaders in WebGL are yet not supported by any computer graphics APIs, maybe in the furute I'll redo this in WebGPU.…

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3D Cyclic Cellular Automata # Exp 12 screenshot
3D Cyclic Cellular Automata # Exp 12 screenshot
3D Cyclic Cellular Automata # Exp 12 screenshot
3D Cyclic Cellular Automata # Exp 12 screenshot
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